Merge pull request #95 from Friz64/scrolling-behaviour
Make scrolling behave like you'd expect it to
This commit is contained in:
commit
6c145bbb23
3 changed files with 192 additions and 110 deletions
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@ -61,13 +61,13 @@ impl text::Renderer for Null {
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}
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impl scrollable::Renderer for Null {
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fn is_mouse_over_scrollbar(
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fn scrollbar(
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&self,
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_bounds: Rectangle,
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_content_bounds: Rectangle,
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_cursor_position: Point,
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) -> bool {
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false
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_offset: u32,
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) -> Option<scrollable::Scrollbar> {
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None
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}
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fn draw(
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@ -77,6 +77,7 @@ impl scrollable::Renderer for Null {
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_content_bounds: Rectangle,
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_is_mouse_over: bool,
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_is_mouse_over_scrollbar: bool,
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_scrollbar: Option<scrollable::Scrollbar>,
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_offset: u32,
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_content: Self::Output,
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) {
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@ -150,12 +150,6 @@ where
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let content = layout.children().next().unwrap();
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let content_bounds = content.bounds();
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let is_mouse_over_scrollbar = renderer.is_mouse_over_scrollbar(
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bounds,
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content_bounds,
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cursor_position,
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);
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// TODO: Event capture. Nested scrollables should capture scroll events.
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if is_mouse_over {
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match event {
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@ -174,49 +168,66 @@ where
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}
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}
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if self.state.is_scrollbar_grabbed() || is_mouse_over_scrollbar {
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let offset = self.state.offset(bounds, content_bounds);
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let scrollbar = renderer.scrollbar(bounds, content_bounds, offset);
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let is_mouse_over_scrollbar = scrollbar
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.as_ref()
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.map(|scrollbar| scrollbar.is_mouse_over(cursor_position))
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.unwrap_or(false);
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if self.state.is_scroller_grabbed() {
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match event {
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Event::Mouse(mouse::Event::Input {
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button: mouse::Button::Left,
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state,
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}) => match state {
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ButtonState::Pressed => {
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self.state.scroll_to(
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cursor_position.y / (bounds.y + bounds.height),
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bounds,
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content_bounds,
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);
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self.state.scrollbar_grabbed_at = Some(cursor_position);
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}
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ButtonState::Released => {
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self.state.scrollbar_grabbed_at = None;
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}
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},
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state: ButtonState::Released,
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}) => {
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self.state.scroller_grabbed_at = None;
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}
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Event::Mouse(mouse::Event::CursorMoved { .. }) => {
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if let Some(scrollbar_grabbed_at) =
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self.state.scrollbar_grabbed_at
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if let (Some(scrollbar), Some(scroller_grabbed_at)) =
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(scrollbar, self.state.scroller_grabbed_at)
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{
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let ratio = content_bounds.height / bounds.height;
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let delta = scrollbar_grabbed_at.y - cursor_position.y;
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self.state.scroll(
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delta * ratio,
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self.state.scroll_to(
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scrollbar.scroll_percentage(
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scroller_grabbed_at,
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cursor_position,
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),
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bounds,
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content_bounds,
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);
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}
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}
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_ => {}
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}
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} else if is_mouse_over_scrollbar {
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match event {
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Event::Mouse(mouse::Event::Input {
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button: mouse::Button::Left,
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state: ButtonState::Pressed,
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}) => {
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if let Some(scrollbar) = scrollbar {
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if let Some(scroller_grabbed_at) =
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scrollbar.grab_scroller(cursor_position)
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{
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self.state.scroll_to(
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scrollbar.scroll_percentage(
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scroller_grabbed_at,
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cursor_position,
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),
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bounds,
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content_bounds,
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);
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self.state.scrollbar_grabbed_at = Some(cursor_position);
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self.state.scroller_grabbed_at =
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Some(scroller_grabbed_at);
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}
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}
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}
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_ => {}
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}
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}
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let cursor_position = if is_mouse_over
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&& !(is_mouse_over_scrollbar
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|| self.state.scrollbar_grabbed_at.is_some())
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{
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let cursor_position = if is_mouse_over && !is_mouse_over_scrollbar {
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Point::new(
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cursor_position.x,
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cursor_position.y
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@ -249,13 +260,13 @@ where
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let content_layout = layout.children().next().unwrap();
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let content_bounds = content_layout.bounds();
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let offset = self.state.offset(bounds, content_bounds);
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let scrollbar = renderer.scrollbar(bounds, content_bounds, offset);
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let is_mouse_over = bounds.contains(cursor_position);
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let is_mouse_over_scrollbar = renderer.is_mouse_over_scrollbar(
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bounds,
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content_bounds,
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cursor_position,
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);
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let is_mouse_over_scrollbar = scrollbar
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.as_ref()
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.map(|scrollbar| scrollbar.is_mouse_over(cursor_position))
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.unwrap_or(false);
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let content = {
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let cursor_position = if is_mouse_over && !is_mouse_over_scrollbar {
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@ -274,6 +285,7 @@ where
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content_layout.bounds(),
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is_mouse_over,
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is_mouse_over_scrollbar,
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scrollbar,
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offset,
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content,
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)
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@ -294,7 +306,7 @@ where
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/// [`Scrollable`]: struct.Scrollable.html
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#[derive(Debug, Clone, Copy, Default)]
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pub struct State {
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scrollbar_grabbed_at: Option<Point>,
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scroller_grabbed_at: Option<f32>,
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offset: f32,
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}
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@ -356,12 +368,68 @@ impl State {
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self.offset.min(hidden_content as f32) as u32
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}
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/// Returns whether the scrollbar is currently grabbed or not.
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pub fn is_scrollbar_grabbed(&self) -> bool {
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self.scrollbar_grabbed_at.is_some()
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/// Returns whether the scroller is currently grabbed or not.
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pub fn is_scroller_grabbed(&self) -> bool {
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self.scroller_grabbed_at.is_some()
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}
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}
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/// The scrollbar of a [`Scrollable`].
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///
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/// [`Scrollable`]: struct.Scrollable.html
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#[derive(Debug)]
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pub struct Scrollbar {
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/// The bounds of the [`Scrollbar`].
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///
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/// [`Scrollbar`]: struct.Scrollbar.html
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pub bounds: Rectangle,
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/// The bounds of the [`Scroller`].
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///
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/// [`Scroller`]: struct.Scroller.html
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pub scroller: Scroller,
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}
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impl Scrollbar {
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fn is_mouse_over(&self, cursor_position: Point) -> bool {
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self.bounds.contains(cursor_position)
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}
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fn grab_scroller(&self, cursor_position: Point) -> Option<f32> {
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if self.bounds.contains(cursor_position) {
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Some(if self.scroller.bounds.contains(cursor_position) {
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(cursor_position.y - self.scroller.bounds.y)
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/ self.scroller.bounds.height
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} else {
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0.5
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})
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} else {
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None
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}
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}
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fn scroll_percentage(
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&self,
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grabbed_at: f32,
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cursor_position: Point,
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) -> f32 {
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(cursor_position.y + self.bounds.y
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- self.scroller.bounds.height * grabbed_at)
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/ (self.bounds.height - self.scroller.bounds.height)
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}
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}
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/// The handle of a [`Scrollbar`].
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///
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/// [`Scrollbar`]: struct.Scrollbar.html
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#[derive(Debug, Clone, Copy)]
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pub struct Scroller {
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/// The bounds of the [`Scroller`].
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///
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/// [`Scroller`]: struct.Scrollbar.html
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pub bounds: Rectangle,
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}
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/// The renderer of a [`Scrollable`].
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///
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/// Your [renderer] will need to implement this trait before being
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@ -370,27 +438,31 @@ impl State {
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/// [`Scrollable`]: struct.Scrollable.html
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/// [renderer]: ../../renderer/index.html
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pub trait Renderer: crate::Renderer + Sized {
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/// Returns whether the mouse is over the scrollbar given the bounds of
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/// the [`Scrollable`] and its contents.
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/// Returns the [`Scrollbar`] given the bounds and content bounds of a
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/// [`Scrollable`].
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///
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/// [`Scrollbar`]: struct.Scrollbar.html
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/// [`Scrollable`]: struct.Scrollable.html
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fn is_mouse_over_scrollbar(
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fn scrollbar(
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&self,
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bounds: Rectangle,
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content_bounds: Rectangle,
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cursor_position: Point,
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) -> bool;
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offset: u32,
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) -> Option<Scrollbar>;
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/// Draws the [`Scrollable`].
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///
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/// It receives:
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/// - the [`State`] of the [`Scrollable`]
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/// - the bounds of the [`Scrollable`]
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/// - the bounds of the [`Scrollable`] widget
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/// - the bounds of the [`Scrollable`] content
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/// - whether the mouse is over the [`Scrollable`] or not
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/// - whether the mouse is over the scrollbar or not
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/// - whether the mouse is over the [`Scrollbar`] or not
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/// - a optional [`Scrollbar`] to be rendered
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/// - the scrolling offset
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/// - the drawn content
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///
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/// [`Scrollbar`]: struct.Scrollbar.html
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/// [`Scrollable`]: struct.Scrollable.html
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/// [`State`]: struct.State.html
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fn draw(
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@ -400,6 +472,7 @@ pub trait Renderer: crate::Renderer + Sized {
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content_bounds: Rectangle,
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is_mouse_over: bool,
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is_mouse_over_scrollbar: bool,
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scrollbar: Option<Scrollbar>,
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offset: u32,
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content: Self::Output,
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) -> Self::Output;
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