Fixed some imports/documentation.

This commit is contained in:
shan 2022-10-06 19:13:40 -07:00
parent 9c7bf417ac
commit 72feba51be
3 changed files with 4 additions and 7 deletions

View file

@ -101,8 +101,7 @@ impl Pipeline {
//count the total amount of vertices & indices we need to handle
let (total_vertices, total_indices) = attribute_count_of(meshes);
// Then we ensure the current attribute buffers are big enough, resizing if necessary
// with wgpu this means recreating the buffer.
// Then we ensure the current attribute buffers are big enough, resizing if necessary.
//We are not currently using the return value of these functions as we have no system in
//place to calculate mesh diff, or to know whether or not that would be more performant for
@ -190,9 +189,6 @@ impl Pipeline {
depth_stencil_attachment: None,
});
//TODO I can't figure out a clean way to encapsulate these into their appropriate
// structs without displeasing the borrow checker due to the lifetime requirements of
// render_pass & using a mutable reference to each pipeline in a loop...
let mut num_solids = 0;
let mut num_gradients = 0;