Fix clippy lints for Rust 1.66
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e0c728c62c
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10 changed files with 28 additions and 40 deletions
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@ -116,8 +116,8 @@ impl std::ops::Mul<f32> for Rectangle<f32> {
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fn mul(self, scale: f32) -> Self {
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fn mul(self, scale: f32) -> Self {
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Self {
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Self {
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x: self.x as f32 * scale,
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x: self.x * scale,
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y: self.y as f32 * scale,
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y: self.y * scale,
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width: self.width * scale,
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width: self.width * scale,
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height: self.height * scale,
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height: self.height * scale,
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}
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}
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@ -492,8 +492,10 @@ mod grid {
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let old_scaling = self.scaling;
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let old_scaling = self.scaling;
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let scaling = (self.scaling * (1.0 + y / 30.0))
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let scaling = (self.scaling * (1.0 + y / 30.0))
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.max(Self::MIN_SCALING)
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.clamp(
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.min(Self::MAX_SCALING);
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Self::MIN_SCALING,
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Self::MAX_SCALING,
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);
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let translation =
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let translation =
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if let Some(cursor_to_center) =
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if let Some(cursor_to_center) =
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@ -51,7 +51,7 @@ impl Limits {
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}
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}
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Length::Units(units) => {
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Length::Units(units) => {
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let new_width =
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let new_width =
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(units as f32).min(self.max.width).max(self.min.width);
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(units as f32).clamp(self.min.width, self.max.width);
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self.min.width = new_width;
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self.min.width = new_width;
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self.max.width = new_width;
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self.max.width = new_width;
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@ -73,7 +73,7 @@ impl Limits {
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}
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}
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Length::Units(units) => {
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Length::Units(units) => {
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let new_height =
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let new_height =
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(units as f32).min(self.max.height).max(self.min.height);
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(units as f32).clamp(self.min.height, self.max.height);
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self.min.height = new_height;
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self.min.height = new_height;
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self.max.height = new_height;
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self.max.height = new_height;
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@ -86,16 +86,14 @@ impl Limits {
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/// Applies a minimum width constraint to the current [`Limits`].
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/// Applies a minimum width constraint to the current [`Limits`].
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pub fn min_width(mut self, min_width: u32) -> Limits {
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pub fn min_width(mut self, min_width: u32) -> Limits {
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self.min.width =
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self.min.width = self.min.width.clamp(min_width as f32, self.max.width);
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self.min.width.max(min_width as f32).min(self.max.width);
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self
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self
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}
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}
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/// Applies a maximum width constraint to the current [`Limits`].
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/// Applies a maximum width constraint to the current [`Limits`].
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pub fn max_width(mut self, max_width: u32) -> Limits {
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pub fn max_width(mut self, max_width: u32) -> Limits {
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self.max.width =
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self.max.width = self.max.width.clamp(self.min.width, max_width as f32);
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self.max.width.min(max_width as f32).max(self.min.width);
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self
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self
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}
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}
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@ -103,7 +101,7 @@ impl Limits {
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/// Applies a minimum height constraint to the current [`Limits`].
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/// Applies a minimum height constraint to the current [`Limits`].
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pub fn min_height(mut self, min_height: u32) -> Limits {
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pub fn min_height(mut self, min_height: u32) -> Limits {
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self.min.height =
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self.min.height =
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self.min.height.max(min_height as f32).min(self.max.height);
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self.min.height.clamp(min_height as f32, self.max.height);
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self
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self
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}
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}
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@ -111,7 +109,7 @@ impl Limits {
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/// Applies a maximum height constraint to the current [`Limits`].
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/// Applies a maximum height constraint to the current [`Limits`].
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pub fn max_height(mut self, max_height: u32) -> Limits {
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pub fn max_height(mut self, max_height: u32) -> Limits {
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self.max.height =
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self.max.height =
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self.max.height.min(max_height as f32).max(self.min.height);
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self.max.height.clamp(self.min.height, max_height as f32);
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self
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self
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}
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}
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@ -157,14 +155,10 @@ impl Limits {
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/// intrinsic size of some content.
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/// intrinsic size of some content.
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pub fn resolve(&self, intrinsic_size: Size) -> Size {
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pub fn resolve(&self, intrinsic_size: Size) -> Size {
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Size::new(
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Size::new(
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intrinsic_size
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intrinsic_size.width.clamp(self.fill.width, self.max.width),
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.width
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.min(self.max.width)
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.max(self.fill.width),
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intrinsic_size
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intrinsic_size
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.height
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.height
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.min(self.max.height)
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.clamp(self.fill.height, self.max.height),
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.max(self.fill.height),
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)
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)
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}
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}
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}
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}
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@ -170,8 +170,7 @@ where
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} else {
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} else {
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state.scale / (1.0 + self.scale_step)
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state.scale / (1.0 + self.scale_step)
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})
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})
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.max(self.min_scale)
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.clamp(self.min_scale, self.max_scale);
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.min(self.max_scale);
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let image_size = image_size(
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let image_size = image_size(
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renderer,
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renderer,
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@ -251,16 +250,14 @@ where
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let x = if bounds.width < image_size.width {
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let x = if bounds.width < image_size.width {
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(state.starting_offset.x - delta.x)
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(state.starting_offset.x - delta.x)
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.min(hidden_width)
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.clamp(-hidden_width, hidden_width)
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.max(-hidden_width)
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} else {
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} else {
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0.0
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0.0
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};
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};
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let y = if bounds.height < image_size.height {
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let y = if bounds.height < image_size.height {
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(state.starting_offset.y - delta.y)
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(state.starting_offset.y - delta.y)
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.min(hidden_height)
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.clamp(-hidden_height, hidden_height)
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.max(-hidden_height)
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} else {
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} else {
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0.0
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0.0
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};
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};
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@ -374,8 +371,8 @@ impl State {
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(image_size.height - bounds.height / 2.0).max(0.0).round();
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(image_size.height - bounds.height / 2.0).max(0.0).round();
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Vector::new(
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Vector::new(
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self.current_offset.x.min(hidden_width).max(-hidden_width),
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self.current_offset.x.clamp(-hidden_width, hidden_width),
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self.current_offset.y.min(hidden_height).max(-hidden_height),
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self.current_offset.y.clamp(-hidden_height, hidden_height),
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)
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)
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}
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}
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@ -630,13 +630,13 @@ pub fn update<'a, Message, T: Draggable>(
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let position =
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let position =
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cursor_position.y - bounds.y - rectangle.y;
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cursor_position.y - bounds.y - rectangle.y;
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(position / rectangle.height).max(0.1).min(0.9)
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(position / rectangle.height).clamp(0.1, 0.9)
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}
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}
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Axis::Vertical => {
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Axis::Vertical => {
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let position =
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let position =
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cursor_position.x - bounds.x - rectangle.x;
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cursor_position.x - bounds.x - rectangle.x;
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(position / rectangle.width).max(0.1).min(0.9)
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(position / rectangle.width).clamp(0.1, 0.9)
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}
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}
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};
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};
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@ -47,7 +47,7 @@ where
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/// * the current value of the [`ProgressBar`]
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/// * the current value of the [`ProgressBar`]
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pub fn new(range: RangeInclusive<f32>, value: f32) -> Self {
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pub fn new(range: RangeInclusive<f32>, value: f32) -> Self {
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ProgressBar {
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ProgressBar {
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value: value.max(*range.start()).min(*range.end()),
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value: value.clamp(*range.start(), *range.end()),
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range,
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range,
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width: Length::Fill,
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width: Length::Fill,
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height: None,
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height: None,
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@ -881,8 +881,7 @@ impl State {
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self.offset = Offset::Absolute(
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self.offset = Offset::Absolute(
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(self.offset.absolute(bounds, content_bounds) - delta_y)
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(self.offset.absolute(bounds, content_bounds) - delta_y)
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.max(0.0)
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.clamp(0.0, content_bounds.height - bounds.height),
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.min((content_bounds.height - bounds.height) as f32),
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);
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);
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}
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}
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@ -905,7 +904,7 @@ impl State {
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/// `0` represents scrollbar at the top, while `1` represents scrollbar at
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/// `0` represents scrollbar at the top, while `1` represents scrollbar at
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/// the bottom.
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/// the bottom.
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pub fn snap_to(&mut self, percentage: f32) {
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pub fn snap_to(&mut self, percentage: f32) {
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self.offset = Offset::Relative(percentage.max(0.0).min(1.0));
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self.offset = Offset::Relative(percentage.clamp(0.0, 1.0));
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}
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}
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/// Unsnaps the current scroll position, if snapped, given the bounds of the
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/// Unsnaps the current scroll position, if snapped, given the bounds of the
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@ -265,8 +265,8 @@ where
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theme.active(&self.style, self.is_active)
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theme.active(&self.style, self.is_active)
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};
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};
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let border_radius = bounds.height as f32 / BORDER_RADIUS_RATIO;
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let border_radius = bounds.height / BORDER_RADIUS_RATIO;
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let space = SPACE_RATIO * bounds.height as f32;
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let space = SPACE_RATIO * bounds.height;
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let toggler_background_bounds = Rectangle {
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let toggler_background_bounds = Rectangle {
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x: bounds.x + space,
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x: bounds.x + space,
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@ -80,7 +80,7 @@ impl<T: ShaderType + WriteInto> Buffer<T> {
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pub fn push(&mut self, value: &T) {
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pub fn push(&mut self, value: &T) {
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//this write operation on the cpu buffer will adjust for uniform alignment requirements
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//this write operation on the cpu buffer will adjust for uniform alignment requirements
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let offset = self.cpu.write(value);
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let offset = self.cpu.write(value);
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self.offsets.push(offset as u32);
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self.offsets.push(offset);
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}
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}
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/// Resize buffer contents if necessary. This will re-create the GPU buffer if current size is
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/// Resize buffer contents if necessary. This will re-create the GPU buffer if current size is
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@ -331,11 +331,7 @@ impl Pipeline {
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wgpu::IndexFormat::Uint32,
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wgpu::IndexFormat::Uint32,
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);
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);
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render_pass.draw_indexed(
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render_pass.draw_indexed(0..self.index_strides[index], 0, 0..1);
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0..(self.index_strides[index] as u32),
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0,
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0..1,
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);
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}
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}
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}
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}
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