Implement row::Wrapping widget
If you have a `Row`, simply call `Row::wrap` at the end to turn it into a `Row` that will wrap its contents. The original alignment of the `Row` is preserved per row wrapped.
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3 changed files with 211 additions and 9 deletions
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@ -103,12 +103,13 @@ impl Node {
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}
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/// Translates the [`Node`] by the given translation.
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pub fn translate(self, translation: impl Into<Vector>) -> Self {
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let translation = translation.into();
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pub fn translate(mut self, translation: impl Into<Vector>) -> Self {
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self.translate_mut(translation);
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self
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}
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Self {
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bounds: self.bounds + translation,
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..self
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}
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/// Translates the [`Node`] by the given translation.
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pub fn translate_mut(&mut self, translation: impl Into<Vector>) {
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self.bounds = self.bounds + translation.into();
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}
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}
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@ -258,9 +258,10 @@ fn application<'a>() -> Element<'a, Message> {
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scrollable(
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column![
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"Content!",
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square(400),
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square(200),
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square(400),
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row((1..10).map(|i| square(if i % 2 == 0 { 80 } else { 160 })))
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.spacing(20)
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.align_y(Center)
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.wrap(),
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"The end"
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]
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.spacing(40)
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@ -142,6 +142,13 @@ where
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) -> Self {
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children.into_iter().fold(self, Self::push)
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}
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/// Turns the [`Row`] into a [`Wrapping`] row.
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///
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/// The original alignment of the [`Row`] is preserved per row wrapped.
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pub fn wrap(self) -> Wrapping<'a, Message, Theme, Renderer> {
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Wrapping { row: self }
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}
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}
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impl<'a, Message, Renderer> Default for Row<'a, Message, Renderer>
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@ -339,3 +346,196 @@ where
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Self::new(row)
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}
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}
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/// A [`Row`] that wraps its contents.
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///
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/// Create a [`Row`] first, and then call [`Row::wrap`] to
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/// obtain a [`Row`] that wraps its contents.
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///
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/// The original alignment of the [`Row`] is preserved per row wrapped.
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#[allow(missing_debug_implementations)]
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pub struct Wrapping<
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'a,
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Message,
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Theme = crate::Theme,
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Renderer = crate::Renderer,
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> {
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row: Row<'a, Message, Theme, Renderer>,
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}
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impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
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for Wrapping<'a, Message, Theme, Renderer>
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where
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Renderer: crate::core::Renderer,
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{
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fn children(&self) -> Vec<Tree> {
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self.row.children()
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}
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fn diff(&self, tree: &mut Tree) {
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self.row.diff(tree);
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}
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fn size(&self) -> Size<Length> {
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self.row.size()
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}
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fn layout(
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&self,
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tree: &mut Tree,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let limits = limits
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.width(self.row.width)
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.height(self.row.height)
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.shrink(self.row.padding);
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let spacing = self.row.spacing;
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let max_width = limits.max().width;
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let mut children: Vec<layout::Node> = Vec::new();
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let mut intrinsic_size = Size::ZERO;
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let mut row_start = 0;
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let mut row_height = 0.0;
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let mut x = 0.0;
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let mut y = 0.0;
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let align_factor = match self.row.align {
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Alignment::Start => 0.0,
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Alignment::Center => 2.0,
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Alignment::End => 1.0,
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};
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let align = |row_start: std::ops::Range<usize>,
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row_height: f32,
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children: &mut Vec<layout::Node>| {
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if align_factor != 0.0 {
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for node in &mut children[row_start] {
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let height = node.size().height;
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node.translate_mut(Vector::new(
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0.0,
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(row_height - height) / align_factor,
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));
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}
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}
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};
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for (i, child) in self.row.children.iter().enumerate() {
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let node = child.as_widget().layout(
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&mut tree.children[i],
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renderer,
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&limits,
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);
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let child_size = node.size();
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if x != 0.0 && x + child_size.width > max_width {
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intrinsic_size.width = intrinsic_size.width.max(x - spacing);
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align(row_start..i, row_height, &mut children);
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y += row_height + spacing;
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x = 0.0;
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row_start = i;
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row_height = 0.0;
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}
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row_height = row_height.max(child_size.height);
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children.push(node.move_to((
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x + self.row.padding.left,
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y + self.row.padding.top,
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)));
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x += child_size.width + spacing;
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}
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if x != 0.0 {
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intrinsic_size.width = intrinsic_size.width.max(x - spacing);
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}
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intrinsic_size.height = (y - spacing).max(0.0) + row_height;
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align(row_start..children.len(), row_height, &mut children);
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let size =
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limits.resolve(self.row.width, self.row.height, intrinsic_size);
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layout::Node::with_children(size.expand(self.row.padding), children)
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}
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fn operate(
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&self,
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tree: &mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn Operation<()>,
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) {
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self.row.operate(tree, layout, renderer, operation);
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}
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fn on_event(
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&mut self,
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tree: &mut Tree,
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event: Event,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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viewport: &Rectangle,
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) -> event::Status {
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self.row.on_event(
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tree, event, layout, cursor, renderer, clipboard, shell, viewport,
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)
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}
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fn mouse_interaction(
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&self,
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tree: &Tree,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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renderer: &Renderer,
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) -> mouse::Interaction {
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self.row
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.mouse_interaction(tree, layout, cursor, viewport, renderer)
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut Renderer,
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theme: &Theme,
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style: &renderer::Style,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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) {
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self.row
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.draw(tree, renderer, theme, style, layout, cursor, viewport);
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}
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fn overlay<'b>(
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&'b mut self,
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tree: &'b mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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translation: Vector,
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) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
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self.row.overlay(tree, layout, renderer, translation)
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}
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}
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impl<'a, Message, Theme, Renderer> From<Wrapping<'a, Message, Theme, Renderer>>
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for Element<'a, Message, Theme, Renderer>
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where
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Message: 'a,
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Theme: 'a,
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Renderer: crate::core::Renderer + 'a,
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{
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fn from(row: Wrapping<'a, Message, Theme, Renderer>) -> Self {
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Self::new(row)
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}
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}
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