Fixed some imports/documentation.
This commit is contained in:
parent
9c7bf417ac
commit
72feba51be
3 changed files with 4 additions and 7 deletions
|
|
@ -101,8 +101,7 @@ impl Pipeline {
|
|||
//count the total amount of vertices & indices we need to handle
|
||||
let (total_vertices, total_indices) = attribute_count_of(meshes);
|
||||
|
||||
// Then we ensure the current attribute buffers are big enough, resizing if necessary
|
||||
// with wgpu this means recreating the buffer.
|
||||
// Then we ensure the current attribute buffers are big enough, resizing if necessary.
|
||||
|
||||
//We are not currently using the return value of these functions as we have no system in
|
||||
//place to calculate mesh diff, or to know whether or not that would be more performant for
|
||||
|
|
@ -190,9 +189,6 @@ impl Pipeline {
|
|||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
//TODO I can't figure out a clean way to encapsulate these into their appropriate
|
||||
// structs without displeasing the borrow checker due to the lifetime requirements of
|
||||
// render_pass & using a mutable reference to each pipeline in a loop...
|
||||
let mut num_solids = 0;
|
||||
let mut num_gradients = 0;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue