Merged image and svg texture atlases into one owned by the image pipeline.

This commit is contained in:
Malte Veerman 2020-01-10 16:07:09 +01:00 committed by Héctor Ramón Jiménez
parent 1bcfc9a5cc
commit 743637ebda
4 changed files with 90 additions and 158 deletions

View file

@ -1,13 +1,14 @@
use iced_native::image;
use std::{
collections::{HashMap, HashSet},
fmt,
};
use guillotiere::{Allocation, AtlasAllocator, Size};
use debug_stub_derive::*;
#[derive(DebugStub)]
pub enum Memory {
Host(::image::ImageBuffer<::image::Bgra<u8>, Vec<u8>>),
Device(Allocation),
Device(#[debug_stub="ReplacementValue"]Allocation),
NotFound,
Invalid,
}
@ -26,49 +27,15 @@ impl Memory {
}
}
#[derive(Debug)]
pub struct Cache {
allocator: AtlasAllocator,
atlas: wgpu::Texture,
map: HashMap<u64, Memory>,
hits: HashSet<u64>,
}
impl fmt::Debug for Cache {
fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
fmt.debug_struct("Vector Cache")
.field("allocator", &String::from("AtlasAllocator"))
.field("atlas", &self.atlas)
.field("map", &String::from("HashMap<u64, Memory>"))
.field("hits", &self.hits)
.finish()
}
}
impl Cache {
pub fn new(device: &wgpu::Device) -> Self {
let (width, height) = (1000, 1000);
let extent = wgpu::Extent3d {
width,
height,
depth: 1,
};
let atlas = device.create_texture(&wgpu::TextureDescriptor {
size: extent,
array_layer_count: 1,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
usage: wgpu::TextureUsage::COPY_DST
| wgpu::TextureUsage::COPY_SRC
| wgpu::TextureUsage::SAMPLED,
});
pub fn new() -> Self {
Self {
allocator: AtlasAllocator::new(Size::new(width as i32, height as i32)),
atlas,
map: HashMap::new(),
hits: HashSet::new(),
}
@ -100,15 +67,13 @@ impl Cache {
self.get(handle).unwrap()
}
pub fn atlas_size(&self) -> guillotiere::Size {
self.allocator.size()
}
pub fn upload(
&mut self,
handle: &image::Handle,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
allocator: &mut AtlasAllocator,
atlas: &mut wgpu::Texture,
) -> &Memory {
let _ = self.load(handle);
@ -118,19 +83,19 @@ impl Cache {
let (width, height) = image.dimensions();
let size = Size::new(width as i32, height as i32);
let old_atlas_size = self.allocator.size();
let old_atlas_size = allocator.size();
let allocation;
loop {
if let Some(a) = self.allocator.allocate(size) {
if let Some(a) = allocator.allocate(size) {
allocation = a;
break;
}
self.allocator.grow(self.allocator.size() * 2);
allocator.grow(allocator.size() * 2);
}
let new_atlas_size = self.allocator.size();
let new_atlas_size = allocator.size();
if new_atlas_size != old_atlas_size {
let new_atlas = device.create_texture(&wgpu::TextureDescriptor {
@ -151,7 +116,7 @@ impl Cache {
encoder.copy_texture_to_texture(
wgpu::TextureCopyView {
texture: &self.atlas,
texture: atlas,
array_layer: 0,
mip_level: 0,
origin: wgpu::Origin3d {
@ -177,7 +142,7 @@ impl Cache {
}
);
self.atlas = new_atlas;
*atlas = new_atlas;
}
let extent = wgpu::Extent3d {
@ -206,7 +171,7 @@ impl Cache {
image_height: height,
},
wgpu::TextureCopyView {
texture: &self.atlas,
texture: atlas,
array_layer: 0,
mip_level: 0,
origin: wgpu::Origin3d {
@ -224,25 +189,13 @@ impl Cache {
memory
}
pub fn atlas(&self, device: &wgpu::Device, texture_layout: &wgpu::BindGroupLayout) -> wgpu::BindGroup {
device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: texture_layout,
bindings: &[wgpu::Binding {
binding: 0,
resource: wgpu::BindingResource::TextureView(
&self.atlas.create_default_view(),
),
}],
})
}
pub fn trim(&mut self) {
pub fn trim(&mut self, allocator: &mut AtlasAllocator) {
let hits = &self.hits;
for (id, mem) in &mut self.map {
if let Memory::Device(allocation) = mem {
if !hits.contains(&id) {
self.allocator.deallocate(allocation.id);
allocator.deallocate(allocation.id);
}
}
}

View file

@ -4,6 +4,7 @@ use std::{
fmt,
};
use guillotiere::{Allocation, AtlasAllocator, Size};
use debug_stub_derive::*;
pub enum Svg {
Loaded { tree: resvg::usvg::Tree },
@ -29,57 +30,22 @@ impl fmt::Debug for Svg {
}
}
#[derive(DebugStub)]
pub struct Cache {
allocator: AtlasAllocator,
atlas: wgpu::Texture,
svgs: HashMap<u64, Svg>,
#[debug_stub="ReplacementValue"]
rasterized: HashMap<(u64, u32, u32), Allocation>,
svg_hits: HashSet<u64>,
rasterized_hits: HashSet<(u64, u32, u32)>,
}
impl fmt::Debug for Cache {
fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
fmt.debug_struct("Vector Cache")
.field("allocator", &String::from("AtlasAllocator"))
.field("atlas", &self.atlas)
.field("svgs", &self.svgs)
.field("rasterized", &String::from("HashMap<(u64, u32, u32), Allocation>"))
.field("svg_hits", &self.svg_hits)
.field("rasterized_hits", &self.rasterized_hits)
.finish()
}
}
impl Cache {
pub fn new(device: &wgpu::Device) -> Self {
let (width, height) = (512, 512);
let extent = wgpu::Extent3d {
width,
height,
depth: 1,
};
let atlas = device.create_texture(&wgpu::TextureDescriptor {
size: extent,
array_layer_count: 1,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
usage: wgpu::TextureUsage::COPY_DST
| wgpu::TextureUsage::COPY_SRC
| wgpu::TextureUsage::SAMPLED,
});
pub fn new() -> Self {
Self {
svgs: HashMap::new(),
rasterized: HashMap::new(),
svg_hits: HashSet::new(),
rasterized_hits: HashSet::new(),
allocator: AtlasAllocator::new(Size::new(width as i32, height as i32)),
atlas,
}
}
@ -99,10 +65,6 @@ impl Cache {
self.svgs.get(&handle.id()).unwrap()
}
pub fn atlas_size(&self) -> guillotiere::Size {
self.allocator.size()
}
pub fn upload(
&mut self,
handle: &svg::Handle,
@ -110,6 +72,8 @@ impl Cache {
scale: f32,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
allocator: &mut AtlasAllocator,
atlas: &mut wgpu::Texture,
) -> Option<&Allocation> {
let id = handle.id();
@ -138,19 +102,19 @@ impl Cache {
}
let size = Size::new(width as i32, height as i32);
let old_atlas_size = self.allocator.size();
let old_atlas_size = allocator.size();
let allocation;
loop {
if let Some(a) = self.allocator.allocate(size) {
if let Some(a) = allocator.allocate(size) {
allocation = a;
break;
}
self.allocator.grow(self.allocator.size() * 2);
allocator.grow(allocator.size() * 2);
}
let new_atlas_size = self.allocator.size();
let new_atlas_size = allocator.size();
if new_atlas_size != old_atlas_size {
let new_atlas = device.create_texture(&wgpu::TextureDescriptor {
@ -171,7 +135,7 @@ impl Cache {
encoder.copy_texture_to_texture(
wgpu::TextureCopyView {
texture: &self.atlas,
texture: atlas,
array_layer: 0,
mip_level: 0,
origin: wgpu::Origin3d {
@ -197,7 +161,7 @@ impl Cache {
}
);
self.atlas = new_atlas;
*atlas = new_atlas;
}
// TODO: Optimize!
@ -238,7 +202,7 @@ impl Cache {
image_height: height as u32,
},
wgpu::TextureCopyView {
texture: &self.atlas,
texture: atlas,
array_layer: 0,
mip_level: 0,
origin: wgpu::Origin3d {
@ -266,25 +230,13 @@ impl Cache {
}
}
pub fn atlas(&self, device: &wgpu::Device, texture_layout: &wgpu::BindGroupLayout) -> wgpu::BindGroup {
device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: texture_layout,
bindings: &[wgpu::Binding {
binding: 0,
resource: wgpu::BindingResource::TextureView(
&self.atlas.create_default_view(),
),
}],
})
}
pub fn trim(&mut self) {
pub fn trim(&mut self, allocator: &mut AtlasAllocator) {
let svg_hits = &self.svg_hits;
let rasterized_hits = &self.rasterized_hits;
for (k, alloc) in &mut self.rasterized {
if !rasterized_hits.contains(&k) {
self.allocator.deallocate(alloc.id);
allocator.deallocate(alloc.id);
}
}