Use get_uniform_location for wider compatibility

This commit is contained in:
Héctor Ramón Jiménez 2020-05-22 05:52:11 +02:00
parent 1b287cddaf
commit 6f71a8e3d5
7 changed files with 93 additions and 48 deletions

View file

@ -1,13 +1,13 @@
#version 450
#version 330
layout(location = 0) uniform mat4 u_Transform;
uniform mat4 u_Transform;
layout(location = 0) in vec2 i_Position;
layout(location = 1) in vec4 i_Color;
layout(location = 0) out vec4 o_Color;
out vec4 v_Color;
void main() {
gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
o_Color = i_Color;
v_Color = i_Color;
}