Move Canvas and QRCode to iced crate
Rename `canvas` modules to `geometry` in graphics subcrates
This commit is contained in:
parent
d13d19ba35
commit
6cc48b5c62
39 changed files with 140 additions and 148 deletions
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@ -165,14 +165,14 @@ pub use vertical_slider::VerticalSlider;
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#[cfg(feature = "canvas")]
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#[cfg_attr(docsrs, doc(cfg(feature = "canvas")))]
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pub use iced_renderer::widget::canvas;
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pub mod canvas;
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#[cfg(feature = "canvas")]
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#[cfg_attr(docsrs, doc(cfg(feature = "canvas")))]
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/// Creates a new [`Canvas`].
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pub fn canvas<P, Message, Renderer>(program: P) -> Canvas<Message, Renderer, P>
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pub fn canvas<P, Message, Renderer>(program: P) -> Canvas<P, Message, Renderer>
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where
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Renderer: canvas::Renderer,
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Renderer: iced_renderer::geometry::Renderer,
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P: canvas::Program<Message, Renderer>,
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{
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Canvas::new(program)
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@ -193,7 +193,7 @@ pub mod image {
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#[cfg(feature = "qr_code")]
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#[cfg_attr(docsrs, doc(cfg(feature = "qr_code")))]
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pub use iced_renderer::widget::qr_code;
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pub mod qr_code;
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#[cfg(feature = "svg")]
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#[cfg_attr(docsrs, doc(cfg(feature = "svg")))]
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238
src/widget/canvas.rs
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238
src/widget/canvas.rs
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@ -0,0 +1,238 @@
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//! Draw 2D graphics for your users.
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pub mod event;
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mod cursor;
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mod program;
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pub use cursor::Cursor;
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pub use event::Event;
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pub use program::Program;
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pub use iced_renderer::geometry::*;
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use crate::{Length, Point, Rectangle, Size, Vector};
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use iced_native::layout::{self, Layout};
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use iced_native::mouse;
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use iced_native::renderer;
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use iced_native::widget::tree::{self, Tree};
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use iced_native::{Clipboard, Element, Shell, Widget};
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use std::marker::PhantomData;
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/// A widget capable of drawing 2D graphics.
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///
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/// ## Drawing a simple circle
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/// If you want to get a quick overview, here's how we can draw a simple circle:
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///
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/// ```no_run
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/// use iced::widget::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
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/// use iced::{Color, Rectangle, Theme, Renderer};
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///
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/// // First, we define the data we need for drawing
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/// #[derive(Debug)]
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/// struct Circle {
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/// radius: f32,
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/// }
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///
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/// // Then, we implement the `Program` trait
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/// impl Program<()> for Circle {
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/// type State = ();
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///
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/// fn draw(&self, _state: &(), renderer: &Renderer, _theme: &Theme, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
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/// // We prepare a new `Frame`
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/// let mut frame = Frame::new(renderer, bounds.size());
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///
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/// // We create a `Path` representing a simple circle
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/// let circle = Path::circle(frame.center(), self.radius);
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///
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/// // And fill it with some color
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/// frame.fill(&circle, Color::BLACK);
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///
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/// // Finally, we produce the geometry
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/// vec![frame.into_geometry()]
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/// }
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/// }
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///
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/// // Finally, we simply use our `Circle` to create the `Canvas`!
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/// let canvas = Canvas::new(Circle { radius: 50.0 });
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/// ```
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#[derive(Debug)]
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pub struct Canvas<P, Message, Renderer = crate::Renderer>
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where
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Renderer: iced_renderer::geometry::Renderer,
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P: Program<Message, Renderer>,
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{
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width: Length,
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height: Length,
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program: P,
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message_: PhantomData<Message>,
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theme_: PhantomData<Renderer>,
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}
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impl<P, Message, Renderer> Canvas<P, Message, Renderer>
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where
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Renderer: iced_renderer::geometry::Renderer,
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P: Program<Message, Renderer>,
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{
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const DEFAULT_SIZE: f32 = 100.0;
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/// Creates a new [`Canvas`].
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pub fn new(program: P) -> Self {
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Canvas {
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width: Length::Fixed(Self::DEFAULT_SIZE),
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height: Length::Fixed(Self::DEFAULT_SIZE),
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program,
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message_: PhantomData,
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theme_: PhantomData,
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}
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}
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/// Sets the width of the [`Canvas`].
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pub fn width(mut self, width: impl Into<Length>) -> Self {
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self.width = width.into();
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self
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}
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/// Sets the height of the [`Canvas`].
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pub fn height(mut self, height: impl Into<Length>) -> Self {
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self.height = height.into();
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self
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}
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}
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impl<P, Message, Renderer> Widget<Message, Renderer>
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for Canvas<P, Message, Renderer>
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where
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Renderer: iced_renderer::geometry::Renderer,
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P: Program<Message, Renderer>,
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{
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fn tag(&self) -> tree::Tag {
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struct Tag<T>(T);
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tree::Tag::of::<Tag<P::State>>()
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}
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fn state(&self) -> tree::State {
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tree::State::new(P::State::default())
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}
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fn width(&self) -> Length {
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self.width
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}
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fn height(&self) -> Length {
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self.height
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}
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fn layout(
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&self,
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_renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let limits = limits.width(self.width).height(self.height);
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let size = limits.resolve(Size::ZERO);
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layout::Node::new(size)
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}
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fn on_event(
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&mut self,
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tree: &mut Tree,
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event: iced_native::Event,
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layout: Layout<'_>,
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cursor_position: Point,
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_renderer: &Renderer,
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_clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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) -> event::Status {
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let bounds = layout.bounds();
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let canvas_event = match event {
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iced_native::Event::Mouse(mouse_event) => {
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Some(Event::Mouse(mouse_event))
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}
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iced_native::Event::Touch(touch_event) => {
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Some(Event::Touch(touch_event))
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}
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iced_native::Event::Keyboard(keyboard_event) => {
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Some(Event::Keyboard(keyboard_event))
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}
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_ => None,
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};
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let cursor = Cursor::from_window_position(cursor_position);
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if let Some(canvas_event) = canvas_event {
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let state = tree.state.downcast_mut::<P::State>();
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let (event_status, message) =
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self.program.update(state, canvas_event, bounds, cursor);
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if let Some(message) = message {
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shell.publish(message);
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}
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return event_status;
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}
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event::Status::Ignored
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}
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fn mouse_interaction(
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&self,
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tree: &Tree,
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layout: Layout<'_>,
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cursor_position: Point,
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_viewport: &Rectangle,
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_renderer: &Renderer,
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) -> mouse::Interaction {
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let bounds = layout.bounds();
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let cursor = Cursor::from_window_position(cursor_position);
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let state = tree.state.downcast_ref::<P::State>();
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self.program.mouse_interaction(state, bounds, cursor)
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut Renderer,
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theme: &Renderer::Theme,
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_style: &renderer::Style,
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layout: Layout<'_>,
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cursor_position: Point,
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_viewport: &Rectangle,
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) {
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let bounds = layout.bounds();
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if bounds.width < 1.0 || bounds.height < 1.0 {
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return;
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}
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let cursor = Cursor::from_window_position(cursor_position);
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let state = tree.state.downcast_ref::<P::State>();
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renderer.with_translation(
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Vector::new(bounds.x, bounds.y),
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|renderer| {
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renderer.draw(
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self.program.draw(state, renderer, theme, bounds, cursor),
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);
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},
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);
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}
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}
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impl<'a, P, Message, Renderer> From<Canvas<P, Message, Renderer>>
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for Element<'a, Message, Renderer>
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where
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Message: 'a,
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Renderer: 'a + iced_renderer::geometry::Renderer,
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P: Program<Message, Renderer> + 'a,
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{
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fn from(
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canvas: Canvas<P, Message, Renderer>,
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) -> Element<'a, Message, Renderer> {
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Element::new(canvas)
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}
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}
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64
src/widget/canvas/cursor.rs
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64
src/widget/canvas/cursor.rs
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@ -0,0 +1,64 @@
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use crate::{Point, Rectangle};
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/// The mouse cursor state.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Cursor {
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/// The cursor has a defined position.
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Available(Point),
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/// The cursor is currently unavailable (i.e. out of bounds or busy).
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Unavailable,
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}
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impl Cursor {
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// TODO: Remove this once this type is used in `iced_native` to encode
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// proper cursor availability
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pub(crate) fn from_window_position(position: Point) -> Self {
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if position.x < 0.0 || position.y < 0.0 {
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Cursor::Unavailable
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} else {
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Cursor::Available(position)
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}
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}
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/// Returns the absolute position of the [`Cursor`], if available.
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pub fn position(&self) -> Option<Point> {
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match self {
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Cursor::Available(position) => Some(*position),
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Cursor::Unavailable => None,
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}
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}
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/// Returns the relative position of the [`Cursor`] inside the given bounds,
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/// if available.
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///
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/// If the [`Cursor`] is not over the provided bounds, this method will
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/// return `None`.
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pub fn position_in(&self, bounds: &Rectangle) -> Option<Point> {
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if self.is_over(bounds) {
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self.position_from(bounds.position())
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} else {
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None
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}
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}
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/// Returns the relative position of the [`Cursor`] from the given origin,
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/// if available.
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pub fn position_from(&self, origin: Point) -> Option<Point> {
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match self {
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Cursor::Available(position) => {
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Some(Point::new(position.x - origin.x, position.y - origin.y))
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}
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Cursor::Unavailable => None,
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}
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}
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/// Returns whether the [`Cursor`] is currently over the provided bounds
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/// or not.
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pub fn is_over(&self, bounds: &Rectangle) -> bool {
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match self {
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Cursor::Available(position) => bounds.contains(*position),
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Cursor::Unavailable => false,
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}
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}
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}
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21
src/widget/canvas/event.rs
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21
src/widget/canvas/event.rs
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@ -0,0 +1,21 @@
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//! Handle events of a canvas.
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use iced_native::keyboard;
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use iced_native::mouse;
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use iced_native::touch;
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pub use iced_native::event::Status;
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/// A [`Canvas`] event.
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///
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/// [`Canvas`]: crate::widget::Canvas
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Event {
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/// A mouse event.
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Mouse(mouse::Event),
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/// A touch event.
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Touch(touch::Event),
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/// A keyboard event.
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Keyboard(keyboard::Event),
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}
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108
src/widget/canvas/program.rs
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108
src/widget/canvas/program.rs
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@ -0,0 +1,108 @@
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use crate::widget::canvas::event::{self, Event};
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use crate::widget::canvas::mouse;
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use crate::widget::canvas::Cursor;
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use crate::Rectangle;
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/// The state and logic of a [`Canvas`].
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///
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/// A [`Program`] can mutate internal state and produce messages for an
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/// application.
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///
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/// [`Canvas`]: crate::widget::Canvas
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pub trait Program<Message, Renderer = crate::Renderer>
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where
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Renderer: iced_renderer::geometry::Renderer,
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{
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/// The internal state mutated by the [`Program`].
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type State: Default + 'static;
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/// Updates the [`State`](Self::State) of the [`Program`].
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///
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/// When a [`Program`] is used in a [`Canvas`], the runtime will call this
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/// method for each [`Event`].
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///
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/// This method can optionally return a `Message` to notify an application
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/// of any meaningful interactions.
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///
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/// By default, this method does and returns nothing.
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///
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/// [`Canvas`]: crate::widget::Canvas
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fn update(
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&self,
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_state: &mut Self::State,
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_event: Event,
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_bounds: Rectangle,
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_cursor: Cursor,
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) -> (event::Status, Option<Message>) {
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(event::Status::Ignored, None)
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}
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/// Draws the state of the [`Program`], producing a bunch of [`Geometry`].
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///
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/// [`Geometry`] can be easily generated with a [`Frame`] or stored in a
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/// [`Cache`].
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///
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/// [`Frame`]: crate::widget::canvas::Frame
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/// [`Cache`]: crate::widget::canvas::Cache
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fn draw(
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&self,
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state: &Self::State,
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renderer: &Renderer,
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theme: &Renderer::Theme,
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bounds: Rectangle,
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cursor: Cursor,
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) -> Vec<Renderer::Geometry>;
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/// Returns the current mouse interaction of the [`Program`].
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///
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/// The interaction returned will be in effect even if the cursor position
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/// is out of bounds of the program's [`Canvas`].
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///
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/// [`Canvas`]: crate::widget::Canvas
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fn mouse_interaction(
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&self,
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_state: &Self::State,
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_bounds: Rectangle,
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_cursor: Cursor,
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) -> mouse::Interaction {
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mouse::Interaction::default()
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}
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}
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impl<Message, Renderer, T> Program<Message, Renderer> for &T
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where
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Renderer: iced_renderer::geometry::Renderer,
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T: Program<Message, Renderer>,
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{
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type State = T::State;
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fn update(
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&self,
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state: &mut Self::State,
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event: Event,
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bounds: Rectangle,
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cursor: Cursor,
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) -> (event::Status, Option<Message>) {
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T::update(self, state, event, bounds, cursor)
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}
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fn draw(
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&self,
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state: &Self::State,
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renderer: &Renderer,
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theme: &Renderer::Theme,
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bounds: Rectangle,
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cursor: Cursor,
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) -> Vec<Renderer::Geometry> {
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T::draw(self, state, renderer, theme, bounds, cursor)
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}
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fn mouse_interaction(
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&self,
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state: &Self::State,
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bounds: Rectangle,
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cursor: Cursor,
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) -> mouse::Interaction {
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T::mouse_interaction(self, state, bounds, cursor)
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}
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}
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300
src/widget/qr_code.rs
Normal file
300
src/widget/qr_code.rs
Normal file
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//! Encode and display information in a QR code.
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use crate::widget::canvas;
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use crate::Renderer;
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use iced_native::layout;
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use iced_native::renderer;
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use iced_native::widget::Tree;
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use iced_native::{
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Color, Element, Layout, Length, Point, Rectangle, Size, Vector, Widget,
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};
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use thiserror::Error;
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const DEFAULT_CELL_SIZE: u16 = 4;
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const QUIET_ZONE: usize = 2;
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/// A type of matrix barcode consisting of squares arranged in a grid which
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/// can be read by an imaging device, such as a camera.
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#[derive(Debug)]
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pub struct QRCode<'a> {
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state: &'a State,
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dark: Color,
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light: Color,
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cell_size: u16,
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}
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impl<'a> QRCode<'a> {
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/// Creates a new [`QRCode`] with the provided [`State`].
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pub fn new(state: &'a State) -> Self {
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Self {
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cell_size: DEFAULT_CELL_SIZE,
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dark: Color::BLACK,
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light: Color::WHITE,
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state,
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}
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}
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/// Sets both the dark and light [`Color`]s of the [`QRCode`].
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pub fn color(mut self, dark: Color, light: Color) -> Self {
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self.dark = dark;
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self.light = light;
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self
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}
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|
||||
/// Sets the size of the squares of the grid cell of the [`QRCode`].
|
||||
pub fn cell_size(mut self, cell_size: u16) -> Self {
|
||||
self.cell_size = cell_size;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Theme> Widget<Message, Renderer<Theme>> for QRCode<'a> {
|
||||
fn width(&self) -> Length {
|
||||
Length::Shrink
|
||||
}
|
||||
|
||||
fn height(&self) -> Length {
|
||||
Length::Shrink
|
||||
}
|
||||
|
||||
fn layout(
|
||||
&self,
|
||||
_renderer: &Renderer<Theme>,
|
||||
_limits: &layout::Limits,
|
||||
) -> layout::Node {
|
||||
let side_length = (self.state.width + 2 * QUIET_ZONE) as f32
|
||||
* f32::from(self.cell_size);
|
||||
|
||||
layout::Node::new(Size::new(side_length, side_length))
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
_state: &Tree,
|
||||
renderer: &mut Renderer<Theme>,
|
||||
_theme: &Theme,
|
||||
_style: &renderer::Style,
|
||||
layout: Layout<'_>,
|
||||
_cursor_position: Point,
|
||||
_viewport: &Rectangle,
|
||||
) {
|
||||
use iced_native::Renderer as _;
|
||||
|
||||
let bounds = layout.bounds();
|
||||
let side_length = self.state.width + 2 * QUIET_ZONE;
|
||||
|
||||
// Reuse cache if possible
|
||||
let geometry =
|
||||
self.state.cache.draw(renderer, bounds.size(), |frame| {
|
||||
// Scale units to cell size
|
||||
frame.scale(f32::from(self.cell_size));
|
||||
|
||||
// Draw background
|
||||
frame.fill_rectangle(
|
||||
Point::ORIGIN,
|
||||
Size::new(side_length as f32, side_length as f32),
|
||||
self.light,
|
||||
);
|
||||
|
||||
// Avoid drawing on the quiet zone
|
||||
frame.translate(Vector::new(
|
||||
QUIET_ZONE as f32,
|
||||
QUIET_ZONE as f32,
|
||||
));
|
||||
|
||||
// Draw contents
|
||||
self.state
|
||||
.contents
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter(|(_, value)| **value == qrcode::Color::Dark)
|
||||
.for_each(|(index, _)| {
|
||||
let row = index / self.state.width;
|
||||
let column = index % self.state.width;
|
||||
|
||||
frame.fill_rectangle(
|
||||
Point::new(column as f32, row as f32),
|
||||
Size::UNIT,
|
||||
self.dark,
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
let translation = Vector::new(bounds.x, bounds.y);
|
||||
|
||||
renderer.with_translation(translation, |renderer| {
|
||||
renderer.draw_primitive(geometry.0);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, Message, Theme> From<QRCode<'a>>
|
||||
for Element<'a, Message, Renderer<Theme>>
|
||||
{
|
||||
fn from(qr_code: QRCode<'a>) -> Self {
|
||||
Self::new(qr_code)
|
||||
}
|
||||
}
|
||||
|
||||
/// The state of a [`QRCode`].
|
||||
///
|
||||
/// It stores the data that will be displayed.
|
||||
#[derive(Debug)]
|
||||
pub struct State {
|
||||
contents: Vec<qrcode::Color>,
|
||||
width: usize,
|
||||
cache: canvas::Cache,
|
||||
}
|
||||
|
||||
impl State {
|
||||
/// Creates a new [`State`] with the provided data.
|
||||
///
|
||||
/// This method uses an [`ErrorCorrection::Medium`] and chooses the smallest
|
||||
/// size to display the data.
|
||||
pub fn new(data: impl AsRef<[u8]>) -> Result<Self, Error> {
|
||||
let encoded = qrcode::QrCode::new(data)?;
|
||||
|
||||
Ok(Self::build(encoded))
|
||||
}
|
||||
|
||||
/// Creates a new [`State`] with the provided [`ErrorCorrection`].
|
||||
pub fn with_error_correction(
|
||||
data: impl AsRef<[u8]>,
|
||||
error_correction: ErrorCorrection,
|
||||
) -> Result<Self, Error> {
|
||||
let encoded = qrcode::QrCode::with_error_correction_level(
|
||||
data,
|
||||
error_correction.into(),
|
||||
)?;
|
||||
|
||||
Ok(Self::build(encoded))
|
||||
}
|
||||
|
||||
/// Creates a new [`State`] with the provided [`Version`] and
|
||||
/// [`ErrorCorrection`].
|
||||
pub fn with_version(
|
||||
data: impl AsRef<[u8]>,
|
||||
version: Version,
|
||||
error_correction: ErrorCorrection,
|
||||
) -> Result<Self, Error> {
|
||||
let encoded = qrcode::QrCode::with_version(
|
||||
data,
|
||||
version.into(),
|
||||
error_correction.into(),
|
||||
)?;
|
||||
|
||||
Ok(Self::build(encoded))
|
||||
}
|
||||
|
||||
fn build(encoded: qrcode::QrCode) -> Self {
|
||||
let width = encoded.width();
|
||||
let contents = encoded.into_colors();
|
||||
|
||||
Self {
|
||||
contents,
|
||||
width,
|
||||
cache: canvas::Cache::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
/// The size of a [`QRCode`].
|
||||
///
|
||||
/// The higher the version the larger the grid of cells, and therefore the more
|
||||
/// information the [`QRCode`] can carry.
|
||||
pub enum Version {
|
||||
/// A normal QR code version. It should be between 1 and 40.
|
||||
Normal(u8),
|
||||
|
||||
/// A micro QR code version. It should be between 1 and 4.
|
||||
Micro(u8),
|
||||
}
|
||||
|
||||
impl From<Version> for qrcode::Version {
|
||||
fn from(version: Version) -> Self {
|
||||
match version {
|
||||
Version::Normal(v) => qrcode::Version::Normal(i16::from(v)),
|
||||
Version::Micro(v) => qrcode::Version::Micro(i16::from(v)),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The error correction level.
|
||||
///
|
||||
/// It controls the amount of data that can be damaged while still being able
|
||||
/// to recover the original information.
|
||||
///
|
||||
/// A higher error correction level allows for more corrupted data.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum ErrorCorrection {
|
||||
/// Low error correction. 7% of the data can be restored.
|
||||
Low,
|
||||
/// Medium error correction. 15% of the data can be restored.
|
||||
Medium,
|
||||
/// Quartile error correction. 25% of the data can be restored.
|
||||
Quartile,
|
||||
/// High error correction. 30% of the data can be restored.
|
||||
High,
|
||||
}
|
||||
|
||||
impl From<ErrorCorrection> for qrcode::EcLevel {
|
||||
fn from(ec_level: ErrorCorrection) -> Self {
|
||||
match ec_level {
|
||||
ErrorCorrection::Low => qrcode::EcLevel::L,
|
||||
ErrorCorrection::Medium => qrcode::EcLevel::M,
|
||||
ErrorCorrection::Quartile => qrcode::EcLevel::Q,
|
||||
ErrorCorrection::High => qrcode::EcLevel::H,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// An error that occurred when building a [`State`] for a [`QRCode`].
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Error)]
|
||||
pub enum Error {
|
||||
/// The data is too long to encode in a QR code for the chosen [`Version`].
|
||||
#[error(
|
||||
"The data is too long to encode in a QR code for the chosen version"
|
||||
)]
|
||||
DataTooLong,
|
||||
|
||||
/// The chosen [`Version`] and [`ErrorCorrection`] combination is invalid.
|
||||
#[error(
|
||||
"The chosen version and error correction level combination is invalid."
|
||||
)]
|
||||
InvalidVersion,
|
||||
|
||||
/// One or more characters in the provided data are not supported by the
|
||||
/// chosen [`Version`].
|
||||
#[error(
|
||||
"One or more characters in the provided data are not supported by the \
|
||||
chosen version"
|
||||
)]
|
||||
UnsupportedCharacterSet,
|
||||
|
||||
/// The chosen ECI designator is invalid. A valid designator should be
|
||||
/// between 0 and 999999.
|
||||
#[error(
|
||||
"The chosen ECI designator is invalid. A valid designator should be \
|
||||
between 0 and 999999."
|
||||
)]
|
||||
InvalidEciDesignator,
|
||||
|
||||
/// A character that does not belong to the character set was found.
|
||||
#[error("A character that does not belong to the character set was found")]
|
||||
InvalidCharacter,
|
||||
}
|
||||
|
||||
impl From<qrcode::types::QrError> for Error {
|
||||
fn from(error: qrcode::types::QrError) -> Self {
|
||||
use qrcode::types::QrError;
|
||||
|
||||
match error {
|
||||
QrError::DataTooLong => Error::DataTooLong,
|
||||
QrError::InvalidVersion => Error::InvalidVersion,
|
||||
QrError::UnsupportedCharacterSet => Error::UnsupportedCharacterSet,
|
||||
QrError::InvalidEciDesignator => Error::InvalidEciDesignator,
|
||||
QrError::InvalidCharacter => Error::InvalidCharacter,
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue