Reuse a RenderPass as much as possible in iced_wgpu

This commit is contained in:
Héctor Ramón Jiménez 2023-02-08 00:47:16 +01:00
parent b8c1809ea1
commit 730d6a0756
No known key found for this signature in database
GPG key ID: 140CC052C94F138E
8 changed files with 197 additions and 171 deletions

View file

@ -250,6 +250,7 @@ pub fn main() {
&device,
&queue,
&mut encoder,
None,
&view,
primitive,
&viewport,

View file

@ -59,8 +59,9 @@ path = "../graphics"
[dependencies.glyphon]
version = "0.2"
git = "https://github.com/hecrj/glyphon.git"
rev = "3c2acb9dea5b9fcb0fa650b3c73b3a3242c62f4a"
# git = "https://github.com/hecrj/glyphon.git"
# rev = "3c2acb9dea5b9fcb0fa650b3c73b3a3242c62f4a"
path = "../../glyphon"
[dependencies.tracing]
version = "0.1.6"

View file

@ -5,8 +5,7 @@ use crate::{Settings, Transformation};
use iced_graphics::backend;
use iced_graphics::layer::Layer;
use iced_graphics::{Primitive, Viewport};
use iced_native::{Font, Size};
use iced_graphics::{Color, Font, Primitive, Size, Viewport};
#[cfg(feature = "tracing")]
use tracing::info_span;
@ -71,6 +70,7 @@ impl Backend {
device: &wgpu::Device,
queue: &wgpu::Queue,
encoder: &mut wgpu::CommandEncoder,
clear_color: Option<Color>,
frame: &wgpu::TextureView,
primitives: &[Primitive],
viewport: &Viewport,
@ -87,18 +87,25 @@ impl Backend {
let mut layers = Layer::generate(primitives, viewport);
layers.push(Layer::overlay(overlay_text, viewport));
for layer in layers {
self.flush(
device,
queue,
scale_factor,
transformation,
&layer,
encoder,
frame,
target_size,
);
}
self.prepare(
device,
queue,
encoder,
scale_factor,
transformation,
target_size,
&layers,
);
self.render(
device,
encoder,
frame,
clear_color,
scale_factor,
target_size,
&layers,
);
self.quad_pipeline.end_frame();
self.text_pipeline.end_frame();
@ -108,90 +115,153 @@ impl Backend {
self.image_pipeline.end_frame(device, queue, encoder);
}
fn flush(
fn prepare(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
_encoder: &mut wgpu::CommandEncoder,
scale_factor: f32,
transformation: Transformation,
layer: &Layer<'_>,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
target_size: Size<u32>,
layers: &[Layer<'_>],
) {
let bounds = (layer.bounds * scale_factor).snap();
for layer in layers {
let bounds = (layer.bounds * scale_factor).snap();
if bounds.width < 1 || bounds.height < 1 {
return;
}
if bounds.width < 1 || bounds.height < 1 {
return;
}
if !layer.quads.is_empty() {
self.quad_pipeline.prepare(
device,
queue,
&layer.quads,
transformation,
scale_factor,
);
if !layer.quads.is_empty() {
self.quad_pipeline.prepare(
device,
queue,
&layer.quads,
transformation,
scale_factor,
);
}
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::quad render pass"),
color_attachments: &[Some(
wgpu::RenderPassColorAttachment {
view: target,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: true,
},
},
)],
depth_stencil_attachment: None,
});
self.quad_pipeline.render(bounds, &mut render_pass);
}
if !layer.meshes.is_empty() {
let scaled = transformation
* Transformation::scale(scale_factor, scale_factor);
self.triangle_pipeline.prepare(
device,
queue,
&layer.meshes,
scaled,
);
self.triangle_pipeline.render(
device,
encoder,
target,
target_size,
&layer.meshes,
scale_factor,
);
}
#[cfg(any(feature = "image", feature = "svg"))]
{
if !layer.images.is_empty() {
if !layer.meshes.is_empty() {
let scaled = transformation
* Transformation::scale(scale_factor, scale_factor);
self.image_pipeline.prepare(
self.triangle_pipeline.prepare(
device,
queue,
encoder,
&layer.images,
&layer.meshes,
scaled,
);
}
#[cfg(any(feature = "image", feature = "svg"))]
{
if !layer.images.is_empty() {
let scaled = transformation
* Transformation::scale(scale_factor, scale_factor);
self.image_pipeline.prepare(
device,
queue,
_encoder,
&layer.images,
scaled,
scale_factor,
);
}
}
if !layer.text.is_empty() {
self.text_pipeline.prepare(
device,
queue,
&layer.text,
layer.bounds,
scale_factor,
target_size,
);
}
}
}
fn render(
&mut self,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
clear_color: Option<Color>,
scale_factor: f32,
target_size: Size<u32>,
layers: &[Layer<'_>],
) {
use std::mem::ManuallyDrop;
let mut quad_layer = 0;
let mut triangle_layer = 0;
#[cfg(any(feature = "image", feature = "svg"))]
let mut image_layer = 0;
let mut text_layer = 0;
let mut render_pass = ManuallyDrop::new(encoder.begin_render_pass(
&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::quad render pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: target,
resolve_target: None,
ops: wgpu::Operations {
load: match clear_color {
Some(background_color) => wgpu::LoadOp::Clear({
let [r, g, b, a] =
background_color.into_linear();
wgpu::Color {
r: f64::from(r),
g: f64::from(g),
b: f64::from(b),
a: f64::from(a),
}
}),
None => wgpu::LoadOp::Load,
},
store: true,
},
})],
depth_stencil_attachment: None,
},
));
for layer in layers {
let bounds = (layer.bounds * scale_factor).snap();
if bounds.width < 1 || bounds.height < 1 {
return;
}
if !layer.quads.is_empty() {
self.quad_pipeline
.render(quad_layer, bounds, &mut render_pass);
quad_layer += 1;
}
if !layer.meshes.is_empty() {
let _ = ManuallyDrop::into_inner(render_pass);
self.triangle_pipeline.render(
device,
encoder,
target,
triangle_layer,
target_size,
&layer.meshes,
scale_factor,
);
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::image render pass"),
triangle_layer += 1;
render_pass = ManuallyDrop::new(encoder.begin_render_pass(
&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::quad render pass"),
color_attachments: &[Some(
wgpu::RenderPassColorAttachment {
view: target,
@ -203,24 +273,31 @@ impl Backend {
},
)],
depth_stencil_attachment: None,
});
},
));
}
self.image_pipeline.render(bounds, &mut render_pass);
#[cfg(any(feature = "image", feature = "svg"))]
{
if !layer.images.is_empty() {
self.image_pipeline.render(
image_layer,
bounds,
&mut render_pass,
);
image_layer += 1;
}
}
if !layer.text.is_empty() {
self.text_pipeline.render(text_layer, &mut render_pass);
text_layer += 1;
}
}
if !layer.text.is_empty() {
self.text_pipeline.prepare(
device,
queue,
&layer.text,
layer.bounds,
scale_factor,
target_size,
);
self.text_pipeline.render(encoder, target);
}
let _ = ManuallyDrop::into_inner(render_pass);
}
}

View file

@ -45,7 +45,6 @@ pub struct Pipeline {
layers: Vec<Layer>,
prepare_layer: usize,
render_layer: usize,
}
#[derive(Debug)]
@ -321,7 +320,6 @@ impl Pipeline {
layers: Vec::new(),
prepare_layer: 0,
render_layer: 0,
}
}
@ -452,11 +450,12 @@ impl Pipeline {
}
pub fn render<'a>(
&'a mut self,
&'a self,
layer: usize,
bounds: Rectangle<u32>,
render_pass: &mut wgpu::RenderPass<'a>,
) {
if let Some(layer) = self.layers.get(self.render_layer) {
if let Some(layer) = self.layers.get(layer) {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_scissor_rect(
@ -474,8 +473,6 @@ impl Pipeline {
render_pass.set_vertex_buffer(0, self.vertices.slice(..));
layer.render(render_pass);
self.render_layer += 1;
}
}
@ -496,7 +493,6 @@ impl Pipeline {
.trim(&mut self.texture_atlas, &mut (device, queue, encoder));
self.prepare_layer = 0;
self.render_layer = 0;
}
}

View file

@ -17,7 +17,6 @@ pub struct Pipeline {
indices: wgpu::Buffer,
layers: Vec<Layer>,
prepare_layer: usize,
render_layer: usize,
}
impl Pipeline {
@ -140,7 +139,6 @@ impl Pipeline {
indices,
layers: Vec::new(),
prepare_layer: 0,
render_layer: 0,
}
}
@ -163,11 +161,12 @@ impl Pipeline {
}
pub fn render<'a>(
&'a mut self,
&'a self,
layer: usize,
bounds: Rectangle<u32>,
render_pass: &mut wgpu::RenderPass<'a>,
) {
if let Some(layer) = self.layers.get(self.render_layer) {
if let Some(layer) = self.layers.get(layer) {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_scissor_rect(
@ -184,14 +183,11 @@ impl Pipeline {
render_pass.set_vertex_buffer(0, self.vertices.slice(..));
layer.draw(render_pass);
self.render_layer += 1;
}
}
pub fn end_frame(&mut self) {
self.prepare_layer = 0;
self.render_layer = 0;
}
}

View file

@ -16,7 +16,7 @@ pub struct Pipeline {
system: Option<System>,
renderers: Vec<glyphon::TextRenderer>,
atlas: glyphon::TextAtlas,
layer: usize,
prepare_layer: usize,
}
#[ouroboros::self_referencing]
@ -55,7 +55,7 @@ impl Pipeline {
),
renderers: Vec::new(),
atlas: glyphon::TextAtlas::new(device, queue, format),
layer: 0,
prepare_layer: 0,
}
}
@ -88,12 +88,12 @@ impl Pipeline {
target_size: Size<u32>,
) {
self.system.as_mut().unwrap().with_mut(|fields| {
if self.renderers.len() <= self.layer {
if self.renderers.len() <= self.prepare_layer {
self.renderers
.push(glyphon::TextRenderer::new(device, queue));
}
let renderer = &mut self.renderers[self.layer];
let renderer = &mut self.renderers[self.prepare_layer];
let keys: Vec<_> = sections
.iter()
@ -179,35 +179,21 @@ impl Pipeline {
&mut glyphon::SwashCache::new(fields.fonts),
)
.expect("Prepare text sections");
self.prepare_layer += 1;
});
}
pub fn render(
&mut self,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
pub fn render<'a>(
&'a self,
layer: usize,
render_pass: &mut wgpu::RenderPass<'a>,
) {
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: target,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: true,
},
})],
depth_stencil_attachment: None,
});
let renderer = &mut self.renderers[self.layer];
let renderer = &self.renderers[layer];
renderer
.render(&self.atlas, &mut render_pass)
.render(&self.atlas, render_pass)
.expect("Render text");
self.layer += 1;
}
pub fn end_frame(&mut self) {
@ -216,7 +202,7 @@ impl Pipeline {
.unwrap()
.with_render_cache_mut(|cache| cache.trim());
self.layer = 0;
self.prepare_layer = 0;
}
pub fn measure(

View file

@ -22,7 +22,6 @@ pub struct Pipeline {
layers: Vec<Layer>,
prepare_layer: usize,
render_layer: usize,
}
#[derive(Debug)]
@ -235,7 +234,7 @@ impl Layer {
}
fn render<'a>(
&'a mut self,
&'a self,
solid: &'a solid::Pipeline,
#[cfg(not(target_arch = "wasm32"))] gradient: &'a gradient::Pipeline,
meshes: &[Mesh<'_>],
@ -331,7 +330,6 @@ impl Pipeline {
layers: Vec::new(),
prepare_layer: 0,
render_layer: 0,
}
}
@ -373,6 +371,7 @@ impl Pipeline {
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
layer: usize,
target_size: Size<u32>,
meshes: &[Mesh<'_>],
scale_factor: f32,
@ -413,7 +412,7 @@ impl Pipeline {
depth_stencil_attachment: None,
});
let layer = &mut self.layers[self.render_layer];
let layer = &mut self.layers[layer];
layer.render(
&self.solid,
@ -425,8 +424,6 @@ impl Pipeline {
);
}
self.render_layer += 1;
if let Some(blit) = &mut self.blit {
blit.draw(encoder, target);
}
@ -434,7 +431,6 @@ impl Pipeline {
pub fn end_frame(&mut self) {
self.prepare_layer = 0;
self.render_layer = 0;
}
}

View file

@ -190,39 +190,12 @@ impl<Theme> iced_graphics::window::Compositor for Compositor<Theme> {
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let _ =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some(
"iced_wgpu::window::Compositor render pass",
),
color_attachments: &[Some(
wgpu::RenderPassColorAttachment {
view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear({
let [r, g, b, a] =
background_color.into_linear();
wgpu::Color {
r: f64::from(r),
g: f64::from(g),
b: f64::from(b),
a: f64::from(a),
}
}),
store: true,
},
},
)],
depth_stencil_attachment: None,
});
renderer.with_primitives(|backend, primitives| {
backend.present(
&self.device,
&self.queue,
&mut encoder,
Some(background_color),
view,
primitives,
viewport,