Merged image and svg texture atlases into one owned by the image pipeline.
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1bcfc9a5cc
commit
743637ebda
4 changed files with 90 additions and 158 deletions
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@ -14,7 +14,10 @@ use std::mem;
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#[cfg(any(feature = "image", feature = "svg"))]
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use std::{cell::RefCell, collections::HashMap};
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#[derive(Debug)]
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use guillotiere::{AtlasAllocator, Size};
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use debug_stub_derive::*;
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#[derive(DebugStub)]
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pub struct Pipeline {
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#[cfg(feature = "image")]
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raster_cache: RefCell<raster::Cache>,
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@ -28,6 +31,9 @@ pub struct Pipeline {
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instances: wgpu::Buffer,
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constants: wgpu::BindGroup,
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texture_layout: wgpu::BindGroupLayout,
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#[debug_stub="ReplacementValue"]
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allocator: AtlasAllocator,
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atlas: wgpu::Texture,
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}
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impl Pipeline {
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@ -208,12 +214,32 @@ impl Pipeline {
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usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
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});
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let (width, height) = (512, 512);
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let extent = wgpu::Extent3d {
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width,
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height,
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depth: 1,
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};
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let atlas = device.create_texture(&wgpu::TextureDescriptor {
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size: extent,
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array_layer_count: 1,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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usage: wgpu::TextureUsage::COPY_DST
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| wgpu::TextureUsage::COPY_SRC
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| wgpu::TextureUsage::SAMPLED,
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});
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Pipeline {
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#[cfg(feature = "image")]
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raster_cache: RefCell::new(raster::Cache::new(&device)),
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raster_cache: RefCell::new(raster::Cache::new()),
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#[cfg(feature = "svg")]
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vector_cache: RefCell::new(vector::Cache::new(&device)),
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vector_cache: RefCell::new(vector::Cache::new()),
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pipeline,
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uniforms: uniforms_buffer,
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@ -222,6 +248,8 @@ impl Pipeline {
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instances,
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constants: constant_bind_group,
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texture_layout,
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allocator: AtlasAllocator::new(Size::new(width as i32, height as i32)),
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atlas,
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}
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}
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@ -276,10 +304,12 @@ impl Pipeline {
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let mut raster_cache = self.raster_cache.borrow_mut();
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if let Memory::Device(allocation) = raster_cache.upload(
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_handle,
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handle,
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device,
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encoder)
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{
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encoder,
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&mut self.allocator,
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&mut self.atlas
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) {
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let rec = allocation.rectangle;
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let _ = recs.insert(index, rec);
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@ -291,12 +321,15 @@ impl Pipeline {
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{
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let mut vector_cache = self.vector_cache.borrow_mut();
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// Upload rasterized svg to texture atlas
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if let Some(allocation) = vector_cache.upload(
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_handle,
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image.scale,
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_scale,
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device,
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encoder,
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&mut self.allocator,
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&mut self.atlas,
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) {
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let rec = allocation.rectangle;
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@ -307,30 +340,34 @@ impl Pipeline {
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}
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}
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#[cfg(feature = "image")]
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let raster_atlas = self.raster_cache.borrow().atlas(device, &self.texture_layout);
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let atlas_width = self.allocator.size().width as f32;
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let atlas_height = self.allocator.size().height as f32;
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#[cfg(feature = "svg")]
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let vector_atlas = self.vector_cache.borrow().atlas(device, &self.texture_layout);
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let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &self.texture_layout,
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bindings: &[wgpu::Binding {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(
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&self.atlas.create_default_view(),
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),
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}],
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});
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#[cfg(any(feature = "image", feature = "svg"))]
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for (index, image) in instances.iter().enumerate() {
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if let Some(rec) = recs.get(&index) {
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let atlas_size = match image.handle {
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#[cfg(feature = "image")]
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Handle::Raster(_) => self.raster_cache.borrow().atlas_size(),
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#[cfg(feature = "svg")]
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Handle::Vector(_) => self.vector_cache.borrow().atlas_size(),
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_ => guillotiere::Size::new(0, 0)
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};
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let x = rec.min.x as f32 / atlas_width;
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let y = rec.min.y as f32 / atlas_height;
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let w = (rec.size().width - 1) as f32 / atlas_width;
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let h = (rec.size().height - 1) as f32 / atlas_height;
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let instance_buffer = device
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.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
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.fill_from_slice(&[Instance {
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_position: image.position,
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_scale: image.scale,
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_position_in_atlas: [rec.min.x as f32 / atlas_size.width as f32, rec.min.y as f32 / atlas_size.height as f32],
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_scale_in_atlas: [rec.size().width as f32 / atlas_size.width as f32, rec.size().height as f32 / atlas_size.height as f32]
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_position_in_atlas: [x, y],
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_scale_in_atlas: [w, h]
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}]);
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encoder.copy_buffer_to_buffer(
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@ -341,17 +378,6 @@ impl Pipeline {
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mem::size_of::<Instance>() as u64,
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);
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let texture = match &image.handle {
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#[cfg(feature = "image")]
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Handle::Raster(_) => &raster_atlas,
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#[cfg(feature = "svg")]
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Handle::Vector(_) => &vector_atlas,
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#[cfg(feature = "image")]
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_ => &raster_atlas,
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#[cfg(feature = "svg")]
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_ => &vector_atlas,
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};
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let mut render_pass = encoder.begin_render_pass(
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&wgpu::RenderPassDescriptor {
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color_attachments: &[
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@ -398,10 +424,10 @@ impl Pipeline {
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pub fn trim_cache(&mut self) {
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#[cfg(feature = "image")]
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self.raster_cache.borrow_mut().trim();
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self.raster_cache.borrow_mut().trim(&mut self.allocator);
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#[cfg(feature = "svg")]
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self.vector_cache.borrow_mut().trim();
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self.vector_cache.borrow_mut().trim(&mut self.allocator);
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}
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}
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