Fixed some imports/documentation.
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9c7bf417ac
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3 changed files with 4 additions and 7 deletions
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@ -10,14 +10,14 @@ use iced::application;
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use iced::executor;
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use iced::theme::{self, Theme};
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use iced::time;
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use iced::widget::canvas::{self, stroke, Cursor, Path, Stroke};
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use iced::widget::canvas;
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use iced::widget::canvas::{Cursor, Path, Stroke, Fill, fill, Gradient, stroke};
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use iced::window;
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use iced::{
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Application, Color, Command, Element, Length, Point, Rectangle, Settings,
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Size, Subscription, Vector,
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};
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use crate::canvas::{fill, Fill, Gradient};
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use std::time::Instant;
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pub fn main() -> iced::Result {
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@ -42,6 +42,7 @@ impl Builder {
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self.valid = false;
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}
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//TODO: can sort on insert here
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self.stops.push((offset, color));
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self
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}
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@ -101,8 +101,7 @@ impl Pipeline {
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//count the total amount of vertices & indices we need to handle
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let (total_vertices, total_indices) = attribute_count_of(meshes);
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// Then we ensure the current attribute buffers are big enough, resizing if necessary
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// with wgpu this means recreating the buffer.
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// Then we ensure the current attribute buffers are big enough, resizing if necessary.
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//We are not currently using the return value of these functions as we have no system in
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//place to calculate mesh diff, or to know whether or not that would be more performant for
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@ -190,9 +189,6 @@ impl Pipeline {
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depth_stencil_attachment: None,
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});
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//TODO I can't figure out a clean way to encapsulate these into their appropriate
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// structs without displeasing the borrow checker due to the lifetime requirements of
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// render_pass & using a mutable reference to each pipeline in a loop...
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let mut num_solids = 0;
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let mut num_gradients = 0;
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