Fix clippy lints for Rust 1.66

This commit is contained in:
Héctor Ramón Jiménez 2022-12-20 11:31:25 +01:00
parent e0c728c62c
commit 6bb01b7276
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GPG key ID: 140CC052C94F138E
10 changed files with 28 additions and 40 deletions

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@ -80,7 +80,7 @@ impl<T: ShaderType + WriteInto> Buffer<T> {
pub fn push(&mut self, value: &T) {
//this write operation on the cpu buffer will adjust for uniform alignment requirements
let offset = self.cpu.write(value);
self.offsets.push(offset as u32);
self.offsets.push(offset);
}
/// Resize buffer contents if necessary. This will re-create the GPU buffer if current size is

View file

@ -331,11 +331,7 @@ impl Pipeline {
wgpu::IndexFormat::Uint32,
);
render_pass.draw_indexed(
0..(self.index_strides[index] as u32),
0,
0..1,
);
render_pass.draw_indexed(0..self.index_strides[index], 0, 0..1);
}
}