Improve text_input::cursor API
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commit
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4 changed files with 170 additions and 141 deletions
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@ -1,8 +1,9 @@
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use crate::{text_input::StyleSheet, Primitive, Renderer};
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use iced_native::{
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text_input, Background, Color, Font, HorizontalAlignment, MouseCursor,
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Point, Rectangle, Size, Vector, VerticalAlignment,
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text_input::{self, cursor},
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Background, Color, Font, HorizontalAlignment, MouseCursor, Point,
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Rectangle, Size, Vector, VerticalAlignment,
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};
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use std::f32;
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@ -41,12 +42,19 @@ impl text_input::Renderer for Renderer {
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font: Font,
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) -> f32 {
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if state.is_focused() {
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let cursor = state.cursor();
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let focus_position = match cursor.state(value) {
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cursor::State::Index(i) => i,
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cursor::State::Selection { end, .. } => end,
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};
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let (_, offset) = measure_cursor_and_scroll_offset(
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self,
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text_bounds,
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value,
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size,
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state.cursor().cursor_position(value),
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focus_position,
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font,
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);
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@ -111,70 +119,91 @@ impl text_input::Renderer for Renderer {
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};
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let (contents_primitive, offset) = if state.is_focused() {
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let (text_value_width, offset) = measure_cursor_and_scroll_offset(
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self,
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text_bounds,
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value,
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size,
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state.cursor().cursor_position(value),
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font,
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);
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let cursor = state.cursor();
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let selection = match state.cursor().selection_position() {
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None => Primitive::None,
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Some(_) => {
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let (cursor_left_offset, _) =
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let (cursor_primitive, offset) = match cursor.state(value) {
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cursor::State::Index(position) => {
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let (text_value_width, offset) =
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measure_cursor_and_scroll_offset(
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self,
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text_bounds,
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value,
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size,
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state.cursor().left(),
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position,
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font,
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);
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let (cursor_right_offset, _) =
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measure_cursor_and_scroll_offset(
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self,
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text_bounds,
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value,
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size,
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state.cursor().right(),
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font,
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);
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let width = cursor_right_offset - cursor_left_offset;
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Primitive::Quad {
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bounds: Rectangle {
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x: text_bounds.x + cursor_left_offset,
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y: text_bounds.y,
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width,
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height: text_bounds.height,
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(
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Primitive::Quad {
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bounds: Rectangle {
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x: text_bounds.x + text_value_width,
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y: text_bounds.y,
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width: 1.0,
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height: text_bounds.height,
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},
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background: Background::Color(
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style_sheet.value_color(),
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),
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border_radius: 0,
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border_width: 0,
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border_color: Color::TRANSPARENT,
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},
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background: Background::Color(
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style_sheet.selection_color(),
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),
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border_radius: 0,
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border_width: 0,
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border_color: Color::TRANSPARENT,
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}
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offset,
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)
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}
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};
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cursor::State::Selection { start, end } => {
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let left = start.min(end);
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let right = end.max(start);
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let cursor = Primitive::Quad {
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bounds: Rectangle {
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x: text_bounds.x + text_value_width,
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y: text_bounds.y,
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width: 1.0,
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height: text_bounds.height,
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},
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background: Background::Color(style_sheet.value_color()),
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border_radius: 0,
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border_width: 0,
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border_color: Color::TRANSPARENT,
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let (left_position, left_offset) =
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measure_cursor_and_scroll_offset(
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self,
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text_bounds,
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value,
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size,
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left,
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font,
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);
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let (right_position, right_offset) =
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measure_cursor_and_scroll_offset(
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self,
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text_bounds,
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value,
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size,
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right,
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font,
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);
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let width = right_position - left_position;
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(
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Primitive::Quad {
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bounds: Rectangle {
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x: text_bounds.x + left_position,
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y: text_bounds.y,
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width,
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height: text_bounds.height,
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},
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background: Background::Color(
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style_sheet.selection_color(),
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),
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border_radius: 0,
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border_width: 0,
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border_color: Color::TRANSPARENT,
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},
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if end == right {
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right_offset
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} else {
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left_offset
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},
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)
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}
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};
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(
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Primitive::Group {
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primitives: vec![selection, text_value, cursor],
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primitives: vec![cursor_primitive, text_value],
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},
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Vector::new(offset as u32, 0),
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)
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