Fix clippy lints for Rust 1.66

This commit is contained in:
Héctor Ramón Jiménez 2022-12-20 11:31:25 +01:00
parent e0c728c62c
commit 6bb01b7276
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GPG key ID: 140CC052C94F138E
10 changed files with 28 additions and 40 deletions

View file

@ -170,8 +170,7 @@ where
} else {
state.scale / (1.0 + self.scale_step)
})
.max(self.min_scale)
.min(self.max_scale);
.clamp(self.min_scale, self.max_scale);
let image_size = image_size(
renderer,
@ -251,16 +250,14 @@ where
let x = if bounds.width < image_size.width {
(state.starting_offset.x - delta.x)
.min(hidden_width)
.max(-hidden_width)
.clamp(-hidden_width, hidden_width)
} else {
0.0
};
let y = if bounds.height < image_size.height {
(state.starting_offset.y - delta.y)
.min(hidden_height)
.max(-hidden_height)
.clamp(-hidden_height, hidden_height)
} else {
0.0
};
@ -374,8 +371,8 @@ impl State {
(image_size.height - bounds.height / 2.0).max(0.0).round();
Vector::new(
self.current_offset.x.min(hidden_width).max(-hidden_width),
self.current_offset.y.min(hidden_height).max(-hidden_height),
self.current_offset.x.clamp(-hidden_width, hidden_width),
self.current_offset.y.clamp(-hidden_height, hidden_height),
)
}

View file

@ -630,13 +630,13 @@ pub fn update<'a, Message, T: Draggable>(
let position =
cursor_position.y - bounds.y - rectangle.y;
(position / rectangle.height).max(0.1).min(0.9)
(position / rectangle.height).clamp(0.1, 0.9)
}
Axis::Vertical => {
let position =
cursor_position.x - bounds.x - rectangle.x;
(position / rectangle.width).max(0.1).min(0.9)
(position / rectangle.width).clamp(0.1, 0.9)
}
};

View file

@ -47,7 +47,7 @@ where
/// * the current value of the [`ProgressBar`]
pub fn new(range: RangeInclusive<f32>, value: f32) -> Self {
ProgressBar {
value: value.max(*range.start()).min(*range.end()),
value: value.clamp(*range.start(), *range.end()),
range,
width: Length::Fill,
height: None,

View file

@ -881,8 +881,7 @@ impl State {
self.offset = Offset::Absolute(
(self.offset.absolute(bounds, content_bounds) - delta_y)
.max(0.0)
.min((content_bounds.height - bounds.height) as f32),
.clamp(0.0, content_bounds.height - bounds.height),
);
}
@ -905,7 +904,7 @@ impl State {
/// `0` represents scrollbar at the top, while `1` represents scrollbar at
/// the bottom.
pub fn snap_to(&mut self, percentage: f32) {
self.offset = Offset::Relative(percentage.max(0.0).min(1.0));
self.offset = Offset::Relative(percentage.clamp(0.0, 1.0));
}
/// Unsnaps the current scroll position, if snapped, given the bounds of the

View file

@ -265,8 +265,8 @@ where
theme.active(&self.style, self.is_active)
};
let border_radius = bounds.height as f32 / BORDER_RADIUS_RATIO;
let space = SPACE_RATIO * bounds.height as f32;
let border_radius = bounds.height / BORDER_RADIUS_RATIO;
let space = SPACE_RATIO * bounds.height;
let toggler_background_bounds = Rectangle {
x: bounds.x + space,