Implement pure version of PaneGrid widget

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Héctor Ramón Jiménez 2022-03-10 19:25:57 +07:00
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//! Let your users split regions of your application and organize layout dynamically.
//!
//! [![Pane grid - Iced](https://thumbs.gfycat.com/MixedFlatJellyfish-small.gif)](https://gfycat.com/mixedflatjellyfish)
//!
//! # Example
//! The [`pane_grid` example] showcases how to use a [`PaneGrid`] with resizing,
//! drag and drop, and hotkey support.
//!
//! [`pane_grid` example]: https://github.com/iced-rs/iced/tree/0.3/examples/pane_grid
mod content;
mod title_bar;
pub use content::Content;
pub use title_bar::TitleBar;
pub use iced_native::widget::pane_grid::{
Axis, Configuration, Direction, DragEvent, Node, Pane, ResizeEvent, Split,
State,
};
use crate::overlay;
use crate::widget::tree::{self, Tree};
use crate::{Element, Widget};
use iced_native::event::{self, Event};
use iced_native::layout;
use iced_native::mouse;
use iced_native::renderer;
use iced_native::widget::pane_grid;
use iced_native::widget::pane_grid::state;
use iced_native::{Clipboard, Layout, Length, Point, Rectangle, Shell};
pub use iced_style::pane_grid::{Line, StyleSheet};
/// A collection of panes distributed using either vertical or horizontal splits
/// to completely fill the space available.
///
/// [![Pane grid - Iced](https://thumbs.gfycat.com/FrailFreshAiredaleterrier-small.gif)](https://gfycat.com/frailfreshairedaleterrier)
///
/// This distribution of space is common in tiling window managers (like
/// [`awesome`](https://awesomewm.org/), [`i3`](https://i3wm.org/), or even
/// [`tmux`](https://github.com/tmux/tmux)).
///
/// A [`PaneGrid`] supports:
///
/// * Vertical and horizontal splits
/// * Tracking of the last active pane
/// * Mouse-based resizing
/// * Drag and drop to reorganize panes
/// * Hotkey support
/// * Configurable modifier keys
/// * [`State`] API to perform actions programmatically (`split`, `swap`, `resize`, etc.)
///
/// ## Example
///
/// ```
/// # use iced_pure::widget::{pane_grid, text};
/// #
/// # type PaneGrid<'a, Message> =
/// # iced_pure::widget::PaneGrid<'a, Message, iced_native::renderer::Null>;
/// #
/// enum PaneState {
/// SomePane,
/// AnotherKindOfPane,
/// }
///
/// enum Message {
/// PaneDragged(pane_grid::DragEvent),
/// PaneResized(pane_grid::ResizeEvent),
/// }
///
/// let (mut state, _) = pane_grid::State::new(PaneState::SomePane);
///
/// let pane_grid =
/// PaneGrid::new(&state, |pane, state| {
/// pane_grid::Content::new(match state {
/// PaneState::SomePane => text("This is some pane"),
/// PaneState::AnotherKindOfPane => text("This is another kind of pane"),
/// })
/// })
/// .on_drag(Message::PaneDragged)
/// .on_resize(10, Message::PaneResized);
/// ```
#[allow(missing_debug_implementations)]
pub struct PaneGrid<'a, Message, Renderer> {
state: &'a state::Internal,
elements: Vec<(Pane, Content<'a, Message, Renderer>)>,
width: Length,
height: Length,
spacing: u16,
on_click: Option<Box<dyn Fn(Pane) -> Message + 'a>>,
on_drag: Option<Box<dyn Fn(DragEvent) -> Message + 'a>>,
on_resize: Option<(u16, Box<dyn Fn(ResizeEvent) -> Message + 'a>)>,
style_sheet: Box<dyn StyleSheet + 'a>,
}
impl<'a, Message, Renderer> PaneGrid<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
/// Creates a [`PaneGrid`] with the given [`State`] and view function.
///
/// The view function will be called to display each [`Pane`] present in the
/// [`State`].
pub fn new<T>(
state: &'a State<T>,
view: impl Fn(Pane, &'a T) -> Content<'a, Message, Renderer>,
) -> Self {
let elements = {
state
.panes
.iter()
.map(|(pane, pane_state)| (*pane, view(*pane, pane_state)))
.collect()
};
Self {
elements,
state: &state.internal,
width: Length::Fill,
height: Length::Fill,
spacing: 0,
on_click: None,
on_drag: None,
on_resize: None,
style_sheet: Default::default(),
}
}
/// Sets the width of the [`PaneGrid`].
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`PaneGrid`].
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
/// Sets the spacing _between_ the panes of the [`PaneGrid`].
pub fn spacing(mut self, units: u16) -> Self {
self.spacing = units;
self
}
/// Sets the message that will be produced when a [`Pane`] of the
/// [`PaneGrid`] is clicked.
pub fn on_click<F>(mut self, f: F) -> Self
where
F: 'a + Fn(Pane) -> Message,
{
self.on_click = Some(Box::new(f));
self
}
/// Enables the drag and drop interactions of the [`PaneGrid`], which will
/// use the provided function to produce messages.
pub fn on_drag<F>(mut self, f: F) -> Self
where
F: 'a + Fn(DragEvent) -> Message,
{
self.on_drag = Some(Box::new(f));
self
}
/// Enables the resize interactions of the [`PaneGrid`], which will
/// use the provided function to produce messages.
///
/// The `leeway` describes the amount of space around a split that can be
/// used to grab it.
///
/// The grabbable area of a split will have a length of `spacing + leeway`,
/// properly centered. In other words, a length of
/// `(spacing + leeway) / 2.0` on either side of the split line.
pub fn on_resize<F>(mut self, leeway: u16, f: F) -> Self
where
F: 'a + Fn(ResizeEvent) -> Message,
{
self.on_resize = Some((leeway, Box::new(f)));
self
}
/// Sets the style of the [`PaneGrid`].
pub fn style(mut self, style: impl Into<Box<dyn StyleSheet + 'a>>) -> Self {
self.style_sheet = style.into();
self
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for PaneGrid<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<state::Action>()
}
fn state(&self) -> tree::State {
tree::State::new(state::Action::Idle)
}
fn children(&self) -> Vec<Tree> {
self.elements
.iter()
.map(|(_, content)| content.state())
.collect()
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children_custom(
&self.elements,
|(_, content), state| content.diff(state),
|(_, content)| content.state(),
)
}
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
pane_grid::layout(
renderer,
limits,
self.state,
self.width,
self.height,
self.spacing,
self.elements.iter().map(|(pane, content)| (*pane, content)),
|element, renderer, limits| element.layout(renderer, limits),
)
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let action = tree.state.downcast_mut::<state::Action>();
let event_status = pane_grid::update(
action,
self.state,
&event,
layout,
cursor_position,
shell,
self.spacing,
self.elements.iter().map(|(pane, content)| (*pane, content)),
&self.on_click,
&self.on_drag,
&self.on_resize,
);
let picked_pane = action.picked_pane().map(|(pane, _)| pane);
self.elements
.iter_mut()
.zip(&mut tree.children)
.zip(layout.children())
.map(|(((pane, content), tree), layout)| {
let is_picked = picked_pane == Some(*pane);
content.on_event(
tree,
event.clone(),
layout,
cursor_position,
renderer,
clipboard,
shell,
is_picked,
)
})
.fold(event_status, event::Status::merge)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
pane_grid::mouse_interaction(
tree.state.downcast_ref(),
self.state,
layout,
cursor_position,
self.spacing,
self.on_resize.as_ref().map(|(leeway, _)| *leeway),
)
.unwrap_or_else(|| {
self.elements
.iter()
.zip(&tree.children)
.zip(layout.children())
.map(|(((_pane, content), tree), layout)| {
content.mouse_interaction(
tree,
layout,
cursor_position,
viewport,
renderer,
)
})
.max()
.unwrap_or_default()
})
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
pane_grid::draw(
tree.state.downcast_ref(),
self.state,
layout,
cursor_position,
renderer,
style,
viewport,
self.spacing,
self.on_resize.as_ref().map(|(leeway, _)| *leeway),
self.style_sheet.as_ref(),
self.elements
.iter()
.zip(&tree.children)
.map(|((pane, content), tree)| (*pane, (content, tree))),
|(content, tree),
renderer,
style,
layout,
cursor_position,
rectangle| {
content.draw(
tree,
renderer,
style,
layout,
cursor_position,
rectangle,
);
},
)
}
fn overlay<'b>(
&'b self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'_, Message, Renderer>> {
self.elements
.iter()
.zip(&mut tree.children)
.zip(layout.children())
.filter_map(|(((_, pane), tree), layout)| {
pane.overlay(tree, layout, renderer)
})
.next()
}
}
impl<'a, Message, Renderer> From<PaneGrid<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: 'a + iced_native::Renderer,
Message: 'a,
{
fn from(
pane_grid: PaneGrid<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(pane_grid)
}
}

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use crate::widget::pane_grid::TitleBar;
use crate::widget::tree::Tree;
use crate::Element;
use iced_native::event::{self, Event};
use iced_native::layout;
use iced_native::mouse;
use iced_native::overlay;
use iced_native::renderer;
use iced_native::widget::container;
use iced_native::widget::pane_grid::Draggable;
use iced_native::{Clipboard, Layout, Point, Rectangle, Shell, Size};
/// The content of a [`Pane`].
///
/// [`Pane`]: crate::widget::pane_grid::Pane
#[allow(missing_debug_implementations)]
pub struct Content<'a, Message, Renderer> {
title_bar: Option<TitleBar<'a, Message, Renderer>>,
body: Element<'a, Message, Renderer>,
style_sheet: Box<dyn container::StyleSheet + 'a>,
}
impl<'a, Message, Renderer> Content<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
/// Creates a new [`Content`] with the provided body.
pub fn new(body: impl Into<Element<'a, Message, Renderer>>) -> Self {
Self {
title_bar: None,
body: body.into(),
style_sheet: Default::default(),
}
}
/// Sets the [`TitleBar`] of this [`Content`].
pub fn title_bar(
mut self,
title_bar: TitleBar<'a, Message, Renderer>,
) -> Self {
self.title_bar = Some(title_bar);
self
}
/// Sets the style of the [`Content`].
pub fn style(
mut self,
style_sheet: impl Into<Box<dyn container::StyleSheet + 'a>>,
) -> Self {
self.style_sheet = style_sheet.into();
self
}
}
impl<'a, Message, Renderer> Content<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
pub fn state(&self) -> Tree {
let children = if let Some(title_bar) = self.title_bar.as_ref() {
vec![Tree::new(&self.body), title_bar.state()]
} else {
vec![Tree::new(&self.body), Tree::empty()]
};
Tree {
children,
..Tree::empty()
}
}
pub fn diff(&self, tree: &mut Tree) {
if tree.children.len() == 2 {
if let Some(title_bar) = self.title_bar.as_ref() {
title_bar.diff(&mut tree.children[1]);
}
tree.children[0].diff(&self.body);
} else {
*tree = self.state();
}
}
/// Draws the [`Content`] with the provided [`Renderer`] and [`Layout`].
///
/// [`Renderer`]: crate::widget::pane_grid::Renderer
pub fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
let bounds = layout.bounds();
{
let style = self.style_sheet.style();
container::draw_background(renderer, &style, bounds);
}
if let Some(title_bar) = &self.title_bar {
let mut children = layout.children();
let title_bar_layout = children.next().unwrap();
let body_layout = children.next().unwrap();
let show_controls = bounds.contains(cursor_position);
title_bar.draw(
&tree.children[1],
renderer,
style,
title_bar_layout,
cursor_position,
viewport,
show_controls,
);
self.body.as_widget().draw(
&tree.children[0],
renderer,
style,
body_layout,
cursor_position,
viewport,
);
} else {
self.body.as_widget().draw(
&tree.children[0],
renderer,
style,
layout,
cursor_position,
viewport,
);
}
}
pub(crate) fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
if let Some(title_bar) = &self.title_bar {
let max_size = limits.max();
let title_bar_layout = title_bar
.layout(renderer, &layout::Limits::new(Size::ZERO, max_size));
let title_bar_size = title_bar_layout.size();
let mut body_layout = self.body.as_widget().layout(
renderer,
&layout::Limits::new(
Size::ZERO,
Size::new(
max_size.width,
max_size.height - title_bar_size.height,
),
),
);
body_layout.move_to(Point::new(0.0, title_bar_size.height));
layout::Node::with_children(
max_size,
vec![title_bar_layout, body_layout],
)
} else {
self.body.as_widget().layout(renderer, limits)
}
}
pub(crate) fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
is_picked: bool,
) -> event::Status {
let mut event_status = event::Status::Ignored;
let body_layout = if let Some(title_bar) = &mut self.title_bar {
let mut children = layout.children();
event_status = title_bar.on_event(
&mut tree.children[1],
event.clone(),
children.next().unwrap(),
cursor_position,
renderer,
clipboard,
shell,
);
children.next().unwrap()
} else {
layout
};
let body_status = if is_picked {
event::Status::Ignored
} else {
self.body.as_widget_mut().on_event(
&mut tree.children[0],
event,
body_layout,
cursor_position,
renderer,
clipboard,
shell,
)
};
event_status.merge(body_status)
}
pub(crate) fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
let (body_layout, title_bar_interaction) =
if let Some(title_bar) = &self.title_bar {
let mut children = layout.children();
let title_bar_layout = children.next().unwrap();
let is_over_pick_area = title_bar
.is_over_pick_area(title_bar_layout, cursor_position);
if is_over_pick_area {
return mouse::Interaction::Grab;
}
let mouse_interaction = title_bar.mouse_interaction(
&tree.children[1],
title_bar_layout,
cursor_position,
viewport,
renderer,
);
(children.next().unwrap(), mouse_interaction)
} else {
(layout, mouse::Interaction::default())
};
self.body
.as_widget()
.mouse_interaction(
&tree.children[0],
body_layout,
cursor_position,
viewport,
renderer,
)
.max(title_bar_interaction)
}
pub(crate) fn overlay<'b>(
&'b self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
if let Some(title_bar) = self.title_bar.as_ref() {
let mut children = layout.children();
let title_bar_layout = children.next()?;
let mut states = tree.children.iter_mut();
let body_state = states.next().unwrap();
let title_bar_state = states.next().unwrap();
match title_bar.overlay(title_bar_state, title_bar_layout, renderer)
{
Some(overlay) => Some(overlay),
None => self.body.as_widget().overlay(
body_state,
children.next()?,
renderer,
),
}
} else {
self.body.as_widget().overlay(
&mut tree.children[0],
layout,
renderer,
)
}
}
}
impl<'a, Message, Renderer> Draggable for &Content<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
fn can_be_dragged_at(
&self,
layout: Layout<'_>,
cursor_position: Point,
) -> bool {
if let Some(title_bar) = &self.title_bar {
let mut children = layout.children();
let title_bar_layout = children.next().unwrap();
title_bar.is_over_pick_area(title_bar_layout, cursor_position)
} else {
false
}
}
}
impl<'a, T, Message, Renderer> From<T> for Content<'a, Message, Renderer>
where
T: Into<Element<'a, Message, Renderer>>,
Renderer: iced_native::Renderer,
{
fn from(element: T) -> Self {
Self::new(element)
}
}

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use crate::widget::Tree;
use crate::Element;
use iced_native::event::{self, Event};
use iced_native::layout;
use iced_native::mouse;
use iced_native::overlay;
use iced_native::renderer;
use iced_native::widget::container;
use iced_native::{Clipboard, Layout, Padding, Point, Rectangle, Shell, Size};
/// The title bar of a [`Pane`].
///
/// [`Pane`]: crate::widget::pane_grid::Pane
#[allow(missing_debug_implementations)]
pub struct TitleBar<'a, Message, Renderer> {
content: Element<'a, Message, Renderer>,
controls: Option<Element<'a, Message, Renderer>>,
padding: Padding,
always_show_controls: bool,
style_sheet: Box<dyn container::StyleSheet + 'a>,
}
impl<'a, Message, Renderer> TitleBar<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
/// Creates a new [`TitleBar`] with the given content.
pub fn new<E>(content: E) -> Self
where
E: Into<Element<'a, Message, Renderer>>,
{
Self {
content: content.into(),
controls: None,
padding: Padding::ZERO,
always_show_controls: false,
style_sheet: Default::default(),
}
}
/// Sets the controls of the [`TitleBar`].
pub fn controls(
mut self,
controls: impl Into<Element<'a, Message, Renderer>>,
) -> Self {
self.controls = Some(controls.into());
self
}
/// Sets the [`Padding`] of the [`TitleBar`].
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
/// Sets the style of the [`TitleBar`].
pub fn style(
mut self,
style: impl Into<Box<dyn container::StyleSheet + 'a>>,
) -> Self {
self.style_sheet = style.into();
self
}
/// Sets whether or not the [`controls`] attached to this [`TitleBar`] are
/// always visible.
///
/// By default, the controls are only visible when the [`Pane`] of this
/// [`TitleBar`] is hovered.
///
/// [`controls`]: Self::controls
/// [`Pane`]: crate::widget::pane_grid::Pane
pub fn always_show_controls(mut self) -> Self {
self.always_show_controls = true;
self
}
}
impl<'a, Message, Renderer> TitleBar<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
pub fn state(&self) -> Tree {
let children = if let Some(controls) = self.controls.as_ref() {
vec![Tree::new(&self.content), Tree::new(controls)]
} else {
vec![Tree::new(&self.content), Tree::empty()]
};
Tree {
children,
..Tree::empty()
}
}
pub fn diff(&self, tree: &mut Tree) {
if tree.children.len() == 2 {
if let Some(controls) = self.controls.as_ref() {
tree.children[1].diff(controls);
}
tree.children[0].diff(&self.content);
} else {
*tree = self.state();
}
}
/// Draws the [`TitleBar`] with the provided [`Renderer`] and [`Layout`].
///
/// [`Renderer`]: crate::widget::pane_grid::Renderer
pub fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
inherited_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
show_controls: bool,
) {
let bounds = layout.bounds();
let style = self.style_sheet.style();
let inherited_style = renderer::Style {
text_color: style.text_color.unwrap_or(inherited_style.text_color),
};
container::draw_background(renderer, &style, bounds);
let mut children = layout.children();
let padded = children.next().unwrap();
let mut children = padded.children();
let title_layout = children.next().unwrap();
self.content.as_widget().draw(
&tree.children[0],
renderer,
&inherited_style,
title_layout,
cursor_position,
viewport,
);
if let Some(controls) = &self.controls {
let controls_layout = children.next().unwrap();
if show_controls || self.always_show_controls {
controls.as_widget().draw(
&tree.children[1],
renderer,
&inherited_style,
controls_layout,
cursor_position,
viewport,
);
}
}
}
/// Returns whether the mouse cursor is over the pick area of the
/// [`TitleBar`] or not.
///
/// The whole [`TitleBar`] is a pick area, except its controls.
pub fn is_over_pick_area(
&self,
layout: Layout<'_>,
cursor_position: Point,
) -> bool {
if layout.bounds().contains(cursor_position) {
let mut children = layout.children();
let padded = children.next().unwrap();
let mut children = padded.children();
let title_layout = children.next().unwrap();
if self.controls.is_some() {
let controls_layout = children.next().unwrap();
!controls_layout.bounds().contains(cursor_position)
&& !title_layout.bounds().contains(cursor_position)
} else {
!title_layout.bounds().contains(cursor_position)
}
} else {
false
}
}
pub(crate) fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.pad(self.padding);
let max_size = limits.max();
let title_layout = self
.content
.as_widget()
.layout(renderer, &layout::Limits::new(Size::ZERO, max_size));
let title_size = title_layout.size();
let mut node = if let Some(controls) = &self.controls {
let mut controls_layout = controls
.as_widget()
.layout(renderer, &layout::Limits::new(Size::ZERO, max_size));
let controls_size = controls_layout.size();
let space_before_controls = max_size.width - controls_size.width;
let height = title_size.height.max(controls_size.height);
controls_layout.move_to(Point::new(space_before_controls, 0.0));
layout::Node::with_children(
Size::new(max_size.width, height),
vec![title_layout, controls_layout],
)
} else {
layout::Node::with_children(
Size::new(max_size.width, title_size.height),
vec![title_layout],
)
};
node.move_to(Point::new(
self.padding.left.into(),
self.padding.top.into(),
));
layout::Node::with_children(node.size().pad(self.padding), vec![node])
}
pub(crate) fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let mut children = layout.children();
let padded = children.next().unwrap();
let mut children = padded.children();
let title_layout = children.next().unwrap();
let control_status = if let Some(controls) = &mut self.controls {
let controls_layout = children.next().unwrap();
controls.as_widget_mut().on_event(
&mut tree.children[1],
event.clone(),
controls_layout,
cursor_position,
renderer,
clipboard,
shell,
)
} else {
event::Status::Ignored
};
let title_status = self.content.as_widget_mut().on_event(
&mut tree.children[0],
event,
title_layout,
cursor_position,
renderer,
clipboard,
shell,
);
control_status.merge(title_status)
}
pub(crate) fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
let mut children = layout.children();
let padded = children.next().unwrap();
let mut children = padded.children();
let title_layout = children.next().unwrap();
let title_interaction = self.content.as_widget().mouse_interaction(
&tree.children[0],
title_layout,
cursor_position,
viewport,
renderer,
);
if let Some(controls) = &self.controls {
let controls_layout = children.next().unwrap();
controls
.as_widget()
.mouse_interaction(
&tree.children[1],
controls_layout,
cursor_position,
viewport,
renderer,
)
.max(title_interaction)
} else {
title_interaction
}
}
pub(crate) fn overlay<'b>(
&'b self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
let mut children = layout.children();
let padded = children.next()?;
let mut children = padded.children();
let title_layout = children.next()?;
let Self {
content, controls, ..
} = self;
let mut states = tree.children.iter_mut();
let title_state = states.next().unwrap();
let controls_state = states.next().unwrap();
content
.as_widget()
.overlay(title_state, title_layout, renderer)
.or_else(move || {
controls.as_ref().and_then(|controls| {
let controls_layout = children.next()?;
controls.as_widget().overlay(
controls_state,
controls_layout,
renderer,
)
})
})
}
}

View file

@ -41,6 +41,19 @@ impl Tree {
pub fn diff_children<Message, Renderer>(
&mut self,
new_children: &[Element<'_, Message, Renderer>],
) {
self.diff_children_custom(
new_children,
|new, child_state| child_state.diff(new),
Self::new,
)
}
pub fn diff_children_custom<T>(
&mut self,
new_children: &[T],
diff: impl Fn(&T, &mut Tree),
new_state: impl Fn(&T) -> Self,
) {
if self.children.len() > new_children.len() {
self.children.truncate(new_children.len());
@ -49,12 +62,12 @@ impl Tree {
for (child_state, new) in
self.children.iter_mut().zip(new_children.iter())
{
child_state.diff(new);
diff(new, child_state);
}
if self.children.len() < new_children.len() {
self.children.extend(
new_children[self.children.len()..].iter().map(Self::new),
new_children[self.children.len()..].iter().map(new_state),
);
}
}