Reuse a RenderPass as much as possible in iced_wgpu

This commit is contained in:
Héctor Ramón Jiménez 2023-02-08 00:47:16 +01:00
parent b8c1809ea1
commit 730d6a0756
No known key found for this signature in database
GPG key ID: 140CC052C94F138E
8 changed files with 197 additions and 171 deletions

View file

@ -17,7 +17,6 @@ pub struct Pipeline {
indices: wgpu::Buffer,
layers: Vec<Layer>,
prepare_layer: usize,
render_layer: usize,
}
impl Pipeline {
@ -140,7 +139,6 @@ impl Pipeline {
indices,
layers: Vec::new(),
prepare_layer: 0,
render_layer: 0,
}
}
@ -163,11 +161,12 @@ impl Pipeline {
}
pub fn render<'a>(
&'a mut self,
&'a self,
layer: usize,
bounds: Rectangle<u32>,
render_pass: &mut wgpu::RenderPass<'a>,
) {
if let Some(layer) = self.layers.get(self.render_layer) {
if let Some(layer) = self.layers.get(layer) {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_scissor_rect(
@ -184,14 +183,11 @@ impl Pipeline {
render_pass.set_vertex_buffer(0, self.vertices.slice(..));
layer.draw(render_pass);
self.render_layer += 1;
}
}
pub fn end_frame(&mut self) {
self.prepare_layer = 0;
self.render_layer = 0;
}
}