Fix clippy lints for Rust 1.66
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10 changed files with 28 additions and 40 deletions
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@ -170,8 +170,7 @@ where
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} else {
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state.scale / (1.0 + self.scale_step)
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})
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.max(self.min_scale)
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.min(self.max_scale);
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.clamp(self.min_scale, self.max_scale);
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let image_size = image_size(
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renderer,
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@ -251,16 +250,14 @@ where
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let x = if bounds.width < image_size.width {
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(state.starting_offset.x - delta.x)
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.min(hidden_width)
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.max(-hidden_width)
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.clamp(-hidden_width, hidden_width)
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} else {
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0.0
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};
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let y = if bounds.height < image_size.height {
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(state.starting_offset.y - delta.y)
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.min(hidden_height)
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.max(-hidden_height)
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.clamp(-hidden_height, hidden_height)
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} else {
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0.0
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};
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@ -374,8 +371,8 @@ impl State {
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(image_size.height - bounds.height / 2.0).max(0.0).round();
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Vector::new(
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self.current_offset.x.min(hidden_width).max(-hidden_width),
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self.current_offset.y.min(hidden_height).max(-hidden_height),
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self.current_offset.x.clamp(-hidden_width, hidden_width),
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self.current_offset.y.clamp(-hidden_height, hidden_height),
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)
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}
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