Remove vec allocation
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e835cea03c
commit
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1 changed files with 35 additions and 34 deletions
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@ -72,41 +72,42 @@ impl Path {
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}
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pub(super) fn dashed(path: &Path, line_dash: LineDash) -> Path {
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let segments_odd = line_dash.segments.len() % 2 == 1;
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let segments = segments_odd
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.then(|| [&line_dash.segments[..], &line_dash.segments[..]].concat())
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.unwrap_or(line_dash.segments);
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let mut points = vec![];
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walk_along_path(
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path.raw().iter().flattened(0.01),
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0.0,
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&mut RepeatedPattern {
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callback: |position: lyon_algorithms::math::Point,
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_tangent,
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_distance| {
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points.push(Point {
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x: position.x,
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y: position.y,
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});
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true
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},
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index: line_dash.offset,
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intervals: &segments,
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},
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);
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Path::new(|builder| {
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for (idx, point) in points.into_iter().enumerate() {
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let is_even = idx % 2 == 0;
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let segments_odd = line_dash.segments.len() % 2 == 1;
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if is_even {
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builder.move_to(point);
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} else {
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builder.line_to(point);
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}
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}
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let segments = segments_odd
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.then(|| {
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[&line_dash.segments[..], &line_dash.segments[..]].concat()
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})
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.unwrap_or(line_dash.segments);
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let mut draw_line = false;
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walk_along_path(
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path.raw().iter().flattened(0.01),
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0.0,
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&mut RepeatedPattern {
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callback: |position: lyon_algorithms::math::Point,
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_tangent,
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_distance| {
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let point = Point {
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x: position.x,
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y: position.y,
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};
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if draw_line {
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builder.line_to(point);
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} else {
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builder.move_to(point);
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}
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draw_line = !draw_line;
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true
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},
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index: line_dash.offset,
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intervals: &segments,
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},
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);
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})
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}
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