Use get_uniform_location for wider compatibility
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7 changed files with 93 additions and 48 deletions
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@ -1,13 +1,13 @@
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#version 450
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#version 330
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layout(location = 0) uniform mat4 u_Transform;
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uniform mat4 u_Transform;
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layout(location = 0) in vec2 i_Position;
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layout(location = 1) in vec4 i_Color;
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layout(location = 0) out vec4 o_Color;
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out vec4 v_Color;
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void main() {
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gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
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o_Color = i_Color;
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v_Color = i_Color;
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}
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