Merge pull request #1871 from bungoboingo/fix/bg-gradient

[Fix] Make gradient pack fn public for iced_graphics::Gradient
This commit is contained in:
Héctor Ramón 2023-05-29 21:09:17 +02:00 committed by GitHub
commit 75110b9c0e
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 78 additions and 76 deletions

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@ -4,7 +4,7 @@
//!
//! [`Gradient`]: crate::core::Gradient;
use crate::core::gradient::ColorStop;
use crate::core::{Color, Point};
use crate::core::{self, Color, Point, Rectangle};
use std::cmp::Ordering;
#[derive(Debug, Clone, PartialEq)]
@ -23,6 +23,15 @@ impl From<Linear> for Gradient {
}
}
impl Gradient {
/// Packs the [`Gradient`] for use in shader code.
pub fn pack(&self) -> Packed {
match self {
Gradient::Linear(linear) => linear.pack(),
}
}
}
/// A linear gradient that can be used in the style of [`Fill`] or [`Stroke`].
///
/// [`Fill`]: crate::geometry::Fill;
@ -85,4 +94,62 @@ impl Linear {
self
}
/// Packs the [`Gradient`] for use in shader code.
pub fn pack(&self) -> Packed {
let mut data: [f32; 44] = [0.0; 44];
for (index, stop) in self.stops.iter().enumerate() {
let [r, g, b, a] =
stop.map_or(Color::default(), |s| s.color).into_linear();
data[index * 4] = r;
data[(index * 4) + 1] = g;
data[(index * 4) + 2] = b;
data[(index * 4) + 3] = a;
data[32 + index] = stop.map_or(2.0, |s| s.offset);
}
data[40] = self.start.x;
data[41] = self.start.y;
data[42] = self.end.x;
data[43] = self.end.y;
Packed(data)
}
}
/// Packed [`Gradient`] data for use in shader code.
#[derive(Debug, Copy, Clone, PartialEq)]
#[repr(C)]
pub struct Packed([f32; 44]);
/// Creates a new [`Packed`] gradient for use in shader code.
pub fn pack(gradient: &core::Gradient, bounds: Rectangle) -> Packed {
match gradient {
core::Gradient::Linear(linear) => {
let mut data: [f32; 44] = [0.0; 44];
for (index, stop) in linear.stops.iter().enumerate() {
let [r, g, b, a] =
stop.map_or(Color::default(), |s| s.color).into_linear();
data[index * 4] = r;
data[(index * 4) + 1] = g;
data[(index * 4) + 2] = b;
data[(index * 4) + 3] = a;
data[32 + index] = stop.map_or(2.0, |s| s.offset);
}
let (start, end) = linear.angle.to_distance(&bounds);
data[40] = start.x;
data[41] = start.y;
data[42] = end.x;
data[43] = end.y;
Packed(data)
}
}
}

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@ -4,6 +4,7 @@ use crate::core::image;
use crate::core::svg;
use crate::core::text;
use crate::core::{Background, Color, Font, Rectangle, Size, Vector};
use crate::gradient;
use bytemuck::{Pod, Zeroable};
use std::sync::Arc;
@ -258,7 +259,7 @@ pub struct GradientVertex2D {
pub position: [f32; 2],
/// The packed vertex data of the gradient.
pub gradient: [f32; 44],
pub gradient: gradient::Packed,
}
#[allow(unsafe_code)]

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@ -7,6 +7,7 @@ use crate::graphics::geometry::{
use crate::graphics::primitive::{self, Primitive};
use crate::graphics::Gradient;
use iced_graphics::gradient;
use lyon::geom::euclid;
use lyon::tessellation;
use std::borrow::Cow;
@ -74,7 +75,7 @@ impl BufferStack {
Box::new(tessellation::BuffersBuilder::new(
buffer,
GradientVertex2DBuilder {
gradient: pack_gradient(gradient),
gradient: gradient.pack(),
},
))
}
@ -97,7 +98,7 @@ impl BufferStack {
Box::new(tessellation::BuffersBuilder::new(
buffer,
GradientVertex2DBuilder {
gradient: pack_gradient(gradient),
gradient: gradient.pack(),
},
))
}
@ -490,7 +491,7 @@ impl Frame {
}
struct GradientVertex2DBuilder {
gradient: [f32; 44],
gradient: gradient::Packed,
}
impl tessellation::FillVertexConstructor<primitive::GradientVertex2D>
@ -623,42 +624,3 @@ pub(super) fn dashed(path: &Path, line_dash: LineDash<'_>) -> Path {
);
})
}
/// Packs the [`Gradient`] for use in shader code.
fn pack_gradient(gradient: &Gradient) -> [f32; 44] {
match gradient {
Gradient::Linear(linear) => {
let mut pack: [f32; 44] = [0.0; 44];
let mut offsets: [f32; 8] = [2.0; 8];
for (index, stop) in linear.stops.iter().enumerate() {
let [r, g, b, a] = stop
.map_or(crate::core::Color::default(), |s| s.color)
.into_linear();
pack[index * 4] = r;
pack[(index * 4) + 1] = g;
pack[(index * 4) + 2] = b;
pack[(index * 4) + 3] = a;
offsets[index] = stop.map_or(2.0, |s| s.offset);
}
pack[32] = offsets[0];
pack[33] = offsets[1];
pack[34] = offsets[2];
pack[35] = offsets[3];
pack[36] = offsets[4];
pack[37] = offsets[5];
pack[38] = offsets[6];
pack[39] = offsets[7];
pack[40] = linear.start.x;
pack[41] = linear.start.y;
pack[42] = linear.end.x;
pack[43] = linear.end.y;
pack
}
}
}

View file

@ -13,6 +13,7 @@ pub use text::Text;
use crate::core;
use crate::core::alignment;
use crate::core::{Background, Color, Font, Point, Rectangle, Size, Vector};
use crate::graphics::gradient;
use crate::graphics::{Primitive, Viewport};
/// A group of primitives that should be clipped together.
@ -182,7 +183,7 @@ impl<'a> Layer<'a> {
}
Background::Gradient(gradient) => {
let quad = quad::Gradient {
gradient: pack_gradient(
gradient: gradient::pack(
gradient,
Rectangle::new(
quad.position.into(),
@ -310,32 +311,3 @@ impl<'a> Layer<'a> {
}
}
}
/// Packs the [`Gradient`] for use in shader code.
fn pack_gradient(gradient: &core::Gradient, bounds: Rectangle) -> [f32; 44] {
match gradient {
core::Gradient::Linear(linear) => {
let mut pack: [f32; 44] = [0.0; 44];
for (index, stop) in linear.stops.iter().enumerate() {
let [r, g, b, a] =
stop.map_or(Color::default(), |s| s.color).into_linear();
pack[index * 4] = r;
pack[(index * 4) + 1] = g;
pack[(index * 4) + 2] = b;
pack[(index * 4) + 3] = a;
pack[32 + index] = stop.map_or(2.0, |s| s.offset);
}
let (start, end) = linear.angle.to_distance(&bounds);
pack[40] = start.x;
pack[41] = start.y;
pack[42] = end.x;
pack[43] = end.y;
pack
}
}
}

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@ -1,5 +1,5 @@
//! A rectangle with certain styled properties.
use crate::graphics::gradient;
use bytemuck::{Pod, Zeroable};
/// The properties of a quad.
@ -38,7 +38,7 @@ pub struct Solid {
#[repr(C)]
pub struct Gradient {
/// The background gradient data of the quad.
pub gradient: [f32; 44],
pub gradient: gradient::Packed,
/// The [`Quad`] data of the [`Gradient`].
pub quad: Quad,