Port iced_tiny_skia to new layering architecture

This commit is contained in:
Héctor Ramón Jiménez 2024-04-09 22:25:16 +02:00
parent 2c6fd9ac14
commit 6ad5bb3597
No known key found for this signature in database
GPG key ID: 7CC46565708259A7
28 changed files with 1948 additions and 1935 deletions

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@ -14,7 +14,7 @@ pub trait Renderer {
/// Ends recording a new layer. /// Ends recording a new layer.
/// ///
/// The new layer will clip its contents to the provided `bounds`. /// The new layer will clip its contents to the provided `bounds`.
fn end_layer(&mut self, bounds: Rectangle); fn end_layer(&mut self);
/// Draws the primitives recorded in the given closure in a new layer. /// Draws the primitives recorded in the given closure in a new layer.
/// ///
@ -22,7 +22,7 @@ pub trait Renderer {
fn with_layer(&mut self, bounds: Rectangle, f: impl FnOnce(&mut Self)) { fn with_layer(&mut self, bounds: Rectangle, f: impl FnOnce(&mut Self)) {
self.start_layer(bounds); self.start_layer(bounds);
f(self); f(self);
self.end_layer(bounds); self.end_layer();
} }
/// Starts recording with a new [`Transformation`]. /// Starts recording with a new [`Transformation`].
@ -31,7 +31,7 @@ pub trait Renderer {
/// Ends recording a new layer. /// Ends recording a new layer.
/// ///
/// The new layer will clip its contents to the provided `bounds`. /// The new layer will clip its contents to the provided `bounds`.
fn end_transformation(&mut self, transformation: Transformation); fn end_transformation(&mut self);
/// Applies a [`Transformation`] to the primitives recorded in the given closure. /// Applies a [`Transformation`] to the primitives recorded in the given closure.
fn with_transformation( fn with_transformation(
@ -41,7 +41,7 @@ pub trait Renderer {
) { ) {
self.start_transformation(transformation); self.start_transformation(transformation);
f(self); f(self);
self.end_transformation(transformation); self.end_transformation();
} }
/// Applies a translation to the primitives recorded in the given closure. /// Applies a translation to the primitives recorded in the given closure.

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@ -7,16 +7,14 @@ use crate::{
Background, Color, Font, Pixels, Point, Rectangle, Size, Transformation, Background, Color, Font, Pixels, Point, Rectangle, Size, Transformation,
}; };
use std::borrow::Cow;
impl Renderer for () { impl Renderer for () {
fn start_layer(&mut self, _bounds: Rectangle) {} fn start_layer(&mut self, _bounds: Rectangle) {}
fn end_layer(&mut self, _bounds: Rectangle) {} fn end_layer(&mut self) {}
fn start_transformation(&mut self, _transformation: Transformation) {} fn start_transformation(&mut self, _transformation: Transformation) {}
fn end_transformation(&mut self, _transformation: Transformation) {} fn end_transformation(&mut self) {}
fn clear(&mut self) {} fn clear(&mut self) {}
@ -45,8 +43,6 @@ impl text::Renderer for () {
Pixels(16.0) Pixels(16.0)
} }
fn load_font(&mut self, _font: Cow<'static, [u8]>) {}
fn fill_paragraph( fn fill_paragraph(
&mut self, &mut self,
_paragraph: &Self::Paragraph, _paragraph: &Self::Paragraph,

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@ -11,7 +11,6 @@ pub use paragraph::Paragraph;
use crate::alignment; use crate::alignment;
use crate::{Color, Pixels, Point, Rectangle, Size}; use crate::{Color, Pixels, Point, Rectangle, Size};
use std::borrow::Cow;
use std::hash::{Hash, Hasher}; use std::hash::{Hash, Hasher};
/// A paragraph. /// A paragraph.
@ -192,9 +191,6 @@ pub trait Renderer: crate::Renderer {
/// Returns the default size of [`Text`]. /// Returns the default size of [`Text`].
fn default_size(&self) -> Pixels; fn default_size(&self) -> Pixels;
/// Loads a [`Self::Font`] from its bytes.
fn load_font(&mut self, font: Cow<'static, [u8]>);
/// Draws the given [`Paragraph`] at the given position and with the given /// Draws the given [`Paragraph`] at the given position and with the given
/// [`Color`]. /// [`Color`].
fn fill_paragraph( fn fill_paragraph(

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@ -1,36 +0,0 @@
//! Write a graphics backend.
use crate::core::image;
use crate::core::svg;
use crate::core::Size;
use crate::{Compositor, Mesh, Renderer};
use std::borrow::Cow;
/// The graphics backend of a [`Renderer`].
///
/// [`Renderer`]: crate::Renderer
pub trait Backend: Sized {
/// The custom kind of primitives this [`Backend`] supports.
type Primitive: TryFrom<Mesh, Error = &'static str>;
/// The default compositor of this [`Backend`].
type Compositor: Compositor<Renderer = Renderer<Self>>;
}
/// A graphics backend that supports text rendering.
pub trait Text {
/// Loads a font from its bytes.
fn load_font(&mut self, font: Cow<'static, [u8]>);
}
/// A graphics backend that supports image rendering.
pub trait Image {
/// Returns the dimensions of the provided image.
fn dimensions(&self, handle: &image::Handle) -> Size<u32>;
}
/// A graphics backend that supports SVG rendering.
pub trait Svg {
/// Returns the viewport dimensions of the provided SVG.
fn viewport_dimensions(&self, handle: &svg::Handle) -> Size<u32>;
}

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@ -1,7 +1,3 @@
use crate::Primitive;
use std::sync::Arc;
/// A piece of data that can be cached. /// A piece of data that can be cached.
pub trait Cached: Sized { pub trait Cached: Sized {
/// The type of cache produced. /// The type of cache produced.
@ -18,20 +14,6 @@ pub trait Cached: Sized {
fn cache(self, previous: Option<Self::Cache>) -> Self::Cache; fn cache(self, previous: Option<Self::Cache>) -> Self::Cache;
} }
impl<T> Cached for Primitive<T> {
type Cache = Arc<Self>;
fn load(cache: &Arc<Self>) -> Self {
Self::Cache {
content: cache.clone(),
}
}
fn cache(self, _previous: Option<Arc<Self>>) -> Arc<Self> {
Arc::new(self)
}
}
#[cfg(debug_assertions)] #[cfg(debug_assertions)]
impl Cached for () { impl Cached for () {
type Cache = (); type Cache = ();

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@ -5,9 +5,11 @@ use crate::futures::{MaybeSend, MaybeSync};
use crate::{Error, Settings, Viewport}; use crate::{Error, Settings, Viewport};
use raw_window_handle::{HasDisplayHandle, HasWindowHandle}; use raw_window_handle::{HasDisplayHandle, HasWindowHandle};
use std::future::Future;
use thiserror::Error; use thiserror::Error;
use std::borrow::Cow;
use std::future::Future;
/// A graphics compositor that can draw to windows. /// A graphics compositor that can draw to windows.
pub trait Compositor: Sized { pub trait Compositor: Sized {
/// The iced renderer of the backend. /// The iced renderer of the backend.
@ -60,6 +62,14 @@ pub trait Compositor: Sized {
/// Returns [`Information`] used by this [`Compositor`]. /// Returns [`Information`] used by this [`Compositor`].
fn fetch_information(&self) -> Information; fn fetch_information(&self) -> Information;
/// Loads a font from its bytes.
fn load_font(&mut self, font: Cow<'static, [u8]>) {
crate::text::font_system()
.write()
.expect("Write to font system")
.load_font(font);
}
/// Presents the [`Renderer`] primitives to the next frame of the given [`Surface`]. /// Presents the [`Renderer`] primitives to the next frame of the given [`Surface`].
/// ///
/// [`Renderer`]: Self::Renderer /// [`Renderer`]: Self::Renderer
@ -168,6 +178,8 @@ impl Compositor for () {
) { ) {
} }
fn load_font(&mut self, _font: Cow<'static, [u8]>) {}
fn fetch_information(&self) -> Information { fn fetch_information(&self) -> Information {
Information { Information {
adapter: String::from("Null Renderer"), adapter: String::from("Null Renderer"),

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@ -1,257 +0,0 @@
//! Track and compute the damage of graphical primitives.
use crate::core::alignment;
use crate::core::{Rectangle, Size};
use crate::Primitive;
use std::sync::Arc;
/// A type that has some damage bounds.
pub trait Damage: PartialEq {
/// Returns the bounds of the [`Damage`].
fn bounds(&self) -> Rectangle;
}
impl<T: Damage> Damage for Primitive<T> {
fn bounds(&self) -> Rectangle {
match self {
Self::Text {
bounds,
horizontal_alignment,
vertical_alignment,
..
} => {
let mut bounds = *bounds;
bounds.x = match horizontal_alignment {
alignment::Horizontal::Left => bounds.x,
alignment::Horizontal::Center => {
bounds.x - bounds.width / 2.0
}
alignment::Horizontal::Right => bounds.x - bounds.width,
};
bounds.y = match vertical_alignment {
alignment::Vertical::Top => bounds.y,
alignment::Vertical::Center => {
bounds.y - bounds.height / 2.0
}
alignment::Vertical::Bottom => bounds.y - bounds.height,
};
bounds.expand(1.5)
}
Self::Paragraph {
paragraph,
position,
..
} => {
let mut bounds =
Rectangle::new(*position, paragraph.min_bounds);
bounds.x = match paragraph.horizontal_alignment {
alignment::Horizontal::Left => bounds.x,
alignment::Horizontal::Center => {
bounds.x - bounds.width / 2.0
}
alignment::Horizontal::Right => bounds.x - bounds.width,
};
bounds.y = match paragraph.vertical_alignment {
alignment::Vertical::Top => bounds.y,
alignment::Vertical::Center => {
bounds.y - bounds.height / 2.0
}
alignment::Vertical::Bottom => bounds.y - bounds.height,
};
bounds.expand(1.5)
}
Self::Editor {
editor, position, ..
} => {
let bounds = Rectangle::new(*position, editor.bounds);
bounds.expand(1.5)
}
Self::RawText(raw) => {
// TODO: Add `size` field to `raw` to compute more accurate
// damage bounds (?)
raw.clip_bounds.expand(1.5)
}
Self::Quad { bounds, shadow, .. } if shadow.color.a > 0.0 => {
let bounds_with_shadow = Rectangle {
x: bounds.x + shadow.offset.x.min(0.0) - shadow.blur_radius,
y: bounds.y + shadow.offset.y.min(0.0) - shadow.blur_radius,
width: bounds.width
+ shadow.offset.x.abs()
+ shadow.blur_radius * 2.0,
height: bounds.height
+ shadow.offset.y.abs()
+ shadow.blur_radius * 2.0,
};
bounds_with_shadow.expand(1.0)
}
Self::Quad { bounds, .. }
| Self::Image { bounds, .. }
| Self::Svg { bounds, .. } => bounds.expand(1.0),
Self::Clip { bounds, .. } => bounds.expand(1.0),
Self::Group { primitives } => primitives
.iter()
.map(Self::bounds)
.fold(Rectangle::with_size(Size::ZERO), |a, b| {
Rectangle::union(&a, &b)
}),
Self::Transform {
transformation,
content,
} => content.bounds() * *transformation,
Self::Cache { content } => content.bounds(),
Self::Custom(custom) => custom.bounds(),
}
}
}
fn regions<T: Damage>(a: &Primitive<T>, b: &Primitive<T>) -> Vec<Rectangle> {
match (a, b) {
(
Primitive::Group {
primitives: primitives_a,
},
Primitive::Group {
primitives: primitives_b,
},
) => return list(primitives_a, primitives_b),
(
Primitive::Clip {
bounds: bounds_a,
content: content_a,
..
},
Primitive::Clip {
bounds: bounds_b,
content: content_b,
..
},
) => {
if bounds_a == bounds_b {
return regions(content_a, content_b)
.into_iter()
.filter_map(|r| r.intersection(&bounds_a.expand(1.0)))
.collect();
} else {
return vec![bounds_a.expand(1.0), bounds_b.expand(1.0)];
}
}
(
Primitive::Transform {
transformation: transformation_a,
content: content_a,
},
Primitive::Transform {
transformation: transformation_b,
content: content_b,
},
) => {
if transformation_a == transformation_b {
return regions(content_a, content_b)
.into_iter()
.map(|r| r * *transformation_a)
.collect();
}
}
(
Primitive::Cache { content: content_a },
Primitive::Cache { content: content_b },
) => {
if Arc::ptr_eq(content_a, content_b) {
return vec![];
}
}
_ if a == b => return vec![],
_ => {}
}
let bounds_a = a.bounds();
let bounds_b = b.bounds();
if bounds_a == bounds_b {
vec![bounds_a]
} else {
vec![bounds_a, bounds_b]
}
}
/// Computes the damage regions between the two given lists of primitives.
pub fn list<T: Damage>(
previous: &[Primitive<T>],
current: &[Primitive<T>],
) -> Vec<Rectangle> {
let damage = previous
.iter()
.zip(current)
.flat_map(|(a, b)| regions(a, b));
if previous.len() == current.len() {
damage.collect()
} else {
let (smaller, bigger) = if previous.len() < current.len() {
(previous, current)
} else {
(current, previous)
};
// Extend damage by the added/removed primitives
damage
.chain(bigger[smaller.len()..].iter().map(Damage::bounds))
.collect()
}
}
/// Groups the given damage regions that are close together inside the given
/// bounds.
pub fn group(
mut damage: Vec<Rectangle>,
scale_factor: f32,
bounds: Size<u32>,
) -> Vec<Rectangle> {
use std::cmp::Ordering;
const AREA_THRESHOLD: f32 = 20_000.0;
let bounds = Rectangle {
x: 0.0,
y: 0.0,
width: bounds.width as f32,
height: bounds.height as f32,
};
damage.sort_by(|a, b| {
a.x.partial_cmp(&b.x)
.unwrap_or(Ordering::Equal)
.then_with(|| a.y.partial_cmp(&b.y).unwrap_or(Ordering::Equal))
});
let mut output = Vec::new();
let mut scaled = damage
.into_iter()
.filter_map(|region| (region * scale_factor).intersection(&bounds))
.filter(|region| region.width >= 1.0 && region.height >= 1.0);
if let Some(mut current) = scaled.next() {
for region in scaled {
let union = current.union(&region);
if union.area() - current.area() - region.area() <= AREA_THRESHOLD {
current = union;
} else {
output.push(current);
current = region;
}
}
output.push(current);
}
output
}

139
graphics/src/layer.rs Normal file
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@ -0,0 +1,139 @@
//! Draw and stack layers of graphical primitives.
use crate::core::{Rectangle, Transformation};
/// A layer of graphical primitives.
///
/// Layers normally dictate a set of primitives that are
/// rendered in a specific order.
pub trait Layer: Default {
/// Creates a new [`Layer`] with the given bounds.
fn with_bounds(bounds: Rectangle) -> Self;
/// Flushes and settles any pending group of primitives in the [`Layer`].
///
/// This will be called when a [`Layer`] is finished. It allows layers to efficiently
/// record primitives together and defer grouping until the end.
fn flush(&mut self);
/// Resizes the [`Layer`] to the given bounds.
fn resize(&mut self, bounds: Rectangle);
/// Clears all the layers contents and resets its bounds.
fn reset(&mut self);
}
/// A stack of layers used for drawing.
#[derive(Debug)]
pub struct Stack<T: Layer> {
layers: Vec<T>,
transformations: Vec<Transformation>,
previous: Vec<usize>,
current: usize,
active_count: usize,
}
impl<T: Layer> Stack<T> {
/// Creates a new empty [`Stack`].
pub fn new() -> Self {
Self {
layers: vec![T::default()],
transformations: vec![Transformation::IDENTITY],
previous: vec![],
current: 0,
active_count: 1,
}
}
/// Returns a mutable reference to the current [`Layer`] of the [`Stack`], together with
/// the current [`Transformation`].
#[inline]
pub fn current_mut(&mut self) -> (&mut T, Transformation) {
let transformation = self.transformation();
(&mut self.layers[self.current], transformation)
}
/// Returns the current [`Transformation`] of the [`Stack`].
#[inline]
pub fn transformation(&self) -> Transformation {
self.transformations.last().copied().unwrap()
}
/// Pushes a new clipping region in the [`Stack`]; creating a new layer in the
/// process.
pub fn push_clip(&mut self, bounds: Rectangle) {
self.previous.push(self.current);
self.current = self.active_count;
self.active_count += 1;
let bounds = bounds * self.transformation();
if self.current == self.layers.len() {
self.layers.push(T::with_bounds(bounds));
} else {
self.layers[self.current].resize(bounds);
}
}
/// Pops the current clipping region from the [`Stack`] and restores the previous one.
///
/// The current layer will be recorded for drawing.
pub fn pop_clip(&mut self) {
self.flush();
self.current = self.previous.pop().unwrap();
}
/// Pushes a new [`Transformation`] in the [`Stack`].
///
/// Future drawing operations will be affected by this new [`Transformation`] until
/// it is popped using [`pop_transformation`].
///
/// [`pop_transformation`]: Self::pop_transformation
pub fn push_transformation(&mut self, transformation: Transformation) {
self.transformations
.push(self.transformation() * transformation);
}
/// Pops the current [`Transformation`] in the [`Stack`].
pub fn pop_transformation(&mut self) {
let _ = self.transformations.pop();
}
/// Returns an iterator over mutable references to the layers in the [`Stack`].
pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut T> {
self.flush();
self.layers[..self.active_count].iter_mut()
}
/// Returns an iterator over immutable references to the layers in the [`Stack`].
pub fn iter(&self) -> impl Iterator<Item = &T> {
self.layers[..self.active_count].iter()
}
/// Flushes and settles any primitives in the current layer of the [`Stack`].
pub fn flush(&mut self) {
self.layers[self.current].flush();
}
/// Clears the layers of the [`Stack`], allowing reuse.
///
/// This will normally keep layer allocations for future drawing operations.
pub fn clear(&mut self) {
for layer in self.layers[..self.active_count].iter_mut() {
layer.reset();
}
self.current = 0;
self.active_count = 1;
self.previous.clear();
}
}
impl<T: Layer> Default for Stack<T> {
fn default() -> Self {
Self::new()
}
}

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@ -10,35 +10,29 @@
#![cfg_attr(docsrs, feature(doc_auto_cfg))] #![cfg_attr(docsrs, feature(doc_auto_cfg))]
mod antialiasing; mod antialiasing;
mod cached; mod cached;
mod primitive;
mod settings; mod settings;
mod viewport; mod viewport;
pub mod backend;
pub mod color; pub mod color;
pub mod compositor; pub mod compositor;
pub mod damage;
pub mod error; pub mod error;
pub mod gradient; pub mod gradient;
pub mod image; pub mod image;
pub mod layer;
pub mod mesh; pub mod mesh;
pub mod renderer;
pub mod text; pub mod text;
#[cfg(feature = "geometry")] #[cfg(feature = "geometry")]
pub mod geometry; pub mod geometry;
pub use antialiasing::Antialiasing; pub use antialiasing::Antialiasing;
pub use backend::Backend;
pub use cached::Cached; pub use cached::Cached;
pub use compositor::Compositor; pub use compositor::Compositor;
pub use damage::Damage;
pub use error::Error; pub use error::Error;
pub use gradient::Gradient; pub use gradient::Gradient;
pub use image::Image; pub use image::Image;
pub use layer::Layer;
pub use mesh::Mesh; pub use mesh::Mesh;
pub use primitive::Primitive;
pub use renderer::Renderer;
pub use settings::Settings; pub use settings::Settings;
pub use text::Text; pub use text::Text;
pub use viewport::Viewport; pub use viewport::Viewport;

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@ -1,160 +0,0 @@
//! Draw using different graphical primitives.
use crate::core::alignment;
use crate::core::image;
use crate::core::svg;
use crate::core::text;
use crate::core::{
Background, Border, Color, Font, Pixels, Point, Rectangle, Shadow,
Transformation, Vector,
};
use crate::text::editor;
use crate::text::paragraph;
use std::sync::Arc;
/// A rendering primitive.
#[derive(Debug, Clone, PartialEq)]
pub enum Primitive<T> {
/// A text primitive
Text {
/// The contents of the text.
content: String,
/// The bounds of the text.
bounds: Rectangle,
/// The color of the text.
color: Color,
/// The size of the text in logical pixels.
size: Pixels,
/// The line height of the text.
line_height: text::LineHeight,
/// The font of the text.
font: Font,
/// The horizontal alignment of the text.
horizontal_alignment: alignment::Horizontal,
/// The vertical alignment of the text.
vertical_alignment: alignment::Vertical,
/// The shaping strategy of the text.
shaping: text::Shaping,
/// The clip bounds of the text.
clip_bounds: Rectangle,
},
/// A paragraph primitive
Paragraph {
/// The [`paragraph::Weak`] reference.
paragraph: paragraph::Weak,
/// The position of the paragraph.
position: Point,
/// The color of the paragraph.
color: Color,
/// The clip bounds of the paragraph.
clip_bounds: Rectangle,
},
/// An editor primitive
Editor {
/// The [`editor::Weak`] reference.
editor: editor::Weak,
/// The position of the editor.
position: Point,
/// The color of the editor.
color: Color,
/// The clip bounds of the editor.
clip_bounds: Rectangle,
},
/// A raw `cosmic-text` primitive
RawText(crate::text::Raw),
/// A quad primitive
Quad {
/// The bounds of the quad
bounds: Rectangle,
/// The background of the quad
background: Background,
/// The [`Border`] of the quad
border: Border,
/// The [`Shadow`] of the quad
shadow: Shadow,
},
/// An image primitive
Image {
/// The handle of the image
handle: image::Handle,
/// The filter method of the image
filter_method: image::FilterMethod,
/// The bounds of the image
bounds: Rectangle,
},
/// An SVG primitive
Svg {
/// The path of the SVG file
handle: svg::Handle,
/// The [`Color`] filter
color: Option<Color>,
/// The bounds of the viewport
bounds: Rectangle,
},
/// A group of primitives
Group {
/// The primitives of the group
primitives: Vec<Primitive<T>>,
},
/// A clip primitive
Clip {
/// The bounds of the clip
bounds: Rectangle,
/// The content of the clip
content: Box<Primitive<T>>,
},
/// A primitive that applies a [`Transformation`]
Transform {
/// The [`Transformation`]
transformation: Transformation,
/// The primitive to transform
content: Box<Primitive<T>>,
},
/// A cached primitive.
///
/// This can be useful if you are implementing a widget where primitive
/// generation is expensive.
Cache {
/// The cached primitive
content: Arc<Primitive<T>>,
},
/// A backend-specific primitive.
Custom(T),
}
impl<T> Primitive<T> {
/// Groups the current [`Primitive`].
pub fn group(primitives: Vec<Self>) -> Self {
Self::Group { primitives }
}
/// Clips the current [`Primitive`].
pub fn clip(self, bounds: Rectangle) -> Self {
Self::Clip {
bounds,
content: Box::new(self),
}
}
/// Translates the current [`Primitive`].
pub fn translate(self, translation: Vector) -> Self {
Self::Transform {
transformation: Transformation::translate(
translation.x,
translation.y,
),
content: Box::new(self),
}
}
/// Transforms the current [`Primitive`].
pub fn transform(self, transformation: Transformation) -> Self {
Self::Transform {
transformation,
content: Box::new(self),
}
}
}

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@ -66,7 +66,7 @@ impl<B: Backend> iced_core::Renderer for Renderer<B> {
self.stack.push(std::mem::take(&mut self.primitives)); self.stack.push(std::mem::take(&mut self.primitives));
} }
fn end_layer(&mut self, bounds: Rectangle) { fn end_layer(&mut self) {
let layer = std::mem::replace( let layer = std::mem::replace(
&mut self.primitives, &mut self.primitives,
self.stack.pop().expect("a layer should be recording"), self.stack.pop().expect("a layer should be recording"),

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@ -19,7 +19,7 @@ use std::borrow::Cow;
use std::sync::{Arc, RwLock, Weak}; use std::sync::{Arc, RwLock, Weak};
/// A text primitive. /// A text primitive.
#[derive(Debug, Clone)] #[derive(Debug, Clone, PartialEq)]
pub enum Text { pub enum Text {
/// A paragraph. /// A paragraph.
#[allow(missing_docs)] #[allow(missing_docs)]

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@ -9,6 +9,8 @@ use crate::graphics;
use crate::graphics::compositor; use crate::graphics::compositor;
use crate::graphics::mesh; use crate::graphics::mesh;
use std::borrow::Cow;
/// A renderer `A` with a fallback strategy `B`. /// A renderer `A` with a fallback strategy `B`.
/// ///
/// This type can be used to easily compose existing renderers and /// This type can be used to easily compose existing renderers and
@ -51,8 +53,8 @@ where
delegate!(self, renderer, renderer.start_layer(bounds)); delegate!(self, renderer, renderer.start_layer(bounds));
} }
fn end_layer(&mut self, bounds: Rectangle) { fn end_layer(&mut self) {
delegate!(self, renderer, renderer.end_layer(bounds)); delegate!(self, renderer, renderer.end_layer());
} }
fn start_transformation(&mut self, transformation: Transformation) { fn start_transformation(&mut self, transformation: Transformation) {
@ -63,8 +65,8 @@ where
); );
} }
fn end_transformation(&mut self, transformation: Transformation) { fn end_transformation(&mut self) {
delegate!(self, renderer, renderer.end_transformation(transformation)); delegate!(self, renderer, renderer.end_transformation());
} }
} }
@ -93,10 +95,6 @@ where
delegate!(self, renderer, renderer.default_size()) delegate!(self, renderer, renderer.default_size())
} }
fn load_font(&mut self, font: std::borrow::Cow<'static, [u8]>) {
delegate!(self, renderer, renderer.load_font(font));
}
fn fill_paragraph( fn fill_paragraph(
&mut self, &mut self,
text: &Self::Paragraph, text: &Self::Paragraph,
@ -323,6 +321,10 @@ where
} }
} }
fn load_font(&mut self, font: Cow<'static, [u8]>) {
delegate!(self, compositor, compositor.load_font(font));
}
fn fetch_information(&self) -> compositor::Information { fn fetch_information(&self) -> compositor::Information {
delegate!(self, compositor, compositor.fetch_information()) delegate!(self, compositor, compositor.fetch_information())
} }

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831
tiny_skia/src/engine.rs Normal file
View file

@ -0,0 +1,831 @@
use crate::core::renderer::Quad;
use crate::core::{
Background, Color, Gradient, Rectangle, Size, Transformation, Vector,
};
use crate::graphics::{Image, Text};
use crate::text;
use crate::Primitive;
#[derive(Debug)]
pub struct Engine {
text_pipeline: text::Pipeline,
#[cfg(feature = "image")]
pub(crate) raster_pipeline: crate::raster::Pipeline,
#[cfg(feature = "svg")]
pub(crate) vector_pipeline: crate::vector::Pipeline,
}
impl Engine {
pub fn new() -> Self {
Self {
text_pipeline: text::Pipeline::new(),
#[cfg(feature = "image")]
raster_pipeline: crate::raster::Pipeline::new(),
#[cfg(feature = "svg")]
vector_pipeline: crate::vector::Pipeline::new(),
}
}
pub fn draw_quad(
&mut self,
quad: &Quad,
background: &Background,
transformation: Transformation,
pixels: &mut tiny_skia::PixmapMut<'_>,
clip_mask: &mut tiny_skia::Mask,
clip_bounds: Rectangle,
) {
debug_assert!(
quad.bounds.width.is_normal(),
"Quad with non-normal width!"
);
debug_assert!(
quad.bounds.height.is_normal(),
"Quad with non-normal height!"
);
let physical_bounds = quad.bounds * transformation;
if !clip_bounds.intersects(&physical_bounds) {
return;
}
let clip_mask = (!physical_bounds.is_within(&clip_bounds))
.then_some(clip_mask as &_);
let transform = into_transform(transformation);
// Make sure the border radius is not larger than the bounds
let border_width = quad
.border
.width
.min(quad.bounds.width / 2.0)
.min(quad.bounds.height / 2.0);
let mut fill_border_radius = <[f32; 4]>::from(quad.border.radius);
for radius in &mut fill_border_radius {
*radius = (*radius)
.min(quad.bounds.width / 2.0)
.min(quad.bounds.height / 2.0);
}
let path = rounded_rectangle(quad.bounds, fill_border_radius);
let shadow = quad.shadow;
if shadow.color.a > 0.0 {
let shadow_bounds = Rectangle {
x: quad.bounds.x + shadow.offset.x - shadow.blur_radius,
y: quad.bounds.y + shadow.offset.y - shadow.blur_radius,
width: quad.bounds.width + shadow.blur_radius * 2.0,
height: quad.bounds.height + shadow.blur_radius * 2.0,
} * transformation;
let radii = fill_border_radius
.into_iter()
.map(|radius| radius * transformation.scale_factor())
.collect::<Vec<_>>();
let (x, y, width, height) = (
shadow_bounds.x as u32,
shadow_bounds.y as u32,
shadow_bounds.width as u32,
shadow_bounds.height as u32,
);
let half_width = physical_bounds.width / 2.0;
let half_height = physical_bounds.height / 2.0;
let colors = (y..y + height)
.flat_map(|y| (x..x + width).map(move |x| (x as f32, y as f32)))
.filter_map(|(x, y)| {
tiny_skia::Size::from_wh(half_width, half_height).map(
|size| {
let shadow_distance = rounded_box_sdf(
Vector::new(
x - physical_bounds.position().x
- (shadow.offset.x
* transformation.scale_factor())
- half_width,
y - physical_bounds.position().y
- (shadow.offset.y
* transformation.scale_factor())
- half_height,
),
size,
&radii,
)
.max(0.0);
let shadow_alpha = 1.0
- smoothstep(
-shadow.blur_radius
* transformation.scale_factor(),
shadow.blur_radius
* transformation.scale_factor(),
shadow_distance,
);
let mut color = into_color(shadow.color);
color.apply_opacity(shadow_alpha);
color.to_color_u8().premultiply()
},
)
})
.collect();
if let Some(pixmap) = tiny_skia::IntSize::from_wh(width, height)
.and_then(|size| {
tiny_skia::Pixmap::from_vec(
bytemuck::cast_vec(colors),
size,
)
})
{
pixels.draw_pixmap(
x as i32,
y as i32,
pixmap.as_ref(),
&tiny_skia::PixmapPaint::default(),
tiny_skia::Transform::default(),
None,
);
}
}
pixels.fill_path(
&path,
&tiny_skia::Paint {
shader: match background {
Background::Color(color) => {
tiny_skia::Shader::SolidColor(into_color(*color))
}
Background::Gradient(Gradient::Linear(linear)) => {
let (start, end) =
linear.angle.to_distance(&quad.bounds);
let stops: Vec<tiny_skia::GradientStop> = linear
.stops
.into_iter()
.flatten()
.map(|stop| {
tiny_skia::GradientStop::new(
stop.offset,
tiny_skia::Color::from_rgba(
stop.color.b,
stop.color.g,
stop.color.r,
stop.color.a,
)
.expect("Create color"),
)
})
.collect();
tiny_skia::LinearGradient::new(
tiny_skia::Point {
x: start.x,
y: start.y,
},
tiny_skia::Point { x: end.x, y: end.y },
if stops.is_empty() {
vec![tiny_skia::GradientStop::new(
0.0,
tiny_skia::Color::BLACK,
)]
} else {
stops
},
tiny_skia::SpreadMode::Pad,
tiny_skia::Transform::identity(),
)
.expect("Create linear gradient")
}
},
anti_alias: true,
..tiny_skia::Paint::default()
},
tiny_skia::FillRule::EvenOdd,
transform,
clip_mask,
);
if border_width > 0.0 {
// Border path is offset by half the border width
let border_bounds = Rectangle {
x: quad.bounds.x + border_width / 2.0,
y: quad.bounds.y + border_width / 2.0,
width: quad.bounds.width - border_width,
height: quad.bounds.height - border_width,
};
// Make sure the border radius is correct
let mut border_radius = <[f32; 4]>::from(quad.border.radius);
let mut is_simple_border = true;
for radius in &mut border_radius {
*radius = if *radius == 0.0 {
// Path should handle this fine
0.0
} else if *radius > border_width / 2.0 {
*radius - border_width / 2.0
} else {
is_simple_border = false;
0.0
}
.min(border_bounds.width / 2.0)
.min(border_bounds.height / 2.0);
}
// Stroking a path works well in this case
if is_simple_border {
let border_path =
rounded_rectangle(border_bounds, border_radius);
pixels.stroke_path(
&border_path,
&tiny_skia::Paint {
shader: tiny_skia::Shader::SolidColor(into_color(
quad.border.color,
)),
anti_alias: true,
..tiny_skia::Paint::default()
},
&tiny_skia::Stroke {
width: border_width,
..tiny_skia::Stroke::default()
},
transform,
clip_mask,
);
} else {
// Draw corners that have too small border radii as having no border radius,
// but mask them with the rounded rectangle with the correct border radius.
let mut temp_pixmap = tiny_skia::Pixmap::new(
quad.bounds.width as u32,
quad.bounds.height as u32,
)
.unwrap();
let mut quad_mask = tiny_skia::Mask::new(
quad.bounds.width as u32,
quad.bounds.height as u32,
)
.unwrap();
let zero_bounds = Rectangle {
x: 0.0,
y: 0.0,
width: quad.bounds.width,
height: quad.bounds.height,
};
let path = rounded_rectangle(zero_bounds, fill_border_radius);
quad_mask.fill_path(
&path,
tiny_skia::FillRule::EvenOdd,
true,
transform,
);
let path_bounds = Rectangle {
x: border_width / 2.0,
y: border_width / 2.0,
width: quad.bounds.width - border_width,
height: quad.bounds.height - border_width,
};
let border_radius_path =
rounded_rectangle(path_bounds, border_radius);
temp_pixmap.stroke_path(
&border_radius_path,
&tiny_skia::Paint {
shader: tiny_skia::Shader::SolidColor(into_color(
quad.border.color,
)),
anti_alias: true,
..tiny_skia::Paint::default()
},
&tiny_skia::Stroke {
width: border_width,
..tiny_skia::Stroke::default()
},
transform,
Some(&quad_mask),
);
pixels.draw_pixmap(
quad.bounds.x as i32,
quad.bounds.y as i32,
temp_pixmap.as_ref(),
&tiny_skia::PixmapPaint::default(),
transform,
clip_mask,
);
}
}
}
pub fn draw_text(
&mut self,
text: &Text,
transformation: Transformation,
pixels: &mut tiny_skia::PixmapMut<'_>,
clip_mask: &mut tiny_skia::Mask,
clip_bounds: Rectangle,
) {
match text {
Text::Paragraph {
paragraph,
position,
color,
clip_bounds: _, // TODO
transformation: local_transformation,
} => {
let transformation = transformation * *local_transformation;
let physical_bounds =
Rectangle::new(*position, paragraph.min_bounds)
* transformation;
if !clip_bounds.intersects(&physical_bounds) {
return;
}
let clip_mask = (!physical_bounds.is_within(&clip_bounds))
.then_some(clip_mask as &_);
self.text_pipeline.draw_paragraph(
paragraph,
*position,
*color,
pixels,
clip_mask,
transformation,
);
}
Text::Editor {
editor,
position,
color,
clip_bounds: _, // TODO
transformation: local_transformation,
} => {
let transformation = transformation * *local_transformation;
let physical_bounds =
Rectangle::new(*position, editor.bounds) * transformation;
if !clip_bounds.intersects(&physical_bounds) {
return;
}
let clip_mask = (!physical_bounds.is_within(&clip_bounds))
.then_some(clip_mask as &_);
self.text_pipeline.draw_editor(
editor,
*position,
*color,
pixels,
clip_mask,
transformation,
);
}
Text::Cached {
content,
bounds,
color,
size,
line_height,
font,
horizontal_alignment,
vertical_alignment,
shaping,
clip_bounds: _, // TODO
} => {
let physical_bounds = *bounds * transformation;
if !clip_bounds.intersects(&physical_bounds) {
return;
}
let clip_mask = (!physical_bounds.is_within(&clip_bounds))
.then_some(clip_mask as &_);
self.text_pipeline.draw_cached(
content,
*bounds,
*color,
*size,
*line_height,
*font,
*horizontal_alignment,
*vertical_alignment,
*shaping,
pixels,
clip_mask,
transformation,
);
}
Text::Raw {
raw,
transformation: local_transformation,
} => {
let Some(buffer) = raw.buffer.upgrade() else {
return;
};
let transformation = transformation * *local_transformation;
let (width, height) = buffer.size();
let physical_bounds =
Rectangle::new(raw.position, Size::new(width, height))
* transformation;
if !clip_bounds.intersects(&physical_bounds) {
return;
}
let clip_mask = (!physical_bounds.is_within(&clip_bounds))
.then_some(clip_mask as &_);
self.text_pipeline.draw_raw(
&buffer,
raw.position,
raw.color,
pixels,
clip_mask,
transformation,
);
}
}
}
pub fn draw_primitive(
&mut self,
primitive: &Primitive,
transformation: Transformation,
pixels: &mut tiny_skia::PixmapMut<'_>,
clip_mask: &mut tiny_skia::Mask,
layer_bounds: Rectangle,
) {
match primitive {
Primitive::Fill { path, paint, rule } => {
let physical_bounds = {
let bounds = path.bounds();
Rectangle {
x: bounds.x(),
y: bounds.y(),
width: bounds.width(),
height: bounds.height(),
} * transformation
};
let Some(clip_bounds) =
layer_bounds.intersection(&physical_bounds)
else {
return;
};
let clip_mask =
(physical_bounds != clip_bounds).then_some(clip_mask as &_);
pixels.fill_path(
path,
paint,
*rule,
into_transform(transformation),
clip_mask,
);
}
Primitive::Stroke {
path,
paint,
stroke,
} => {
let physical_bounds = {
let bounds = path.bounds();
Rectangle {
x: bounds.x(),
y: bounds.y(),
width: bounds.width(),
height: bounds.height(),
} * transformation
};
let Some(clip_bounds) =
layer_bounds.intersection(&physical_bounds)
else {
return;
};
let clip_mask =
(physical_bounds != clip_bounds).then_some(clip_mask as &_);
pixels.stroke_path(
path,
paint,
stroke,
into_transform(transformation),
clip_mask,
);
}
}
}
pub fn draw_image(
&mut self,
image: &Image,
transformation: Transformation,
pixels: &mut tiny_skia::PixmapMut<'_>,
clip_mask: &mut tiny_skia::Mask,
clip_bounds: Rectangle,
) {
match image {
#[cfg(feature = "image")]
Image::Raster {
handle,
filter_method,
bounds,
} => {
let physical_bounds = *bounds * transformation;
if !clip_bounds.intersects(&physical_bounds) {
return;
}
let clip_mask = (!physical_bounds.is_within(&clip_bounds))
.then_some(clip_mask as &_);
self.raster_pipeline.draw(
handle,
*filter_method,
*bounds,
pixels,
into_transform(transformation),
clip_mask,
);
}
#[cfg(feature = "svg")]
Image::Vector {
handle,
color,
bounds,
} => {
let physical_bounds = *bounds * transformation;
if !clip_bounds.intersects(&physical_bounds) {
return;
}
let clip_mask = (!physical_bounds.is_within(&clip_bounds))
.then_some(clip_mask as &_);
self.vector_pipeline.draw(
handle,
*color,
physical_bounds,
pixels,
clip_mask,
);
}
#[cfg(not(feature = "image"))]
Image::Raster { .. } => {
log::warn!(
"Unsupported primitive in `iced_tiny_skia`: {image:?}",
);
}
#[cfg(not(feature = "svg"))]
Image::Vector { .. } => {
log::warn!(
"Unsupported primitive in `iced_tiny_skia`: {image:?}",
);
}
}
}
pub fn trim(&mut self) {
self.text_pipeline.trim_cache();
#[cfg(feature = "image")]
self.raster_pipeline.trim_cache();
#[cfg(feature = "svg")]
self.vector_pipeline.trim_cache();
}
}
pub fn into_color(color: Color) -> tiny_skia::Color {
tiny_skia::Color::from_rgba(color.b, color.g, color.r, color.a)
.expect("Convert color from iced to tiny_skia")
}
fn into_transform(transformation: Transformation) -> tiny_skia::Transform {
let translation = transformation.translation();
tiny_skia::Transform {
sx: transformation.scale_factor(),
kx: 0.0,
ky: 0.0,
sy: transformation.scale_factor(),
tx: translation.x,
ty: translation.y,
}
}
fn rounded_rectangle(
bounds: Rectangle,
border_radius: [f32; 4],
) -> tiny_skia::Path {
let [top_left, top_right, bottom_right, bottom_left] = border_radius;
if top_left == 0.0
&& top_right == 0.0
&& bottom_right == 0.0
&& bottom_left == 0.0
{
return tiny_skia::PathBuilder::from_rect(
tiny_skia::Rect::from_xywh(
bounds.x,
bounds.y,
bounds.width,
bounds.height,
)
.expect("Build quad rectangle"),
);
}
if top_left == top_right
&& top_left == bottom_right
&& top_left == bottom_left
&& top_left == bounds.width / 2.0
&& top_left == bounds.height / 2.0
{
return tiny_skia::PathBuilder::from_circle(
bounds.x + bounds.width / 2.0,
bounds.y + bounds.height / 2.0,
top_left,
)
.expect("Build circle path");
}
let mut builder = tiny_skia::PathBuilder::new();
builder.move_to(bounds.x + top_left, bounds.y);
builder.line_to(bounds.x + bounds.width - top_right, bounds.y);
if top_right > 0.0 {
arc_to(
&mut builder,
bounds.x + bounds.width - top_right,
bounds.y,
bounds.x + bounds.width,
bounds.y + top_right,
top_right,
);
}
maybe_line_to(
&mut builder,
bounds.x + bounds.width,
bounds.y + bounds.height - bottom_right,
);
if bottom_right > 0.0 {
arc_to(
&mut builder,
bounds.x + bounds.width,
bounds.y + bounds.height - bottom_right,
bounds.x + bounds.width - bottom_right,
bounds.y + bounds.height,
bottom_right,
);
}
maybe_line_to(
&mut builder,
bounds.x + bottom_left,
bounds.y + bounds.height,
);
if bottom_left > 0.0 {
arc_to(
&mut builder,
bounds.x + bottom_left,
bounds.y + bounds.height,
bounds.x,
bounds.y + bounds.height - bottom_left,
bottom_left,
);
}
maybe_line_to(&mut builder, bounds.x, bounds.y + top_left);
if top_left > 0.0 {
arc_to(
&mut builder,
bounds.x,
bounds.y + top_left,
bounds.x + top_left,
bounds.y,
top_left,
);
}
builder.finish().expect("Build rounded rectangle path")
}
fn maybe_line_to(path: &mut tiny_skia::PathBuilder, x: f32, y: f32) {
if path.last_point() != Some(tiny_skia::Point { x, y }) {
path.line_to(x, y);
}
}
fn arc_to(
path: &mut tiny_skia::PathBuilder,
x_from: f32,
y_from: f32,
x_to: f32,
y_to: f32,
radius: f32,
) {
let svg_arc = kurbo::SvgArc {
from: kurbo::Point::new(f64::from(x_from), f64::from(y_from)),
to: kurbo::Point::new(f64::from(x_to), f64::from(y_to)),
radii: kurbo::Vec2::new(f64::from(radius), f64::from(radius)),
x_rotation: 0.0,
large_arc: false,
sweep: true,
};
match kurbo::Arc::from_svg_arc(&svg_arc) {
Some(arc) => {
arc.to_cubic_beziers(0.1, |p1, p2, p| {
path.cubic_to(
p1.x as f32,
p1.y as f32,
p2.x as f32,
p2.y as f32,
p.x as f32,
p.y as f32,
);
});
}
None => {
path.line_to(x_to, y_to);
}
}
}
fn smoothstep(a: f32, b: f32, x: f32) -> f32 {
let x = ((x - a) / (b - a)).clamp(0.0, 1.0);
x * x * (3.0 - 2.0 * x)
}
fn rounded_box_sdf(
to_center: Vector,
size: tiny_skia::Size,
radii: &[f32],
) -> f32 {
let radius = match (to_center.x > 0.0, to_center.y > 0.0) {
(true, true) => radii[2],
(true, false) => radii[1],
(false, true) => radii[3],
(false, false) => radii[0],
};
let x = (to_center.x.abs() - size.width() + radius).max(0.0);
let y = (to_center.y.abs() - size.height() + radius).max(0.0);
(x.powf(2.0) + y.powf(2.0)).sqrt() - radius
}
pub fn adjust_clip_mask(clip_mask: &mut tiny_skia::Mask, bounds: Rectangle) {
clip_mask.clear();
let path = {
let mut builder = tiny_skia::PathBuilder::new();
builder.push_rect(
tiny_skia::Rect::from_xywh(
bounds.x,
bounds.y,
bounds.width,
bounds.height,
)
.unwrap(),
);
builder.finish().unwrap()
};
clip_mask.fill_path(
&path,
tiny_skia::FillRule::EvenOdd,
false,
tiny_skia::Transform::default(),
);
}

View file

@ -1,58 +1,98 @@
use crate::core::text::LineHeight; use crate::core::text::LineHeight;
use crate::core::{ use crate::core::{Pixels, Point, Radians, Rectangle, Size, Vector};
Pixels, Point, Radians, Rectangle, Size, Transformation, Vector,
};
use crate::graphics::geometry::fill::{self, Fill}; use crate::graphics::geometry::fill::{self, Fill};
use crate::graphics::geometry::stroke::{self, Stroke}; use crate::graphics::geometry::stroke::{self, Stroke};
use crate::graphics::geometry::{self, Path, Style, Text}; use crate::graphics::geometry::{self, Path, Style};
use crate::graphics::Gradient; use crate::graphics::{Cached, Gradient, Text};
use crate::primitive::{self, Primitive}; use crate::Primitive;
use std::rc::Rc;
#[derive(Debug)]
pub enum Geometry {
Live {
text: Vec<Text>,
primitives: Vec<Primitive>,
clip_bounds: Rectangle,
},
Cache(Cache),
}
#[derive(Debug, Clone)]
pub struct Cache {
pub text: Rc<[Text]>,
pub primitives: Rc<[Primitive]>,
pub clip_bounds: Rectangle,
}
impl Cached for Geometry {
type Cache = Cache;
fn load(cache: &Cache) -> Self {
Self::Cache(cache.clone())
}
fn cache(self, _previous: Option<Cache>) -> Cache {
match self {
Self::Live {
primitives,
text,
clip_bounds,
} => Cache {
primitives: Rc::from(primitives),
text: Rc::from(text),
clip_bounds,
},
Self::Cache(cache) => cache,
}
}
}
#[derive(Debug)] #[derive(Debug)]
pub struct Frame { pub struct Frame {
size: Size, clip_bounds: Rectangle,
transform: tiny_skia::Transform, transform: tiny_skia::Transform,
stack: Vec<tiny_skia::Transform>, stack: Vec<tiny_skia::Transform>,
primitives: Vec<Primitive>, primitives: Vec<Primitive>,
text: Vec<Text>,
} }
impl Frame { impl Frame {
pub fn new(size: Size) -> Self { pub fn new(size: Size) -> Self {
Self { Self::with_clip(Rectangle::with_size(size))
size,
transform: tiny_skia::Transform::identity(),
stack: Vec::new(),
primitives: Vec::new(),
}
} }
pub fn into_primitive(self) -> Primitive { pub fn with_clip(clip_bounds: Rectangle) -> Self {
Primitive::Clip { Self {
bounds: Rectangle::new(Point::ORIGIN, self.size), clip_bounds,
content: Box::new(Primitive::Group { stack: Vec::new(),
primitives: self.primitives, primitives: Vec::new(),
}), text: Vec::new(),
transform: tiny_skia::Transform::from_translate(
clip_bounds.x,
clip_bounds.y,
),
} }
} }
} }
impl geometry::frame::Backend for Frame { impl geometry::frame::Backend for Frame {
type Geometry = Primitive; type Geometry = Geometry;
fn width(&self) -> f32 { fn width(&self) -> f32 {
self.size.width self.clip_bounds.width
} }
fn height(&self) -> f32 { fn height(&self) -> f32 {
self.size.height self.clip_bounds.height
} }
fn size(&self) -> Size { fn size(&self) -> Size {
self.size self.clip_bounds.size()
} }
fn center(&self) -> Point { fn center(&self) -> Point {
Point::new(self.size.width / 2.0, self.size.height / 2.0) Point::new(self.clip_bounds.width / 2.0, self.clip_bounds.height / 2.0)
} }
fn fill(&mut self, path: &Path, fill: impl Into<Fill>) { fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
@ -67,12 +107,11 @@ impl geometry::frame::Backend for Frame {
let mut paint = into_paint(fill.style); let mut paint = into_paint(fill.style);
paint.shader.transform(self.transform); paint.shader.transform(self.transform);
self.primitives self.primitives.push(Primitive::Fill {
.push(Primitive::Custom(primitive::Custom::Fill { path,
path, paint,
paint, rule: into_fill_rule(fill.rule),
rule: into_fill_rule(fill.rule), });
}));
} }
fn fill_rectangle( fn fill_rectangle(
@ -95,12 +134,11 @@ impl geometry::frame::Backend for Frame {
}; };
paint.shader.transform(self.transform); paint.shader.transform(self.transform);
self.primitives self.primitives.push(Primitive::Fill {
.push(Primitive::Custom(primitive::Custom::Fill { path,
path, paint,
paint, rule: into_fill_rule(fill.rule),
rule: into_fill_rule(fill.rule), });
}));
} }
fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) { fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
@ -116,15 +154,14 @@ impl geometry::frame::Backend for Frame {
let mut paint = into_paint(stroke.style); let mut paint = into_paint(stroke.style);
paint.shader.transform(self.transform); paint.shader.transform(self.transform);
self.primitives self.primitives.push(Primitive::Stroke {
.push(Primitive::Custom(primitive::Custom::Stroke { path,
path, paint,
paint, stroke: skia_stroke,
stroke: skia_stroke, });
}));
} }
fn fill_text(&mut self, text: impl Into<Text>) { fn fill_text(&mut self, text: impl Into<geometry::Text>) {
let text = text.into(); let text = text.into();
let (scale_x, scale_y) = self.transform.get_scale(); let (scale_x, scale_y) = self.transform.get_scale();
@ -171,12 +208,12 @@ impl geometry::frame::Backend for Frame {
}; };
// TODO: Honor layering! // TODO: Honor layering!
self.primitives.push(Primitive::Text { self.text.push(Text::Cached {
content: text.content, content: text.content,
bounds, bounds,
color: text.color, color: text.color,
size, size,
line_height, line_height: line_height.to_absolute(size),
font: text.font, font: text.font,
horizontal_alignment: text.horizontal_alignment, horizontal_alignment: text.horizontal_alignment,
vertical_alignment: text.vertical_alignment, vertical_alignment: text.vertical_alignment,
@ -197,14 +234,12 @@ impl geometry::frame::Backend for Frame {
} }
fn draft(&mut self, clip_bounds: Rectangle) -> Self { fn draft(&mut self, clip_bounds: Rectangle) -> Self {
Self::new(clip_bounds.size()) Self::with_clip(clip_bounds)
} }
fn paste(&mut self, frame: Self, at: Point) { fn paste(&mut self, frame: Self, _at: Point) {
self.primitives.push(Primitive::Transform { self.primitives.extend(frame.primitives);
transformation: Transformation::translate(at.x, at.y), self.text.extend(frame.text);
content: Box::new(frame.into_primitive()),
});
} }
fn translate(&mut self, translation: Vector) { fn translate(&mut self, translation: Vector) {
@ -230,8 +265,12 @@ impl geometry::frame::Backend for Frame {
self.transform = self.transform.pre_scale(scale.x, scale.y); self.transform = self.transform.pre_scale(scale.x, scale.y);
} }
fn into_geometry(self) -> Self::Geometry { fn into_geometry(self) -> Geometry {
self.into_primitive() Geometry::Live {
primitives: self.primitives,
text: self.text,
clip_bounds: self.clip_bounds,
}
} }
} }

243
tiny_skia/src/layer.rs Normal file
View file

@ -0,0 +1,243 @@
use crate::core::image;
use crate::core::renderer::Quad;
use crate::core::svg;
use crate::core::{Background, Color, Point, Rectangle, Transformation};
use crate::graphics::layer;
use crate::graphics::text::{Editor, Paragraph, Text};
use crate::graphics::{self, Image};
use crate::Primitive;
use std::rc::Rc;
pub type Stack = layer::Stack<Layer>;
#[derive(Debug, Clone)]
pub struct Layer {
pub bounds: Rectangle,
pub quads: Vec<(Quad, Background)>,
pub primitives: Vec<Item<Primitive>>,
pub text: Vec<Item<Text>>,
pub images: Vec<Image>,
}
#[derive(Debug, Clone)]
pub enum Item<T> {
Live(T),
Group(Vec<T>, Rectangle, Transformation),
Cached(Rc<[T]>, Rectangle, Transformation),
}
impl<T> Item<T> {
pub fn transformation(&self) -> Transformation {
match self {
Item::Live(_) => Transformation::IDENTITY,
Item::Group(_, _, transformation)
| Item::Cached(_, _, transformation) => *transformation,
}
}
pub fn clip_bounds(&self) -> Rectangle {
match self {
Item::Live(_) => Rectangle::INFINITE,
Item::Group(_, clip_bounds, _)
| Item::Cached(_, clip_bounds, _) => *clip_bounds,
}
}
pub fn as_slice(&self) -> &[T] {
match self {
Item::Live(item) => std::slice::from_ref(item),
Item::Group(group, _, _) => group.as_slice(),
Item::Cached(cache, _, _) => cache,
}
}
}
impl Layer {
pub fn draw_quad(
&mut self,
mut quad: Quad,
background: Background,
transformation: Transformation,
) {
quad.bounds = quad.bounds * transformation;
self.quads.push((quad, background));
}
pub fn draw_paragraph(
&mut self,
paragraph: &Paragraph,
position: Point,
color: Color,
clip_bounds: Rectangle,
transformation: Transformation,
) {
let paragraph = Text::Paragraph {
paragraph: paragraph.downgrade(),
position,
color,
clip_bounds,
transformation,
};
self.text.push(Item::Live(paragraph));
}
pub fn draw_editor(
&mut self,
editor: &Editor,
position: Point,
color: Color,
clip_bounds: Rectangle,
transformation: Transformation,
) {
let editor = Text::Editor {
editor: editor.downgrade(),
position,
color,
clip_bounds,
transformation,
};
self.text.push(Item::Live(editor));
}
pub fn draw_text(
&mut self,
text: crate::core::Text,
position: Point,
color: Color,
clip_bounds: Rectangle,
transformation: Transformation,
) {
let text = Text::Cached {
content: text.content,
bounds: Rectangle::new(position, text.bounds) * transformation,
color,
size: text.size * transformation.scale_factor(),
line_height: text.line_height.to_absolute(text.size)
* transformation.scale_factor(),
font: text.font,
horizontal_alignment: text.horizontal_alignment,
vertical_alignment: text.vertical_alignment,
shaping: text.shaping,
clip_bounds: clip_bounds * transformation,
};
self.text.push(Item::Live(text));
}
pub fn draw_text_group(
&mut self,
text: Vec<Text>,
clip_bounds: Rectangle,
transformation: Transformation,
) {
self.text
.push(Item::Group(text, clip_bounds, transformation));
}
pub fn draw_text_cache(
&mut self,
text: Rc<[Text]>,
clip_bounds: Rectangle,
transformation: Transformation,
) {
self.text
.push(Item::Cached(text, clip_bounds, transformation));
}
pub fn draw_image(
&mut self,
handle: image::Handle,
filter_method: image::FilterMethod,
bounds: Rectangle,
transformation: Transformation,
) {
let image = Image::Raster {
handle,
filter_method,
bounds: bounds * transformation,
};
self.images.push(image);
}
pub fn draw_svg(
&mut self,
handle: svg::Handle,
color: Option<Color>,
bounds: Rectangle,
transformation: Transformation,
) {
let svg = Image::Vector {
handle,
color,
bounds: bounds * transformation,
};
self.images.push(svg);
}
pub fn draw_primitive_group(
&mut self,
primitives: Vec<Primitive>,
clip_bounds: Rectangle,
transformation: Transformation,
) {
self.primitives.push(Item::Group(
primitives,
clip_bounds,
transformation,
));
}
pub fn draw_primitive_cache(
&mut self,
primitives: Rc<[Primitive]>,
clip_bounds: Rectangle,
transformation: Transformation,
) {
self.primitives.push(Item::Cached(
primitives,
clip_bounds,
transformation,
));
}
}
impl Default for Layer {
fn default() -> Self {
Self {
bounds: Rectangle::INFINITE,
quads: Vec::new(),
primitives: Vec::new(),
text: Vec::new(),
images: Vec::new(),
}
}
}
impl graphics::Layer for Layer {
fn with_bounds(bounds: Rectangle) -> Self {
Self {
bounds,
..Self::default()
}
}
fn flush(&mut self) {}
fn resize(&mut self, bounds: graphics::core::Rectangle) {
self.bounds = bounds;
}
fn reset(&mut self) {
self.bounds = Rectangle::INFINITE;
self.quads.clear();
self.text.clear();
self.primitives.clear();
self.images.clear();
}
}

View file

@ -2,7 +2,8 @@
#![cfg_attr(docsrs, feature(doc_auto_cfg))] #![cfg_attr(docsrs, feature(doc_auto_cfg))]
pub mod window; pub mod window;
mod backend; mod engine;
mod layer;
mod primitive; mod primitive;
mod settings; mod settings;
mod text; mod text;
@ -19,12 +20,388 @@ pub mod geometry;
pub use iced_graphics as graphics; pub use iced_graphics as graphics;
pub use iced_graphics::core; pub use iced_graphics::core;
pub use backend::Backend; pub use layer::Layer;
pub use primitive::Primitive; pub use primitive::Primitive;
pub use settings::Settings; pub use settings::Settings;
#[cfg(feature = "geometry")]
pub use geometry::Geometry;
use crate::core::renderer;
use crate::core::{
Background, Color, Font, Pixels, Point, Rectangle, Size, Transformation,
};
use crate::engine::Engine;
use crate::graphics::compositor;
use crate::graphics::text::{Editor, Paragraph};
use crate::graphics::Viewport;
/// A [`tiny-skia`] graphics renderer for [`iced`]. /// A [`tiny-skia`] graphics renderer for [`iced`].
/// ///
/// [`tiny-skia`]: https://github.com/RazrFalcon/tiny-skia /// [`tiny-skia`]: https://github.com/RazrFalcon/tiny-skia
/// [`iced`]: https://github.com/iced-rs/iced /// [`iced`]: https://github.com/iced-rs/iced
pub type Renderer = iced_graphics::Renderer<Backend>; #[derive(Debug)]
pub struct Renderer {
default_font: Font,
default_text_size: Pixels,
layers: layer::Stack,
engine: Engine, // TODO: Shared engine
}
impl Renderer {
pub fn new(default_font: Font, default_text_size: Pixels) -> Self {
Self {
default_font,
default_text_size,
layers: layer::Stack::new(),
engine: Engine::new(),
}
}
pub fn layers(&mut self) -> impl Iterator<Item = &Layer> {
self.layers.flush();
self.layers.iter()
}
pub fn draw<T: AsRef<str>>(
&mut self,
pixels: &mut tiny_skia::PixmapMut<'_>,
clip_mask: &mut tiny_skia::Mask,
viewport: &Viewport,
damage: &[Rectangle],
background_color: Color,
overlay: &[T],
) {
let physical_size = viewport.physical_size();
let scale_factor = viewport.scale_factor() as f32;
if !overlay.is_empty() {
let path = tiny_skia::PathBuilder::from_rect(
tiny_skia::Rect::from_xywh(
0.0,
0.0,
physical_size.width as f32,
physical_size.height as f32,
)
.expect("Create damage rectangle"),
);
pixels.fill_path(
&path,
&tiny_skia::Paint {
shader: tiny_skia::Shader::SolidColor(engine::into_color(
Color {
a: 0.1,
..background_color
},
)),
anti_alias: false,
..Default::default()
},
tiny_skia::FillRule::default(),
tiny_skia::Transform::identity(),
None,
);
}
self.layers.flush();
for &region in damage {
let region = region * scale_factor;
let path = tiny_skia::PathBuilder::from_rect(
tiny_skia::Rect::from_xywh(
region.x,
region.y,
region.width,
region.height,
)
.expect("Create damage rectangle"),
);
pixels.fill_path(
&path,
&tiny_skia::Paint {
shader: tiny_skia::Shader::SolidColor(engine::into_color(
background_color,
)),
anti_alias: false,
blend_mode: tiny_skia::BlendMode::Source,
..Default::default()
},
tiny_skia::FillRule::default(),
tiny_skia::Transform::identity(),
None,
);
for layer in self.layers.iter() {
let Some(clip_bounds) = region.intersection(&layer.bounds)
else {
continue;
};
let clip_bounds = clip_bounds * scale_factor;
engine::adjust_clip_mask(clip_mask, clip_bounds);
for (quad, background) in &layer.quads {
self.engine.draw_quad(
quad,
background,
Transformation::scale(scale_factor),
pixels,
clip_mask,
clip_bounds,
);
}
for group in &layer.text {
for text in group.as_slice() {
self.engine.draw_text(
text,
group.transformation()
* Transformation::scale(scale_factor),
pixels,
clip_mask,
clip_bounds,
);
}
}
for group in &layer.primitives {
let Some(new_clip_bounds) =
group.clip_bounds().intersection(&layer.bounds)
else {
continue;
};
engine::adjust_clip_mask(
clip_mask,
new_clip_bounds * scale_factor,
);
for primitive in group.as_slice() {
self.engine.draw_primitive(
primitive,
group.transformation()
* Transformation::scale(scale_factor),
pixels,
clip_mask,
clip_bounds,
);
}
engine::adjust_clip_mask(clip_mask, clip_bounds);
}
for image in &layer.images {
self.engine.draw_image(
image,
Transformation::scale(scale_factor),
pixels,
clip_mask,
clip_bounds,
);
}
}
if !overlay.is_empty() {
pixels.stroke_path(
&path,
&tiny_skia::Paint {
shader: tiny_skia::Shader::SolidColor(
engine::into_color(Color::from_rgb(1.0, 0.0, 0.0)),
),
anti_alias: false,
..tiny_skia::Paint::default()
},
&tiny_skia::Stroke {
width: 1.0,
..tiny_skia::Stroke::default()
},
tiny_skia::Transform::identity(),
None,
);
}
}
self.engine.trim();
}
}
impl core::Renderer for Renderer {
fn start_layer(&mut self, bounds: Rectangle) {
self.layers.push_clip(bounds);
}
fn end_layer(&mut self) {
self.layers.pop_clip();
}
fn start_transformation(&mut self, transformation: Transformation) {
self.layers.push_transformation(transformation);
}
fn end_transformation(&mut self) {
self.layers.pop_transformation();
}
fn fill_quad(
&mut self,
quad: renderer::Quad,
background: impl Into<Background>,
) {
let (layer, transformation) = self.layers.current_mut();
layer.draw_quad(quad, background.into(), transformation);
}
fn clear(&mut self) {
self.layers.clear();
}
}
impl core::text::Renderer for Renderer {
type Font = Font;
type Paragraph = Paragraph;
type Editor = Editor;
const ICON_FONT: Font = Font::with_name("Iced-Icons");
const CHECKMARK_ICON: char = '\u{f00c}';
const ARROW_DOWN_ICON: char = '\u{e800}';
fn default_font(&self) -> Self::Font {
self.default_font
}
fn default_size(&self) -> Pixels {
self.default_text_size
}
fn fill_paragraph(
&mut self,
text: &Self::Paragraph,
position: Point,
color: Color,
clip_bounds: Rectangle,
) {
let (layer, transformation) = self.layers.current_mut();
layer.draw_paragraph(
text,
position,
color,
clip_bounds,
transformation,
);
}
fn fill_editor(
&mut self,
editor: &Self::Editor,
position: Point,
color: Color,
clip_bounds: Rectangle,
) {
let (layer, transformation) = self.layers.current_mut();
layer.draw_editor(editor, position, color, clip_bounds, transformation);
}
fn fill_text(
&mut self,
text: core::Text,
position: Point,
color: Color,
clip_bounds: Rectangle,
) {
let (layer, transformation) = self.layers.current_mut();
layer.draw_text(text, position, color, clip_bounds, transformation);
}
}
#[cfg(feature = "geometry")]
impl graphics::geometry::Renderer for Renderer {
type Geometry = Geometry;
type Frame = geometry::Frame;
fn new_frame(&self, size: core::Size) -> Self::Frame {
geometry::Frame::new(size)
}
fn draw_geometry(&mut self, geometry: Self::Geometry) {
let (layer, transformation) = self.layers.current_mut();
match geometry {
Geometry::Live {
primitives,
text,
clip_bounds,
} => {
layer.draw_primitive_group(
primitives,
clip_bounds,
transformation,
);
layer.draw_text_group(text, clip_bounds, transformation);
}
Geometry::Cache(cache) => {
layer.draw_primitive_cache(
cache.primitives,
cache.clip_bounds,
transformation,
);
layer.draw_text_cache(
cache.text,
cache.clip_bounds,
transformation,
);
}
}
}
}
impl graphics::mesh::Renderer for Renderer {
fn draw_mesh(&mut self, _mesh: graphics::Mesh) {
log::warn!("iced_tiny_skia does not support drawing meshes");
}
}
#[cfg(feature = "image")]
impl core::image::Renderer for Renderer {
type Handle = core::image::Handle;
fn measure_image(&self, handle: &Self::Handle) -> Size<u32> {
self.engine.raster_pipeline.dimensions(handle)
}
fn draw_image(
&mut self,
handle: Self::Handle,
filter_method: core::image::FilterMethod,
bounds: Rectangle,
) {
let (layer, transformation) = self.layers.current_mut();
layer.draw_image(handle, filter_method, bounds, transformation);
}
}
#[cfg(feature = "svg")]
impl core::svg::Renderer for Renderer {
fn measure_svg(&self, handle: &core::svg::Handle) -> Size<u32> {
self.engine.vector_pipeline.viewport_dimensions(handle)
}
fn draw_svg(
&mut self,
handle: core::svg::Handle,
color: Option<Color>,
bounds: Rectangle,
) {
let (layer, transformation) = self.layers.current_mut();
layer.draw_svg(handle, color, bounds, transformation);
}
}
impl compositor::Default for Renderer {
type Compositor = window::Compositor;
}

View file

@ -1,10 +1,5 @@
use crate::core::Rectangle;
use crate::graphics::{Damage, Mesh};
pub type Primitive = crate::graphics::Primitive<Custom>;
#[derive(Debug, Clone, PartialEq)] #[derive(Debug, Clone, PartialEq)]
pub enum Custom { pub enum Primitive {
/// A path filled with some paint. /// A path filled with some paint.
Fill { Fill {
/// The path to fill. /// The path to fill.
@ -24,29 +19,3 @@ pub enum Custom {
stroke: tiny_skia::Stroke, stroke: tiny_skia::Stroke,
}, },
} }
impl Damage for Custom {
fn bounds(&self) -> Rectangle {
match self {
Self::Fill { path, .. } | Self::Stroke { path, .. } => {
let bounds = path.bounds();
Rectangle {
x: bounds.x(),
y: bounds.y(),
width: bounds.width(),
height: bounds.height(),
}
.expand(1.0)
}
}
}
}
impl TryFrom<Mesh> for Custom {
type Error = &'static str;
fn try_from(_mesh: Mesh) -> Result<Self, Self::Error> {
Err("unsupported")
}
}

View file

@ -1,9 +1,9 @@
use crate::core::{Font, Pixels}; use crate::core::{Font, Pixels};
use crate::graphics; use crate::graphics;
/// The settings of a [`Backend`]. /// The settings of a [`Compositor`].
/// ///
/// [`Backend`]: crate::Backend /// [`Compositor`]: crate::window::Compositor
#[derive(Debug, Clone, Copy, PartialEq)] #[derive(Debug, Clone, Copy, PartialEq)]
pub struct Settings { pub struct Settings {
/// The default [`Font`] to use. /// The default [`Font`] to use.

View file

@ -1,5 +1,5 @@
use crate::core::alignment; use crate::core::alignment;
use crate::core::text::{LineHeight, Shaping}; use crate::core::text::Shaping;
use crate::core::{ use crate::core::{
Color, Font, Pixels, Point, Rectangle, Size, Transformation, Color, Font, Pixels, Point, Rectangle, Size, Transformation,
}; };
@ -27,6 +27,8 @@ impl Pipeline {
} }
} }
// TODO: Shared engine
#[allow(dead_code)]
pub fn load_font(&mut self, bytes: Cow<'static, [u8]>) { pub fn load_font(&mut self, bytes: Cow<'static, [u8]>) {
font_system() font_system()
.write() .write()
@ -41,7 +43,6 @@ impl Pipeline {
paragraph: &paragraph::Weak, paragraph: &paragraph::Weak,
position: Point, position: Point,
color: Color, color: Color,
scale_factor: f32,
pixels: &mut tiny_skia::PixmapMut<'_>, pixels: &mut tiny_skia::PixmapMut<'_>,
clip_mask: Option<&tiny_skia::Mask>, clip_mask: Option<&tiny_skia::Mask>,
transformation: Transformation, transformation: Transformation,
@ -62,7 +63,6 @@ impl Pipeline {
color, color,
paragraph.horizontal_alignment(), paragraph.horizontal_alignment(),
paragraph.vertical_alignment(), paragraph.vertical_alignment(),
scale_factor,
pixels, pixels,
clip_mask, clip_mask,
transformation, transformation,
@ -74,7 +74,6 @@ impl Pipeline {
editor: &editor::Weak, editor: &editor::Weak,
position: Point, position: Point,
color: Color, color: Color,
scale_factor: f32,
pixels: &mut tiny_skia::PixmapMut<'_>, pixels: &mut tiny_skia::PixmapMut<'_>,
clip_mask: Option<&tiny_skia::Mask>, clip_mask: Option<&tiny_skia::Mask>,
transformation: Transformation, transformation: Transformation,
@ -95,7 +94,6 @@ impl Pipeline {
color, color,
alignment::Horizontal::Left, alignment::Horizontal::Left,
alignment::Vertical::Top, alignment::Vertical::Top,
scale_factor,
pixels, pixels,
clip_mask, clip_mask,
transformation, transformation,
@ -108,17 +106,16 @@ impl Pipeline {
bounds: Rectangle, bounds: Rectangle,
color: Color, color: Color,
size: Pixels, size: Pixels,
line_height: LineHeight, line_height: Pixels,
font: Font, font: Font,
horizontal_alignment: alignment::Horizontal, horizontal_alignment: alignment::Horizontal,
vertical_alignment: alignment::Vertical, vertical_alignment: alignment::Vertical,
shaping: Shaping, shaping: Shaping,
scale_factor: f32,
pixels: &mut tiny_skia::PixmapMut<'_>, pixels: &mut tiny_skia::PixmapMut<'_>,
clip_mask: Option<&tiny_skia::Mask>, clip_mask: Option<&tiny_skia::Mask>,
transformation: Transformation, transformation: Transformation,
) { ) {
let line_height = f32::from(line_height.to_absolute(size)); let line_height = f32::from(line_height);
let mut font_system = font_system().write().expect("Write font system"); let mut font_system = font_system().write().expect("Write font system");
let font_system = font_system.raw(); let font_system = font_system.raw();
@ -149,7 +146,6 @@ impl Pipeline {
color, color,
horizontal_alignment, horizontal_alignment,
vertical_alignment, vertical_alignment,
scale_factor,
pixels, pixels,
clip_mask, clip_mask,
transformation, transformation,
@ -161,7 +157,6 @@ impl Pipeline {
buffer: &cosmic_text::Buffer, buffer: &cosmic_text::Buffer,
position: Point, position: Point,
color: Color, color: Color,
scale_factor: f32,
pixels: &mut tiny_skia::PixmapMut<'_>, pixels: &mut tiny_skia::PixmapMut<'_>,
clip_mask: Option<&tiny_skia::Mask>, clip_mask: Option<&tiny_skia::Mask>,
transformation: Transformation, transformation: Transformation,
@ -178,7 +173,6 @@ impl Pipeline {
color, color,
alignment::Horizontal::Left, alignment::Horizontal::Left,
alignment::Vertical::Top, alignment::Vertical::Top,
scale_factor,
pixels, pixels,
clip_mask, clip_mask,
transformation, transformation,
@ -199,12 +193,11 @@ fn draw(
color: Color, color: Color,
horizontal_alignment: alignment::Horizontal, horizontal_alignment: alignment::Horizontal,
vertical_alignment: alignment::Vertical, vertical_alignment: alignment::Vertical,
scale_factor: f32,
pixels: &mut tiny_skia::PixmapMut<'_>, pixels: &mut tiny_skia::PixmapMut<'_>,
clip_mask: Option<&tiny_skia::Mask>, clip_mask: Option<&tiny_skia::Mask>,
transformation: Transformation, transformation: Transformation,
) { ) {
let bounds = bounds * transformation * scale_factor; let bounds = bounds * transformation;
let x = match horizontal_alignment { let x = match horizontal_alignment {
alignment::Horizontal::Left => bounds.x, alignment::Horizontal::Left => bounds.x,
@ -222,8 +215,8 @@ fn draw(
for run in buffer.layout_runs() { for run in buffer.layout_runs() {
for glyph in run.glyphs { for glyph in run.glyphs {
let physical_glyph = glyph let physical_glyph =
.physical((x, y), scale_factor * transformation.scale_factor()); glyph.physical((x, y), transformation.scale_factor());
if let Some((buffer, placement)) = glyph_cache.allocate( if let Some((buffer, placement)) = glyph_cache.allocate(
physical_glyph.cache_key, physical_glyph.cache_key,
@ -247,10 +240,8 @@ fn draw(
pixels.draw_pixmap( pixels.draw_pixmap(
physical_glyph.x + placement.left, physical_glyph.x + placement.left,
physical_glyph.y - placement.top physical_glyph.y - placement.top
+ (run.line_y + (run.line_y * transformation.scale_factor()).round()
* scale_factor as i32,
* transformation.scale_factor())
.round() as i32,
pixmap, pixmap,
&tiny_skia::PixmapPaint { &tiny_skia::PixmapPaint {
opacity, opacity,

View file

@ -1,9 +1,8 @@
use crate::core::{Color, Rectangle, Size}; use crate::core::{Color, Rectangle, Size};
use crate::graphics::compositor::{self, Information}; use crate::graphics::compositor::{self, Information};
use crate::graphics::damage;
use crate::graphics::error::{self, Error}; use crate::graphics::error::{self, Error};
use crate::graphics::{self, Viewport}; use crate::graphics::{self, Viewport};
use crate::{Backend, Primitive, Renderer, Settings}; use crate::{Layer, Renderer, Settings};
use std::collections::VecDeque; use std::collections::VecDeque;
use std::num::NonZeroU32; use std::num::NonZeroU32;
@ -21,7 +20,7 @@ pub struct Surface {
Box<dyn compositor::Window>, Box<dyn compositor::Window>,
>, >,
clip_mask: tiny_skia::Mask, clip_mask: tiny_skia::Mask,
primitive_stack: VecDeque<Vec<Primitive>>, layer_stack: VecDeque<Vec<Layer>>,
background_color: Color, background_color: Color,
max_age: u8, max_age: u8,
} }
@ -50,7 +49,6 @@ impl crate::graphics::Compositor for Compositor {
fn create_renderer(&self) -> Self::Renderer { fn create_renderer(&self) -> Self::Renderer {
Renderer::new( Renderer::new(
Backend::new(),
self.settings.default_font, self.settings.default_font,
self.settings.default_text_size, self.settings.default_text_size,
) )
@ -72,7 +70,7 @@ impl crate::graphics::Compositor for Compositor {
window, window,
clip_mask: tiny_skia::Mask::new(width, height) clip_mask: tiny_skia::Mask::new(width, height)
.expect("Create clip mask"), .expect("Create clip mask"),
primitive_stack: VecDeque::new(), layer_stack: VecDeque::new(),
background_color: Color::BLACK, background_color: Color::BLACK,
max_age: 0, max_age: 0,
}; };
@ -98,7 +96,7 @@ impl crate::graphics::Compositor for Compositor {
surface.clip_mask = surface.clip_mask =
tiny_skia::Mask::new(width, height).expect("Create clip mask"); tiny_skia::Mask::new(width, height).expect("Create clip mask");
surface.primitive_stack.clear(); surface.layer_stack.clear();
} }
fn fetch_information(&self) -> Information { fn fetch_information(&self) -> Information {
@ -116,16 +114,7 @@ impl crate::graphics::Compositor for Compositor {
background_color: Color, background_color: Color,
overlay: &[T], overlay: &[T],
) -> Result<(), compositor::SurfaceError> { ) -> Result<(), compositor::SurfaceError> {
renderer.with_primitives(|backend, primitives| { present(renderer, surface, viewport, background_color, overlay)
present(
backend,
surface,
primitives,
viewport,
background_color,
overlay,
)
})
} }
fn screenshot<T: AsRef<str>>( fn screenshot<T: AsRef<str>>(
@ -136,16 +125,7 @@ impl crate::graphics::Compositor for Compositor {
background_color: Color, background_color: Color,
overlay: &[T], overlay: &[T],
) -> Vec<u8> { ) -> Vec<u8> {
renderer.with_primitives(|backend, primitives| { screenshot(renderer, surface, viewport, background_color, overlay)
screenshot(
surface,
backend,
primitives,
viewport,
background_color,
overlay,
)
})
} }
} }
@ -161,49 +141,52 @@ pub fn new<W: compositor::Window>(
} }
pub fn present<T: AsRef<str>>( pub fn present<T: AsRef<str>>(
backend: &mut Backend, renderer: &mut Renderer,
surface: &mut Surface, surface: &mut Surface,
primitives: &[Primitive],
viewport: &Viewport, viewport: &Viewport,
background_color: Color, background_color: Color,
overlay: &[T], overlay: &[T],
) -> Result<(), compositor::SurfaceError> { ) -> Result<(), compositor::SurfaceError> {
let physical_size = viewport.physical_size(); let physical_size = viewport.physical_size();
let scale_factor = viewport.scale_factor() as f32;
let mut buffer = surface let mut buffer = surface
.window .window
.buffer_mut() .buffer_mut()
.map_err(|_| compositor::SurfaceError::Lost)?; .map_err(|_| compositor::SurfaceError::Lost)?;
let last_primitives = { let _last_layers = {
let age = buffer.age(); let age = buffer.age();
surface.max_age = surface.max_age.max(age); surface.max_age = surface.max_age.max(age);
surface.primitive_stack.truncate(surface.max_age as usize); surface.layer_stack.truncate(surface.max_age as usize);
if age > 0 { if age > 0 {
surface.primitive_stack.get(age as usize - 1) surface.layer_stack.get(age as usize - 1)
} else { } else {
None None
} }
}; };
let damage = last_primitives // TODO
.and_then(|last_primitives| { // let damage = last_layers
(surface.background_color == background_color) // .and_then(|last_layers| {
.then(|| damage::list(last_primitives, primitives)) // (surface.background_color == background_color)
}) // .then(|| damage::layers(last_layers, renderer.layers()))
.unwrap_or_else(|| vec![Rectangle::with_size(viewport.logical_size())]); // })
// .unwrap_or_else(|| vec![Rectangle::with_size(viewport.logical_size())]);
let damage = vec![Rectangle::with_size(viewport.logical_size())];
if damage.is_empty() { if damage.is_empty() {
return Ok(()); return Ok(());
} }
surface.primitive_stack.push_front(primitives.to_vec()); surface
.layer_stack
.push_front(renderer.layers().cloned().collect());
surface.background_color = background_color; surface.background_color = background_color;
let damage = damage::group(damage, scale_factor, physical_size); // let damage = damage::group(damage, viewport.logical_size());
let mut pixels = tiny_skia::PixmapMut::from_bytes( let mut pixels = tiny_skia::PixmapMut::from_bytes(
bytemuck::cast_slice_mut(&mut buffer), bytemuck::cast_slice_mut(&mut buffer),
@ -212,10 +195,9 @@ pub fn present<T: AsRef<str>>(
) )
.expect("Create pixel map"); .expect("Create pixel map");
backend.draw( renderer.draw(
&mut pixels, &mut pixels,
&mut surface.clip_mask, &mut surface.clip_mask,
primitives,
viewport, viewport,
&damage, &damage,
background_color, background_color,
@ -226,9 +208,8 @@ pub fn present<T: AsRef<str>>(
} }
pub fn screenshot<T: AsRef<str>>( pub fn screenshot<T: AsRef<str>>(
renderer: &mut Renderer,
surface: &mut Surface, surface: &mut Surface,
backend: &mut Backend,
primitives: &[Primitive],
viewport: &Viewport, viewport: &Viewport,
background_color: Color, background_color: Color,
overlay: &[T], overlay: &[T],
@ -238,7 +219,7 @@ pub fn screenshot<T: AsRef<str>>(
let mut offscreen_buffer: Vec<u32> = let mut offscreen_buffer: Vec<u32> =
vec![0; size.width as usize * size.height as usize]; vec![0; size.width as usize * size.height as usize];
backend.draw( renderer.draw(
&mut tiny_skia::PixmapMut::from_bytes( &mut tiny_skia::PixmapMut::from_bytes(
bytemuck::cast_slice_mut(&mut offscreen_buffer), bytemuck::cast_slice_mut(&mut offscreen_buffer),
size.width, size.width,
@ -246,7 +227,6 @@ pub fn screenshot<T: AsRef<str>>(
) )
.expect("Create offscreen pixel map"), .expect("Create offscreen pixel map"),
&mut surface.clip_mask, &mut surface.clip_mask,
primitives,
viewport, viewport,
&[Rectangle::with_size(Size::new( &[Rectangle::with_size(Size::new(
size.width as f32, size.width as f32,

View file

@ -19,18 +19,6 @@ use lyon::tessellation;
use std::borrow::Cow; use std::borrow::Cow;
/// A frame for drawing some geometry.
#[allow(missing_debug_implementations)]
pub struct Frame {
clip_bounds: Rectangle,
buffers: BufferStack,
meshes: Vec<Mesh>,
text: Vec<Text>,
transforms: Transforms,
fill_tessellator: tessellation::FillTessellator,
stroke_tessellator: tessellation::StrokeTessellator,
}
#[derive(Debug)] #[derive(Debug)]
pub enum Geometry { pub enum Geometry {
Live { meshes: Vec<Mesh>, text: Vec<Text> }, Live { meshes: Vec<Mesh>, text: Vec<Text> },
@ -79,6 +67,18 @@ impl Cached for Geometry {
} }
} }
/// A frame for drawing some geometry.
#[allow(missing_debug_implementations)]
pub struct Frame {
clip_bounds: Rectangle,
buffers: BufferStack,
meshes: Vec<Mesh>,
text: Vec<Text>,
transforms: Transforms,
fill_tessellator: tessellation::FillTessellator,
stroke_tessellator: tessellation::StrokeTessellator,
}
impl Frame { impl Frame {
/// Creates a new [`Frame`] with the given [`Size`]. /// Creates a new [`Frame`] with the given [`Size`].
pub fn new(size: Size) -> Frame { pub fn new(size: Size) -> Frame {

View file

@ -1,6 +1,8 @@
use crate::core::renderer; use crate::core::renderer;
use crate::core::{Background, Color, Point, Rectangle, Transformation}; use crate::core::{Background, Color, Point, Rectangle, Transformation};
use crate::graphics;
use crate::graphics::color; use crate::graphics::color;
use crate::graphics::layer;
use crate::graphics::text::{Editor, Paragraph}; use crate::graphics::text::{Editor, Paragraph};
use crate::graphics::Mesh; use crate::graphics::Mesh;
use crate::image::{self, Image}; use crate::image::{self, Image};
@ -9,6 +11,8 @@ use crate::quad::{self, Quad};
use crate::text::{self, Text}; use crate::text::{self, Text};
use crate::triangle; use crate::triangle;
pub type Stack = layer::Stack<Layer>;
#[derive(Debug)] #[derive(Debug)]
pub struct Layer { pub struct Layer {
pub bounds: Rectangle, pub bounds: Rectangle,
@ -17,48 +21,18 @@ pub struct Layer {
pub primitives: primitive::Batch, pub primitives: primitive::Batch,
pub text: text::Batch, pub text: text::Batch,
pub images: image::Batch, pub images: image::Batch,
pending_meshes: Vec<Mesh>,
pending_text: Vec<Text>,
} }
impl Default for Layer { impl Layer {
fn default() -> Self { pub fn draw_quad(
Self { &mut self,
bounds: Rectangle::INFINITE, quad: renderer::Quad,
quads: quad::Batch::default(), background: Background,
triangles: triangle::Batch::default(), transformation: Transformation,
primitives: primitive::Batch::default(), ) {
text: text::Batch::default(), let bounds = quad.bounds * transformation;
images: image::Batch::default(),
}
}
}
#[derive(Debug)]
pub struct Stack {
layers: Vec<Layer>,
transformations: Vec<Transformation>,
previous: Vec<usize>,
pending_meshes: Vec<Vec<Mesh>>,
pending_text: Vec<Vec<Text>>,
current: usize,
active_count: usize,
}
impl Stack {
pub fn new() -> Self {
Self {
layers: vec![Layer::default()],
transformations: vec![Transformation::IDENTITY],
previous: vec![],
pending_meshes: vec![Vec::new()],
pending_text: vec![Vec::new()],
current: 0,
active_count: 1,
}
}
pub fn draw_quad(&mut self, quad: renderer::Quad, background: Background) {
let transformation = self.transformations.last().unwrap();
let bounds = quad.bounds * *transformation;
let quad = Quad { let quad = Quad {
position: [bounds.x, bounds.y], position: [bounds.x, bounds.y],
@ -71,7 +45,7 @@ impl Stack {
shadow_blur_radius: quad.shadow.blur_radius, shadow_blur_radius: quad.shadow.blur_radius,
}; };
self.layers[self.current].quads.add(quad, &background); self.quads.add(quad, &background);
} }
pub fn draw_paragraph( pub fn draw_paragraph(
@ -80,16 +54,17 @@ impl Stack {
position: Point, position: Point,
color: Color, color: Color,
clip_bounds: Rectangle, clip_bounds: Rectangle,
transformation: Transformation,
) { ) {
let paragraph = Text::Paragraph { let paragraph = Text::Paragraph {
paragraph: paragraph.downgrade(), paragraph: paragraph.downgrade(),
position, position,
color, color,
clip_bounds, clip_bounds,
transformation: self.transformations.last().copied().unwrap(), transformation,
}; };
self.pending_text[self.current].push(paragraph); self.pending_text.push(paragraph);
} }
pub fn draw_editor( pub fn draw_editor(
@ -98,16 +73,17 @@ impl Stack {
position: Point, position: Point,
color: Color, color: Color,
clip_bounds: Rectangle, clip_bounds: Rectangle,
transformation: Transformation,
) { ) {
let editor = Text::Editor { let editor = Text::Editor {
editor: editor.downgrade(), editor: editor.downgrade(),
position, position,
color, color,
clip_bounds, clip_bounds,
transformation: self.transformation(), transformation,
}; };
self.pending_text[self.current].push(editor); self.pending_text.push(editor);
} }
pub fn draw_text( pub fn draw_text(
@ -116,9 +92,8 @@ impl Stack {
position: Point, position: Point,
color: Color, color: Color,
clip_bounds: Rectangle, clip_bounds: Rectangle,
transformation: Transformation,
) { ) {
let transformation = self.transformation();
let text = Text::Cached { let text = Text::Cached {
content: text.content, content: text.content,
bounds: Rectangle::new(position, text.bounds) * transformation, bounds: Rectangle::new(position, text.bounds) * transformation,
@ -133,7 +108,7 @@ impl Stack {
clip_bounds: clip_bounds * transformation, clip_bounds: clip_bounds * transformation,
}; };
self.pending_text[self.current].push(text); self.pending_text.push(text);
} }
pub fn draw_image( pub fn draw_image(
@ -141,14 +116,15 @@ impl Stack {
handle: crate::core::image::Handle, handle: crate::core::image::Handle,
filter_method: crate::core::image::FilterMethod, filter_method: crate::core::image::FilterMethod,
bounds: Rectangle, bounds: Rectangle,
transformation: Transformation,
) { ) {
let image = Image::Raster { let image = Image::Raster {
handle, handle,
filter_method, filter_method,
bounds: bounds * self.transformation(), bounds: bounds * transformation,
}; };
self.layers[self.current].images.push(image); self.images.push(image);
} }
pub fn draw_svg( pub fn draw_svg(
@ -156,72 +132,87 @@ impl Stack {
handle: crate::core::svg::Handle, handle: crate::core::svg::Handle,
color: Option<Color>, color: Option<Color>,
bounds: Rectangle, bounds: Rectangle,
transformation: Transformation,
) { ) {
let svg = Image::Vector { let svg = Image::Vector {
handle, handle,
color, color,
bounds: bounds * self.transformation(), bounds: bounds * transformation,
}; };
self.layers[self.current].images.push(svg); self.images.push(svg);
} }
pub fn draw_mesh(&mut self, mut mesh: Mesh) { pub fn draw_mesh(
&mut self,
mut mesh: Mesh,
transformation: Transformation,
) {
match &mut mesh { match &mut mesh {
Mesh::Solid { transformation, .. } Mesh::Solid {
| Mesh::Gradient { transformation, .. } => { transformation: local_transformation,
*transformation = *transformation * self.transformation(); ..
}
| Mesh::Gradient {
transformation: local_transformation,
..
} => {
*local_transformation = *local_transformation * transformation;
} }
} }
self.pending_meshes[self.current].push(mesh); self.pending_meshes.push(mesh);
} }
pub fn draw_mesh_group(&mut self, meshes: Vec<Mesh>) { pub fn draw_mesh_group(
self.flush_pending(); &mut self,
meshes: Vec<Mesh>,
transformation: Transformation,
) {
self.flush_meshes();
let transformation = self.transformation(); self.triangles.push(triangle::Item::Group {
meshes,
self.layers[self.current]
.triangles
.push(triangle::Item::Group {
transformation,
meshes,
});
}
pub fn draw_mesh_cache(&mut self, cache: triangle::Cache) {
self.flush_pending();
let transformation = self.transformation();
self.layers[self.current]
.triangles
.push(triangle::Item::Cached {
transformation,
cache,
});
}
pub fn draw_text_group(&mut self, text: Vec<Text>) {
self.flush_pending();
let transformation = self.transformation();
self.layers[self.current].text.push(text::Item::Group {
transformation, transformation,
text,
}); });
} }
pub fn draw_text_cache(&mut self, cache: text::Cache) { pub fn draw_mesh_cache(
self.flush_pending(); &mut self,
cache: triangle::Cache,
transformation: Transformation,
) {
self.flush_meshes();
let transformation = self.transformation(); self.triangles.push(triangle::Item::Cached {
self.layers[self.current].text.push(text::Item::Cached {
transformation,
cache, cache,
transformation,
});
}
pub fn draw_text_group(
&mut self,
text: Vec<Text>,
transformation: Transformation,
) {
self.flush_text();
self.text.push(text::Item::Group {
text,
transformation,
});
}
pub fn draw_text_cache(
&mut self,
cache: text::Cache,
transformation: Transformation,
) {
self.flush_text();
self.text.push(text::Item::Cached {
cache,
transformation,
}); });
} }
@ -229,112 +220,74 @@ impl Stack {
&mut self, &mut self,
bounds: Rectangle, bounds: Rectangle,
primitive: Box<dyn Primitive>, primitive: Box<dyn Primitive>,
transformation: Transformation,
) { ) {
let bounds = bounds * self.transformation(); let bounds = bounds * transformation;
self.layers[self.current] self.primitives
.primitives
.push(primitive::Instance { bounds, primitive }); .push(primitive::Instance { bounds, primitive });
} }
pub fn push_clip(&mut self, bounds: Rectangle) { fn flush_meshes(&mut self) {
self.previous.push(self.current); if !self.pending_meshes.is_empty() {
self.triangles.push(triangle::Item::Group {
self.current = self.active_count; transformation: Transformation::IDENTITY,
self.active_count += 1; meshes: self.pending_meshes.drain(..).collect(),
let bounds = bounds * self.transformation();
if self.current == self.layers.len() {
self.layers.push(Layer {
bounds,
..Layer::default()
}); });
self.pending_meshes.push(Vec::new());
self.pending_text.push(Vec::new());
} else {
self.layers[self.current].bounds = bounds;
} }
} }
pub fn pop_clip(&mut self) { fn flush_text(&mut self) {
self.flush_pending(); if !self.pending_text.is_empty() {
self.text.push(text::Item::Group {
self.current = self.previous.pop().unwrap(); transformation: Transformation::IDENTITY,
} text: self.pending_text.drain(..).collect(),
pub fn push_transformation(&mut self, transformation: Transformation) {
self.flush_pending();
self.transformations
.push(self.transformation() * transformation);
}
pub fn pop_transformation(&mut self) {
let _ = self.transformations.pop();
}
fn transformation(&self) -> Transformation {
self.transformations.last().copied().unwrap()
}
pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut Layer> {
self.flush_pending();
self.layers[..self.active_count].iter_mut()
}
pub fn iter(&self) -> impl Iterator<Item = &Layer> {
self.layers[..self.active_count].iter()
}
pub fn clear(&mut self) {
for (live, pending_meshes) in self.layers[..self.active_count]
.iter_mut()
.zip(self.pending_meshes.iter_mut())
{
live.bounds = Rectangle::INFINITE;
live.quads.clear();
live.triangles.clear();
live.primitives.clear();
live.text.clear();
live.images.clear();
pending_meshes.clear();
}
self.current = 0;
self.active_count = 1;
self.previous.clear();
}
// We want to keep the allocated memory
#[allow(clippy::drain_collect)]
fn flush_pending(&mut self) {
let transformation = self.transformation();
let pending_meshes = &mut self.pending_meshes[self.current];
if !pending_meshes.is_empty() {
self.layers[self.current]
.triangles
.push(triangle::Item::Group {
transformation,
meshes: pending_meshes.drain(..).collect(),
});
}
let pending_text = &mut self.pending_text[self.current];
if !pending_text.is_empty() {
self.layers[self.current].text.push(text::Item::Group {
transformation,
text: pending_text.drain(..).collect(),
}); });
} }
} }
} }
impl Default for Stack { impl graphics::Layer for Layer {
fn with_bounds(bounds: Rectangle) -> Self {
Self {
bounds,
..Self::default()
}
}
fn flush(&mut self) {
self.flush_meshes();
self.flush_text();
}
fn resize(&mut self, bounds: Rectangle) {
self.bounds = bounds;
}
fn reset(&mut self) {
self.bounds = Rectangle::INFINITE;
self.quads.clear();
self.triangles.clear();
self.primitives.clear();
self.text.clear();
self.images.clear();
self.pending_meshes.clear();
self.pending_text.clear();
}
}
impl Default for Layer {
fn default() -> Self { fn default() -> Self {
Self::new() Self {
bounds: Rectangle::INFINITE,
quads: quad::Batch::default(),
triangles: triangle::Batch::default(),
primitives: primitive::Batch::default(),
text: text::Batch::default(),
images: image::Batch::default(),
pending_meshes: Vec::new(),
pending_text: Vec::new(),
}
} }
} }

View file

@ -66,8 +66,6 @@ use crate::core::{
use crate::graphics::text::{Editor, Paragraph}; use crate::graphics::text::{Editor, Paragraph};
use crate::graphics::Viewport; use crate::graphics::Viewport;
use std::borrow::Cow;
/// A [`wgpu`] graphics renderer for [`iced`]. /// A [`wgpu`] graphics renderer for [`iced`].
/// ///
/// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs /// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
@ -422,7 +420,7 @@ impl core::Renderer for Renderer {
self.layers.push_clip(bounds); self.layers.push_clip(bounds);
} }
fn end_layer(&mut self, _bounds: Rectangle) { fn end_layer(&mut self) {
self.layers.pop_clip(); self.layers.pop_clip();
} }
@ -430,7 +428,7 @@ impl core::Renderer for Renderer {
self.layers.push_transformation(transformation); self.layers.push_transformation(transformation);
} }
fn end_transformation(&mut self, _transformation: Transformation) { fn end_transformation(&mut self) {
self.layers.pop_transformation(); self.layers.pop_transformation();
} }
@ -439,7 +437,8 @@ impl core::Renderer for Renderer {
quad: core::renderer::Quad, quad: core::renderer::Quad,
background: impl Into<Background>, background: impl Into<Background>,
) { ) {
self.layers.draw_quad(quad, background.into()); let (layer, transformation) = self.layers.current_mut();
layer.draw_quad(quad, background.into(), transformation);
} }
fn clear(&mut self) { fn clear(&mut self) {
@ -464,15 +463,6 @@ impl core::text::Renderer for Renderer {
self.default_text_size self.default_text_size
} }
fn load_font(&mut self, font: Cow<'static, [u8]>) {
graphics::text::font_system()
.write()
.expect("Write font system")
.load_font(font);
// TODO: Invalidate buffer cache
}
fn fill_paragraph( fn fill_paragraph(
&mut self, &mut self,
text: &Self::Paragraph, text: &Self::Paragraph,
@ -480,8 +470,15 @@ impl core::text::Renderer for Renderer {
color: Color, color: Color,
clip_bounds: Rectangle, clip_bounds: Rectangle,
) { ) {
self.layers let (layer, transformation) = self.layers.current_mut();
.draw_paragraph(text, position, color, clip_bounds);
layer.draw_paragraph(
text,
position,
color,
clip_bounds,
transformation,
);
} }
fn fill_editor( fn fill_editor(
@ -491,8 +488,8 @@ impl core::text::Renderer for Renderer {
color: Color, color: Color,
clip_bounds: Rectangle, clip_bounds: Rectangle,
) { ) {
self.layers let (layer, transformation) = self.layers.current_mut();
.draw_editor(editor, position, color, clip_bounds); layer.draw_editor(editor, position, color, clip_bounds, transformation);
} }
fn fill_text( fn fill_text(
@ -502,7 +499,8 @@ impl core::text::Renderer for Renderer {
color: Color, color: Color,
clip_bounds: Rectangle, clip_bounds: Rectangle,
) { ) {
self.layers.draw_text(text, position, color, clip_bounds); let (layer, transformation) = self.layers.current_mut();
layer.draw_text(text, position, color, clip_bounds, transformation);
} }
} }
@ -520,7 +518,8 @@ impl core::image::Renderer for Renderer {
filter_method: core::image::FilterMethod, filter_method: core::image::FilterMethod,
bounds: Rectangle, bounds: Rectangle,
) { ) {
self.layers.draw_image(handle, filter_method, bounds); let (layer, transformation) = self.layers.current_mut();
layer.draw_image(handle, filter_method, bounds, transformation);
} }
} }
@ -536,13 +535,15 @@ impl core::svg::Renderer for Renderer {
color_filter: Option<Color>, color_filter: Option<Color>,
bounds: Rectangle, bounds: Rectangle,
) { ) {
self.layers.draw_svg(handle, color_filter, bounds); let (layer, transformation) = self.layers.current_mut();
layer.draw_svg(handle, color_filter, bounds, transformation);
} }
} }
impl graphics::mesh::Renderer for Renderer { impl graphics::mesh::Renderer for Renderer {
fn draw_mesh(&mut self, mesh: graphics::Mesh) { fn draw_mesh(&mut self, mesh: graphics::Mesh) {
self.layers.draw_mesh(mesh); let (layer, transformation) = self.layers.current_mut();
layer.draw_mesh(mesh, transformation);
} }
} }
@ -556,18 +557,20 @@ impl graphics::geometry::Renderer for Renderer {
} }
fn draw_geometry(&mut self, geometry: Self::Geometry) { fn draw_geometry(&mut self, geometry: Self::Geometry) {
let (layer, transformation) = self.layers.current_mut();
match geometry { match geometry {
Geometry::Live { meshes, text } => { Geometry::Live { meshes, text } => {
self.layers.draw_mesh_group(meshes); layer.draw_mesh_group(meshes, transformation);
self.layers.draw_text_group(text); layer.draw_text_group(text, transformation);
} }
Geometry::Cached(cache) => { Geometry::Cached(cache) => {
if let Some(meshes) = cache.meshes { if let Some(meshes) = cache.meshes {
self.layers.draw_mesh_cache(meshes); layer.draw_mesh_cache(meshes, transformation);
} }
if let Some(text) = cache.text { if let Some(text) = cache.text {
self.layers.draw_text_cache(text); layer.draw_text_cache(text, transformation);
} }
} }
} }
@ -576,7 +579,8 @@ impl graphics::geometry::Renderer for Renderer {
impl primitive::Renderer for Renderer { impl primitive::Renderer for Renderer {
fn draw_primitive(&mut self, bounds: Rectangle, primitive: impl Primitive) { fn draw_primitive(&mut self, bounds: Rectangle, primitive: impl Primitive) {
self.layers.draw_primitive(bounds, Box::new(primitive)); let (layer, transformation) = self.layers.current_mut();
layer.draw_primitive(bounds, Box::new(primitive), transformation);
} }
} }

View file

@ -43,7 +43,7 @@ pub struct Instance {
} }
impl Instance { impl Instance {
/// Creates a new [`Pipeline`] with the given [`Primitive`]. /// Creates a new [`Instance`] with the given [`Primitive`].
pub fn new(bounds: Rectangle, primitive: impl Primitive) -> Self { pub fn new(bounds: Rectangle, primitive: impl Primitive) -> Self {
Instance { Instance {
bounds, bounds,
@ -80,7 +80,7 @@ impl Storage {
self.pipelines.get(&TypeId::of::<T>()).map(|pipeline| { self.pipelines.get(&TypeId::of::<T>()).map(|pipeline| {
pipeline pipeline
.downcast_ref::<T>() .downcast_ref::<T>()
.expect("Pipeline with this type does not exist in Storage.") .expect("Value with this type does not exist in Storage.")
}) })
} }
@ -89,7 +89,7 @@ impl Storage {
self.pipelines.get_mut(&TypeId::of::<T>()).map(|pipeline| { self.pipelines.get_mut(&TypeId::of::<T>()).map(|pipeline| {
pipeline pipeline
.downcast_mut::<T>() .downcast_mut::<T>()
.expect("Pipeline with this type does not exist in Storage.") .expect("Value with this type does not exist in Storage.")
}) })
} }
} }

View file

@ -220,13 +220,11 @@ where
}; };
} }
let compositor = C::new(graphics_settings, window.clone()).await?; let mut compositor = C::new(graphics_settings, window.clone()).await?;
let mut renderer = compositor.create_renderer(); let renderer = compositor.create_renderer();
for font in settings.fonts { for font in settings.fonts {
use crate::core::text::Renderer; compositor.load_font(font);
renderer.load_font(font);
} }
let (mut event_sender, event_receiver) = mpsc::unbounded(); let (mut event_sender, event_receiver) = mpsc::unbounded();
@ -950,10 +948,8 @@ pub fn run_command<A, C, E>(
*cache = current_cache; *cache = current_cache;
} }
command::Action::LoadFont { bytes, tagger } => { command::Action::LoadFont { bytes, tagger } => {
use crate::core::text::Renderer;
// TODO: Error handling (?) // TODO: Error handling (?)
renderer.load_font(bytes); compositor.load_font(bytes);
proxy proxy
.send_event(tagger(Ok(()))) .send_event(tagger(Ok(())))

View file

@ -1194,13 +1194,8 @@ fn run_command<A, C, E>(
uis.drain().map(|(id, ui)| (id, ui.into_cache())).collect(); uis.drain().map(|(id, ui)| (id, ui.into_cache())).collect();
} }
command::Action::LoadFont { bytes, tagger } => { command::Action::LoadFont { bytes, tagger } => {
use crate::core::text::Renderer;
// TODO change this once we change each renderer to having a single backend reference.. :pain:
// TODO: Error handling (?) // TODO: Error handling (?)
for (_, window) in window_manager.iter_mut() { compositor.load_font(bytes.clone());
window.renderer.load_font(bytes.clone());
}
proxy proxy
.send_event(tagger(Ok(()))) .send_event(tagger(Ok(())))