Move Canvas and QRCode to iced crate

Rename `canvas` modules to `geometry` in graphics subcrates
This commit is contained in:
Héctor Ramón Jiménez 2023-03-03 04:57:55 +01:00
parent d13d19ba35
commit 6cc48b5c62
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GPG key ID: 140CC052C94F138E
39 changed files with 140 additions and 148 deletions

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//! Fill [crate::widget::canvas::Geometry] with a certain style.
use crate::{Color, Gradient};
pub use crate::geometry::Style;
/// The style used to fill geometry.
#[derive(Debug, Clone)]
pub struct Fill {
/// The color or gradient of the fill.
///
/// By default, it is set to [`Style::Solid`] with [`Color::BLACK`].
pub style: Style,
/// The fill rule defines how to determine what is inside and what is
/// outside of a shape.
///
/// See the [SVG specification][1] for more details.
///
/// By default, it is set to `NonZero`.
///
/// [1]: https://www.w3.org/TR/SVG/painting.html#FillRuleProperty
pub rule: Rule,
}
impl Default for Fill {
fn default() -> Self {
Self {
style: Style::Solid(Color::BLACK),
rule: Rule::NonZero,
}
}
}
impl From<Color> for Fill {
fn from(color: Color) -> Fill {
Fill {
style: Style::Solid(color),
..Fill::default()
}
}
}
impl From<Gradient> for Fill {
fn from(gradient: Gradient) -> Self {
Fill {
style: Style::Gradient(gradient),
..Default::default()
}
}
}
/// The fill rule defines how to determine what is inside and what is outside of
/// a shape.
///
/// See the [SVG specification][1].
///
/// [1]: https://www.w3.org/TR/SVG/painting.html#FillRuleProperty
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[allow(missing_docs)]
pub enum Rule {
NonZero,
EvenOdd,
}

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//! Build different kinds of 2D shapes.
pub mod arc;
mod builder;
#[doc(no_inline)]
pub use arc::Arc;
pub use builder::Builder;
pub use lyon_path;
use crate::{Point, Size};
/// An immutable set of points that may or may not be connected.
///
/// A single [`Path`] can represent different kinds of 2D shapes!
#[derive(Debug, Clone)]
pub struct Path {
raw: lyon_path::Path,
}
impl Path {
/// Creates a new [`Path`] with the provided closure.
///
/// Use the [`Builder`] to configure your [`Path`].
pub fn new(f: impl FnOnce(&mut Builder)) -> Self {
let mut builder = Builder::new();
// TODO: Make it pure instead of side-effect-based (?)
f(&mut builder);
builder.build()
}
/// Creates a new [`Path`] representing a line segment given its starting
/// and end points.
pub fn line(from: Point, to: Point) -> Self {
Self::new(|p| {
p.move_to(from);
p.line_to(to);
})
}
/// Creates a new [`Path`] representing a rectangle given its top-left
/// corner coordinate and its `Size`.
pub fn rectangle(top_left: Point, size: Size) -> Self {
Self::new(|p| p.rectangle(top_left, size))
}
/// Creates a new [`Path`] representing a circle given its center
/// coordinate and its radius.
pub fn circle(center: Point, radius: f32) -> Self {
Self::new(|p| p.circle(center, radius))
}
#[inline]
pub fn raw(&self) -> &lyon_path::Path {
&self.raw
}
#[inline]
pub fn transform(&self, transform: &lyon_path::math::Transform) -> Path {
Path {
raw: self.raw.clone().transformed(transform),
}
}
}

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//! Build and draw curves.
use crate::{Point, Vector};
/// A segment of a differentiable curve.
#[derive(Debug, Clone, Copy)]
pub struct Arc {
/// The center of the arc.
pub center: Point,
/// The radius of the arc.
pub radius: f32,
/// The start of the segment's angle, clockwise rotation.
pub start_angle: f32,
/// The end of the segment's angle, clockwise rotation.
pub end_angle: f32,
}
/// An elliptical [`Arc`].
#[derive(Debug, Clone, Copy)]
pub struct Elliptical {
/// The center of the arc.
pub center: Point,
/// The radii of the arc's ellipse, defining its axes.
pub radii: Vector,
/// The rotation of the arc's ellipse.
pub rotation: f32,
/// The start of the segment's angle, clockwise rotation.
pub start_angle: f32,
/// The end of the segment's angle, clockwise rotation.
pub end_angle: f32,
}
impl From<Arc> for Elliptical {
fn from(arc: Arc) -> Elliptical {
Elliptical {
center: arc.center,
radii: Vector::new(arc.radius, arc.radius),
rotation: 0.0,
start_angle: arc.start_angle,
end_angle: arc.end_angle,
}
}
}

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use crate::geometry::path::{arc, Arc, Path};
use crate::{Point, Size};
use lyon_path::builder::{self, SvgPathBuilder};
use lyon_path::geom;
use lyon_path::math;
/// A [`Path`] builder.
///
/// Once a [`Path`] is built, it can no longer be mutated.
#[allow(missing_debug_implementations)]
pub struct Builder {
raw: builder::WithSvg<lyon_path::path::BuilderImpl>,
}
impl Builder {
/// Creates a new [`Builder`].
pub fn new() -> Builder {
Builder {
raw: lyon_path::Path::builder().with_svg(),
}
}
/// Moves the starting point of a new sub-path to the given `Point`.
#[inline]
pub fn move_to(&mut self, point: Point) {
let _ = self.raw.move_to(math::Point::new(point.x, point.y));
}
/// Connects the last point in the [`Path`] to the given `Point` with a
/// straight line.
#[inline]
pub fn line_to(&mut self, point: Point) {
let _ = self.raw.line_to(math::Point::new(point.x, point.y));
}
/// Adds an [`Arc`] to the [`Path`] from `start_angle` to `end_angle` in
/// a clockwise direction.
#[inline]
pub fn arc(&mut self, arc: Arc) {
self.ellipse(arc.into());
}
/// Adds a circular arc to the [`Path`] with the given control points and
/// radius.
///
/// This essentially draws a straight line segment from the current
/// position to `a`, but fits a circular arc of `radius` tangent to that
/// segment and tangent to the line between `a` and `b`.
///
/// With another `.line_to(b)`, the result will be a path connecting the
/// starting point and `b` with straight line segments towards `a` and a
/// circular arc smoothing out the corner at `a`.
///
/// See [the HTML5 specification of `arcTo`](https://html.spec.whatwg.org/multipage/canvas.html#building-paths:dom-context-2d-arcto)
/// for more details and examples.
pub fn arc_to(&mut self, a: Point, b: Point, radius: f32) {
let start = self.raw.current_position();
let mid = math::Point::new(a.x, a.y);
let end = math::Point::new(b.x, b.y);
if start == mid || mid == end || radius == 0.0 {
let _ = self.raw.line_to(mid);
return;
}
let double_area = start.x * (mid.y - end.y)
+ mid.x * (end.y - start.y)
+ end.x * (start.y - mid.y);
if double_area == 0.0 {
let _ = self.raw.line_to(mid);
return;
}
let to_start = (start - mid).normalize();
let to_end = (end - mid).normalize();
let inner_angle = to_start.dot(to_end).acos();
let origin_angle = inner_angle / 2.0;
let origin_adjacent = radius / origin_angle.tan();
let arc_start = mid + to_start * origin_adjacent;
let arc_end = mid + to_end * origin_adjacent;
let sweep = to_start.cross(to_end) < 0.0;
let _ = self.raw.line_to(arc_start);
self.raw.arc_to(
math::Vector::new(radius, radius),
math::Angle::radians(0.0),
lyon_path::ArcFlags {
large_arc: false,
sweep,
},
arc_end,
);
}
/// Adds an ellipse to the [`Path`] using a clockwise direction.
pub fn ellipse(&mut self, arc: arc::Elliptical) {
let arc = geom::Arc {
center: math::Point::new(arc.center.x, arc.center.y),
radii: math::Vector::new(arc.radii.x, arc.radii.y),
x_rotation: math::Angle::radians(arc.rotation),
start_angle: math::Angle::radians(arc.start_angle),
sweep_angle: math::Angle::radians(arc.end_angle - arc.start_angle),
};
let _ = self.raw.move_to(arc.sample(0.0));
arc.for_each_quadratic_bezier(&mut |curve| {
let _ = self.raw.quadratic_bezier_to(curve.ctrl, curve.to);
});
}
/// Adds a cubic Bézier curve to the [`Path`] given its two control points
/// and its end point.
#[inline]
pub fn bezier_curve_to(
&mut self,
control_a: Point,
control_b: Point,
to: Point,
) {
let _ = self.raw.cubic_bezier_to(
math::Point::new(control_a.x, control_a.y),
math::Point::new(control_b.x, control_b.y),
math::Point::new(to.x, to.y),
);
}
/// Adds a quadratic Bézier curve to the [`Path`] given its control point
/// and its end point.
#[inline]
pub fn quadratic_curve_to(&mut self, control: Point, to: Point) {
let _ = self.raw.quadratic_bezier_to(
math::Point::new(control.x, control.y),
math::Point::new(to.x, to.y),
);
}
/// Adds a rectangle to the [`Path`] given its top-left corner coordinate
/// and its `Size`.
#[inline]
pub fn rectangle(&mut self, top_left: Point, size: Size) {
self.move_to(top_left);
self.line_to(Point::new(top_left.x + size.width, top_left.y));
self.line_to(Point::new(
top_left.x + size.width,
top_left.y + size.height,
));
self.line_to(Point::new(top_left.x, top_left.y + size.height));
self.close();
}
/// Adds a circle to the [`Path`] given its center coordinate and its
/// radius.
#[inline]
pub fn circle(&mut self, center: Point, radius: f32) {
self.arc(Arc {
center,
radius,
start_angle: 0.0,
end_angle: 2.0 * std::f32::consts::PI,
});
}
/// Closes the current sub-path in the [`Path`] with a straight line to
/// the starting point.
#[inline]
pub fn close(&mut self) {
self.raw.close()
}
/// Builds the [`Path`] of this [`Builder`].
#[inline]
pub fn build(self) -> Path {
Path {
raw: self.raw.build(),
}
}
}
impl Default for Builder {
fn default() -> Self {
Self::new()
}
}

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//! Create lines from a [crate::widget::canvas::Path] and assigns them various attributes/styles.
pub use crate::geometry::Style;
use crate::Color;
/// The style of a stroke.
#[derive(Debug, Clone)]
pub struct Stroke<'a> {
/// The color or gradient of the stroke.
///
/// By default, it is set to a [`Style::Solid`] with [`Color::BLACK`].
pub style: Style,
/// The distance between the two edges of the stroke.
pub width: f32,
/// The shape to be used at the end of open subpaths when they are stroked.
pub line_cap: LineCap,
/// The shape to be used at the corners of paths or basic shapes when they
/// are stroked.
pub line_join: LineJoin,
/// The dash pattern used when stroking the line.
pub line_dash: LineDash<'a>,
}
impl<'a> Stroke<'a> {
/// Sets the color of the [`Stroke`].
pub fn with_color(self, color: Color) -> Self {
Stroke {
style: Style::Solid(color),
..self
}
}
/// Sets the width of the [`Stroke`].
pub fn with_width(self, width: f32) -> Self {
Stroke { width, ..self }
}
/// Sets the [`LineCap`] of the [`Stroke`].
pub fn with_line_cap(self, line_cap: LineCap) -> Self {
Stroke { line_cap, ..self }
}
/// Sets the [`LineJoin`] of the [`Stroke`].
pub fn with_line_join(self, line_join: LineJoin) -> Self {
Stroke { line_join, ..self }
}
}
impl<'a> Default for Stroke<'a> {
fn default() -> Self {
Stroke {
style: Style::Solid(Color::BLACK),
width: 1.0,
line_cap: LineCap::default(),
line_join: LineJoin::default(),
line_dash: LineDash::default(),
}
}
}
/// The shape used at the end of open subpaths when they are stroked.
#[derive(Debug, Clone, Copy)]
pub enum LineCap {
/// The stroke for each sub-path does not extend beyond its two endpoints.
Butt,
/// At the end of each sub-path, the shape representing the stroke will be
/// extended by a square.
Square,
/// At the end of each sub-path, the shape representing the stroke will be
/// extended by a semicircle.
Round,
}
impl Default for LineCap {
fn default() -> LineCap {
LineCap::Butt
}
}
/// The shape used at the corners of paths or basic shapes when they are
/// stroked.
#[derive(Debug, Clone, Copy)]
pub enum LineJoin {
/// A sharp corner.
Miter,
/// A round corner.
Round,
/// A bevelled corner.
Bevel,
}
impl Default for LineJoin {
fn default() -> LineJoin {
LineJoin::Miter
}
}
/// The dash pattern used when stroking the line.
#[derive(Debug, Clone, Copy, Default)]
pub struct LineDash<'a> {
/// The alternating lengths of lines and gaps which describe the pattern.
pub segments: &'a [f32],
/// The offset of [`LineDash::segments`] to start the pattern.
pub offset: usize,
}

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use crate::{Color, Gradient};
/// The coloring style of some drawing.
#[derive(Debug, Clone, PartialEq)]
pub enum Style {
/// A solid [`Color`].
Solid(Color),
/// A [`Gradient`] color.
Gradient(Gradient),
}
impl From<Color> for Style {
fn from(color: Color) -> Self {
Self::Solid(color)
}
}
impl From<Gradient> for Style {
fn from(gradient: Gradient) -> Self {
Self::Gradient(gradient)
}
}

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use crate::alignment;
use crate::{Color, Font, Point};
/// A bunch of text that can be drawn to a canvas
#[derive(Debug, Clone)]
pub struct Text {
/// The contents of the text
pub content: String,
/// The position of the text relative to the alignment properties.
/// By default, this position will be relative to the top-left corner coordinate meaning that
/// if the horizontal and vertical alignments are unchanged, this property will tell where the
/// top-left corner of the text should be placed.
/// By changing the horizontal_alignment and vertical_alignment properties, you are are able to
/// change what part of text is placed at this positions.
/// For example, when the horizontal_alignment and vertical_alignment are set to Center, the
/// center of the text will be placed at the given position NOT the top-left coordinate.
pub position: Point,
/// The color of the text
pub color: Color,
/// The size of the text
pub size: f32,
/// The font of the text
pub font: Font,
/// The horizontal alignment of the text
pub horizontal_alignment: alignment::Horizontal,
/// The vertical alignment of the text
pub vertical_alignment: alignment::Vertical,
}
impl Default for Text {
fn default() -> Text {
Text {
content: String::new(),
position: Point::ORIGIN,
color: Color::BLACK,
size: 16.0,
font: Font::SansSerif,
horizontal_alignment: alignment::Horizontal::Left,
vertical_alignment: alignment::Vertical::Top,
}
}
}
impl From<String> for Text {
fn from(content: String) -> Text {
Text {
content,
..Default::default()
}
}
}
impl From<&str> for Text {
fn from(content: &str) -> Text {
String::from(content).into()
}
}