Fix clippy lints for Rust 1.66
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e0c728c62c
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10 changed files with 28 additions and 40 deletions
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@ -170,8 +170,7 @@ where
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} else {
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state.scale / (1.0 + self.scale_step)
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})
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.max(self.min_scale)
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.min(self.max_scale);
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.clamp(self.min_scale, self.max_scale);
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let image_size = image_size(
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renderer,
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@ -251,16 +250,14 @@ where
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let x = if bounds.width < image_size.width {
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(state.starting_offset.x - delta.x)
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.min(hidden_width)
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.max(-hidden_width)
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.clamp(-hidden_width, hidden_width)
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} else {
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0.0
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};
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let y = if bounds.height < image_size.height {
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(state.starting_offset.y - delta.y)
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.min(hidden_height)
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.max(-hidden_height)
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.clamp(-hidden_height, hidden_height)
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} else {
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0.0
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};
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@ -374,8 +371,8 @@ impl State {
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(image_size.height - bounds.height / 2.0).max(0.0).round();
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Vector::new(
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self.current_offset.x.min(hidden_width).max(-hidden_width),
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self.current_offset.y.min(hidden_height).max(-hidden_height),
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self.current_offset.x.clamp(-hidden_width, hidden_width),
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self.current_offset.y.clamp(-hidden_height, hidden_height),
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)
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}
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@ -630,13 +630,13 @@ pub fn update<'a, Message, T: Draggable>(
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let position =
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cursor_position.y - bounds.y - rectangle.y;
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(position / rectangle.height).max(0.1).min(0.9)
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(position / rectangle.height).clamp(0.1, 0.9)
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}
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Axis::Vertical => {
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let position =
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cursor_position.x - bounds.x - rectangle.x;
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(position / rectangle.width).max(0.1).min(0.9)
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(position / rectangle.width).clamp(0.1, 0.9)
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}
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};
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@ -47,7 +47,7 @@ where
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/// * the current value of the [`ProgressBar`]
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pub fn new(range: RangeInclusive<f32>, value: f32) -> Self {
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ProgressBar {
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value: value.max(*range.start()).min(*range.end()),
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value: value.clamp(*range.start(), *range.end()),
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range,
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width: Length::Fill,
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height: None,
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@ -881,8 +881,7 @@ impl State {
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self.offset = Offset::Absolute(
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(self.offset.absolute(bounds, content_bounds) - delta_y)
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.max(0.0)
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.min((content_bounds.height - bounds.height) as f32),
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.clamp(0.0, content_bounds.height - bounds.height),
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);
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}
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@ -905,7 +904,7 @@ impl State {
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/// `0` represents scrollbar at the top, while `1` represents scrollbar at
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/// the bottom.
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pub fn snap_to(&mut self, percentage: f32) {
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self.offset = Offset::Relative(percentage.max(0.0).min(1.0));
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self.offset = Offset::Relative(percentage.clamp(0.0, 1.0));
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}
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/// Unsnaps the current scroll position, if snapped, given the bounds of the
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@ -265,8 +265,8 @@ where
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theme.active(&self.style, self.is_active)
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};
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let border_radius = bounds.height as f32 / BORDER_RADIUS_RATIO;
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let space = SPACE_RATIO * bounds.height as f32;
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let border_radius = bounds.height / BORDER_RADIUS_RATIO;
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let space = SPACE_RATIO * bounds.height;
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let toggler_background_bounds = Rectangle {
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x: bounds.x + space,
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