Port iced_tiny_skia to new layering architecture
This commit is contained in:
parent
2c6fd9ac14
commit
6ad5bb3597
28 changed files with 1948 additions and 1935 deletions
|
|
@ -1,6 +1,8 @@
|
|||
use crate::core::renderer;
|
||||
use crate::core::{Background, Color, Point, Rectangle, Transformation};
|
||||
use crate::graphics;
|
||||
use crate::graphics::color;
|
||||
use crate::graphics::layer;
|
||||
use crate::graphics::text::{Editor, Paragraph};
|
||||
use crate::graphics::Mesh;
|
||||
use crate::image::{self, Image};
|
||||
|
|
@ -9,6 +11,8 @@ use crate::quad::{self, Quad};
|
|||
use crate::text::{self, Text};
|
||||
use crate::triangle;
|
||||
|
||||
pub type Stack = layer::Stack<Layer>;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Layer {
|
||||
pub bounds: Rectangle,
|
||||
|
|
@ -17,48 +21,18 @@ pub struct Layer {
|
|||
pub primitives: primitive::Batch,
|
||||
pub text: text::Batch,
|
||||
pub images: image::Batch,
|
||||
pending_meshes: Vec<Mesh>,
|
||||
pending_text: Vec<Text>,
|
||||
}
|
||||
|
||||
impl Default for Layer {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
bounds: Rectangle::INFINITE,
|
||||
quads: quad::Batch::default(),
|
||||
triangles: triangle::Batch::default(),
|
||||
primitives: primitive::Batch::default(),
|
||||
text: text::Batch::default(),
|
||||
images: image::Batch::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Stack {
|
||||
layers: Vec<Layer>,
|
||||
transformations: Vec<Transformation>,
|
||||
previous: Vec<usize>,
|
||||
pending_meshes: Vec<Vec<Mesh>>,
|
||||
pending_text: Vec<Vec<Text>>,
|
||||
current: usize,
|
||||
active_count: usize,
|
||||
}
|
||||
|
||||
impl Stack {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
layers: vec![Layer::default()],
|
||||
transformations: vec![Transformation::IDENTITY],
|
||||
previous: vec![],
|
||||
pending_meshes: vec![Vec::new()],
|
||||
pending_text: vec![Vec::new()],
|
||||
current: 0,
|
||||
active_count: 1,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_quad(&mut self, quad: renderer::Quad, background: Background) {
|
||||
let transformation = self.transformations.last().unwrap();
|
||||
let bounds = quad.bounds * *transformation;
|
||||
impl Layer {
|
||||
pub fn draw_quad(
|
||||
&mut self,
|
||||
quad: renderer::Quad,
|
||||
background: Background,
|
||||
transformation: Transformation,
|
||||
) {
|
||||
let bounds = quad.bounds * transformation;
|
||||
|
||||
let quad = Quad {
|
||||
position: [bounds.x, bounds.y],
|
||||
|
|
@ -71,7 +45,7 @@ impl Stack {
|
|||
shadow_blur_radius: quad.shadow.blur_radius,
|
||||
};
|
||||
|
||||
self.layers[self.current].quads.add(quad, &background);
|
||||
self.quads.add(quad, &background);
|
||||
}
|
||||
|
||||
pub fn draw_paragraph(
|
||||
|
|
@ -80,16 +54,17 @@ impl Stack {
|
|||
position: Point,
|
||||
color: Color,
|
||||
clip_bounds: Rectangle,
|
||||
transformation: Transformation,
|
||||
) {
|
||||
let paragraph = Text::Paragraph {
|
||||
paragraph: paragraph.downgrade(),
|
||||
position,
|
||||
color,
|
||||
clip_bounds,
|
||||
transformation: self.transformations.last().copied().unwrap(),
|
||||
transformation,
|
||||
};
|
||||
|
||||
self.pending_text[self.current].push(paragraph);
|
||||
self.pending_text.push(paragraph);
|
||||
}
|
||||
|
||||
pub fn draw_editor(
|
||||
|
|
@ -98,16 +73,17 @@ impl Stack {
|
|||
position: Point,
|
||||
color: Color,
|
||||
clip_bounds: Rectangle,
|
||||
transformation: Transformation,
|
||||
) {
|
||||
let editor = Text::Editor {
|
||||
editor: editor.downgrade(),
|
||||
position,
|
||||
color,
|
||||
clip_bounds,
|
||||
transformation: self.transformation(),
|
||||
transformation,
|
||||
};
|
||||
|
||||
self.pending_text[self.current].push(editor);
|
||||
self.pending_text.push(editor);
|
||||
}
|
||||
|
||||
pub fn draw_text(
|
||||
|
|
@ -116,9 +92,8 @@ impl Stack {
|
|||
position: Point,
|
||||
color: Color,
|
||||
clip_bounds: Rectangle,
|
||||
transformation: Transformation,
|
||||
) {
|
||||
let transformation = self.transformation();
|
||||
|
||||
let text = Text::Cached {
|
||||
content: text.content,
|
||||
bounds: Rectangle::new(position, text.bounds) * transformation,
|
||||
|
|
@ -133,7 +108,7 @@ impl Stack {
|
|||
clip_bounds: clip_bounds * transformation,
|
||||
};
|
||||
|
||||
self.pending_text[self.current].push(text);
|
||||
self.pending_text.push(text);
|
||||
}
|
||||
|
||||
pub fn draw_image(
|
||||
|
|
@ -141,14 +116,15 @@ impl Stack {
|
|||
handle: crate::core::image::Handle,
|
||||
filter_method: crate::core::image::FilterMethod,
|
||||
bounds: Rectangle,
|
||||
transformation: Transformation,
|
||||
) {
|
||||
let image = Image::Raster {
|
||||
handle,
|
||||
filter_method,
|
||||
bounds: bounds * self.transformation(),
|
||||
bounds: bounds * transformation,
|
||||
};
|
||||
|
||||
self.layers[self.current].images.push(image);
|
||||
self.images.push(image);
|
||||
}
|
||||
|
||||
pub fn draw_svg(
|
||||
|
|
@ -156,72 +132,87 @@ impl Stack {
|
|||
handle: crate::core::svg::Handle,
|
||||
color: Option<Color>,
|
||||
bounds: Rectangle,
|
||||
transformation: Transformation,
|
||||
) {
|
||||
let svg = Image::Vector {
|
||||
handle,
|
||||
color,
|
||||
bounds: bounds * self.transformation(),
|
||||
bounds: bounds * transformation,
|
||||
};
|
||||
|
||||
self.layers[self.current].images.push(svg);
|
||||
self.images.push(svg);
|
||||
}
|
||||
|
||||
pub fn draw_mesh(&mut self, mut mesh: Mesh) {
|
||||
pub fn draw_mesh(
|
||||
&mut self,
|
||||
mut mesh: Mesh,
|
||||
transformation: Transformation,
|
||||
) {
|
||||
match &mut mesh {
|
||||
Mesh::Solid { transformation, .. }
|
||||
| Mesh::Gradient { transformation, .. } => {
|
||||
*transformation = *transformation * self.transformation();
|
||||
Mesh::Solid {
|
||||
transformation: local_transformation,
|
||||
..
|
||||
}
|
||||
| Mesh::Gradient {
|
||||
transformation: local_transformation,
|
||||
..
|
||||
} => {
|
||||
*local_transformation = *local_transformation * transformation;
|
||||
}
|
||||
}
|
||||
|
||||
self.pending_meshes[self.current].push(mesh);
|
||||
self.pending_meshes.push(mesh);
|
||||
}
|
||||
|
||||
pub fn draw_mesh_group(&mut self, meshes: Vec<Mesh>) {
|
||||
self.flush_pending();
|
||||
pub fn draw_mesh_group(
|
||||
&mut self,
|
||||
meshes: Vec<Mesh>,
|
||||
transformation: Transformation,
|
||||
) {
|
||||
self.flush_meshes();
|
||||
|
||||
let transformation = self.transformation();
|
||||
|
||||
self.layers[self.current]
|
||||
.triangles
|
||||
.push(triangle::Item::Group {
|
||||
transformation,
|
||||
meshes,
|
||||
});
|
||||
}
|
||||
|
||||
pub fn draw_mesh_cache(&mut self, cache: triangle::Cache) {
|
||||
self.flush_pending();
|
||||
|
||||
let transformation = self.transformation();
|
||||
|
||||
self.layers[self.current]
|
||||
.triangles
|
||||
.push(triangle::Item::Cached {
|
||||
transformation,
|
||||
cache,
|
||||
});
|
||||
}
|
||||
|
||||
pub fn draw_text_group(&mut self, text: Vec<Text>) {
|
||||
self.flush_pending();
|
||||
|
||||
let transformation = self.transformation();
|
||||
|
||||
self.layers[self.current].text.push(text::Item::Group {
|
||||
self.triangles.push(triangle::Item::Group {
|
||||
meshes,
|
||||
transformation,
|
||||
text,
|
||||
});
|
||||
}
|
||||
|
||||
pub fn draw_text_cache(&mut self, cache: text::Cache) {
|
||||
self.flush_pending();
|
||||
pub fn draw_mesh_cache(
|
||||
&mut self,
|
||||
cache: triangle::Cache,
|
||||
transformation: Transformation,
|
||||
) {
|
||||
self.flush_meshes();
|
||||
|
||||
let transformation = self.transformation();
|
||||
|
||||
self.layers[self.current].text.push(text::Item::Cached {
|
||||
transformation,
|
||||
self.triangles.push(triangle::Item::Cached {
|
||||
cache,
|
||||
transformation,
|
||||
});
|
||||
}
|
||||
|
||||
pub fn draw_text_group(
|
||||
&mut self,
|
||||
text: Vec<Text>,
|
||||
transformation: Transformation,
|
||||
) {
|
||||
self.flush_text();
|
||||
|
||||
self.text.push(text::Item::Group {
|
||||
text,
|
||||
transformation,
|
||||
});
|
||||
}
|
||||
|
||||
pub fn draw_text_cache(
|
||||
&mut self,
|
||||
cache: text::Cache,
|
||||
transformation: Transformation,
|
||||
) {
|
||||
self.flush_text();
|
||||
|
||||
self.text.push(text::Item::Cached {
|
||||
cache,
|
||||
transformation,
|
||||
});
|
||||
}
|
||||
|
||||
|
|
@ -229,112 +220,74 @@ impl Stack {
|
|||
&mut self,
|
||||
bounds: Rectangle,
|
||||
primitive: Box<dyn Primitive>,
|
||||
transformation: Transformation,
|
||||
) {
|
||||
let bounds = bounds * self.transformation();
|
||||
let bounds = bounds * transformation;
|
||||
|
||||
self.layers[self.current]
|
||||
.primitives
|
||||
self.primitives
|
||||
.push(primitive::Instance { bounds, primitive });
|
||||
}
|
||||
|
||||
pub fn push_clip(&mut self, bounds: Rectangle) {
|
||||
self.previous.push(self.current);
|
||||
|
||||
self.current = self.active_count;
|
||||
self.active_count += 1;
|
||||
|
||||
let bounds = bounds * self.transformation();
|
||||
|
||||
if self.current == self.layers.len() {
|
||||
self.layers.push(Layer {
|
||||
bounds,
|
||||
..Layer::default()
|
||||
fn flush_meshes(&mut self) {
|
||||
if !self.pending_meshes.is_empty() {
|
||||
self.triangles.push(triangle::Item::Group {
|
||||
transformation: Transformation::IDENTITY,
|
||||
meshes: self.pending_meshes.drain(..).collect(),
|
||||
});
|
||||
self.pending_meshes.push(Vec::new());
|
||||
self.pending_text.push(Vec::new());
|
||||
} else {
|
||||
self.layers[self.current].bounds = bounds;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn pop_clip(&mut self) {
|
||||
self.flush_pending();
|
||||
|
||||
self.current = self.previous.pop().unwrap();
|
||||
}
|
||||
|
||||
pub fn push_transformation(&mut self, transformation: Transformation) {
|
||||
self.flush_pending();
|
||||
|
||||
self.transformations
|
||||
.push(self.transformation() * transformation);
|
||||
}
|
||||
|
||||
pub fn pop_transformation(&mut self) {
|
||||
let _ = self.transformations.pop();
|
||||
}
|
||||
|
||||
fn transformation(&self) -> Transformation {
|
||||
self.transformations.last().copied().unwrap()
|
||||
}
|
||||
|
||||
pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut Layer> {
|
||||
self.flush_pending();
|
||||
|
||||
self.layers[..self.active_count].iter_mut()
|
||||
}
|
||||
|
||||
pub fn iter(&self) -> impl Iterator<Item = &Layer> {
|
||||
self.layers[..self.active_count].iter()
|
||||
}
|
||||
|
||||
pub fn clear(&mut self) {
|
||||
for (live, pending_meshes) in self.layers[..self.active_count]
|
||||
.iter_mut()
|
||||
.zip(self.pending_meshes.iter_mut())
|
||||
{
|
||||
live.bounds = Rectangle::INFINITE;
|
||||
|
||||
live.quads.clear();
|
||||
live.triangles.clear();
|
||||
live.primitives.clear();
|
||||
live.text.clear();
|
||||
live.images.clear();
|
||||
pending_meshes.clear();
|
||||
}
|
||||
|
||||
self.current = 0;
|
||||
self.active_count = 1;
|
||||
self.previous.clear();
|
||||
}
|
||||
|
||||
// We want to keep the allocated memory
|
||||
#[allow(clippy::drain_collect)]
|
||||
fn flush_pending(&mut self) {
|
||||
let transformation = self.transformation();
|
||||
|
||||
let pending_meshes = &mut self.pending_meshes[self.current];
|
||||
if !pending_meshes.is_empty() {
|
||||
self.layers[self.current]
|
||||
.triangles
|
||||
.push(triangle::Item::Group {
|
||||
transformation,
|
||||
meshes: pending_meshes.drain(..).collect(),
|
||||
});
|
||||
}
|
||||
|
||||
let pending_text = &mut self.pending_text[self.current];
|
||||
if !pending_text.is_empty() {
|
||||
self.layers[self.current].text.push(text::Item::Group {
|
||||
transformation,
|
||||
text: pending_text.drain(..).collect(),
|
||||
fn flush_text(&mut self) {
|
||||
if !self.pending_text.is_empty() {
|
||||
self.text.push(text::Item::Group {
|
||||
transformation: Transformation::IDENTITY,
|
||||
text: self.pending_text.drain(..).collect(),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Stack {
|
||||
impl graphics::Layer for Layer {
|
||||
fn with_bounds(bounds: Rectangle) -> Self {
|
||||
Self {
|
||||
bounds,
|
||||
..Self::default()
|
||||
}
|
||||
}
|
||||
|
||||
fn flush(&mut self) {
|
||||
self.flush_meshes();
|
||||
self.flush_text();
|
||||
}
|
||||
|
||||
fn resize(&mut self, bounds: Rectangle) {
|
||||
self.bounds = bounds;
|
||||
}
|
||||
|
||||
fn reset(&mut self) {
|
||||
self.bounds = Rectangle::INFINITE;
|
||||
|
||||
self.quads.clear();
|
||||
self.triangles.clear();
|
||||
self.primitives.clear();
|
||||
self.text.clear();
|
||||
self.images.clear();
|
||||
self.pending_meshes.clear();
|
||||
self.pending_text.clear();
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Layer {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
Self {
|
||||
bounds: Rectangle::INFINITE,
|
||||
quads: quad::Batch::default(),
|
||||
triangles: triangle::Batch::default(),
|
||||
primitives: primitive::Batch::default(),
|
||||
text: text::Batch::default(),
|
||||
images: image::Batch::default(),
|
||||
pending_meshes: Vec::new(),
|
||||
pending_text: Vec::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue