Merge pull request #1871 from bungoboingo/fix/bg-gradient
[Fix] Make gradient pack fn public for iced_graphics::Gradient
This commit is contained in:
commit
75110b9c0e
5 changed files with 78 additions and 76 deletions
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@ -4,7 +4,7 @@
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//!
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//!
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//! [`Gradient`]: crate::core::Gradient;
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//! [`Gradient`]: crate::core::Gradient;
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use crate::core::gradient::ColorStop;
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use crate::core::gradient::ColorStop;
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use crate::core::{Color, Point};
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use crate::core::{self, Color, Point, Rectangle};
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use std::cmp::Ordering;
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use std::cmp::Ordering;
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#[derive(Debug, Clone, PartialEq)]
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#[derive(Debug, Clone, PartialEq)]
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@ -23,6 +23,15 @@ impl From<Linear> for Gradient {
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}
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}
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}
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}
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impl Gradient {
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/// Packs the [`Gradient`] for use in shader code.
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pub fn pack(&self) -> Packed {
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match self {
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Gradient::Linear(linear) => linear.pack(),
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}
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}
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}
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/// A linear gradient that can be used in the style of [`Fill`] or [`Stroke`].
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/// A linear gradient that can be used in the style of [`Fill`] or [`Stroke`].
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///
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///
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/// [`Fill`]: crate::geometry::Fill;
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/// [`Fill`]: crate::geometry::Fill;
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@ -85,4 +94,62 @@ impl Linear {
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self
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self
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}
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}
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/// Packs the [`Gradient`] for use in shader code.
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pub fn pack(&self) -> Packed {
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let mut data: [f32; 44] = [0.0; 44];
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for (index, stop) in self.stops.iter().enumerate() {
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let [r, g, b, a] =
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stop.map_or(Color::default(), |s| s.color).into_linear();
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data[index * 4] = r;
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data[(index * 4) + 1] = g;
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data[(index * 4) + 2] = b;
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data[(index * 4) + 3] = a;
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data[32 + index] = stop.map_or(2.0, |s| s.offset);
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}
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data[40] = self.start.x;
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data[41] = self.start.y;
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data[42] = self.end.x;
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data[43] = self.end.y;
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Packed(data)
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}
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}
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/// Packed [`Gradient`] data for use in shader code.
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#[derive(Debug, Copy, Clone, PartialEq)]
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#[repr(C)]
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pub struct Packed([f32; 44]);
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/// Creates a new [`Packed`] gradient for use in shader code.
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pub fn pack(gradient: &core::Gradient, bounds: Rectangle) -> Packed {
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match gradient {
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core::Gradient::Linear(linear) => {
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let mut data: [f32; 44] = [0.0; 44];
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for (index, stop) in linear.stops.iter().enumerate() {
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let [r, g, b, a] =
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stop.map_or(Color::default(), |s| s.color).into_linear();
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data[index * 4] = r;
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data[(index * 4) + 1] = g;
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data[(index * 4) + 2] = b;
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data[(index * 4) + 3] = a;
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data[32 + index] = stop.map_or(2.0, |s| s.offset);
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}
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let (start, end) = linear.angle.to_distance(&bounds);
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data[40] = start.x;
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data[41] = start.y;
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data[42] = end.x;
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data[43] = end.y;
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Packed(data)
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}
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}
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}
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}
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@ -4,6 +4,7 @@ use crate::core::image;
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use crate::core::svg;
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use crate::core::svg;
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use crate::core::text;
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use crate::core::text;
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use crate::core::{Background, Color, Font, Rectangle, Size, Vector};
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use crate::core::{Background, Color, Font, Rectangle, Size, Vector};
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use crate::gradient;
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use bytemuck::{Pod, Zeroable};
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use bytemuck::{Pod, Zeroable};
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use std::sync::Arc;
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use std::sync::Arc;
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@ -258,7 +259,7 @@ pub struct GradientVertex2D {
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pub position: [f32; 2],
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pub position: [f32; 2],
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/// The packed vertex data of the gradient.
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/// The packed vertex data of the gradient.
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pub gradient: [f32; 44],
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pub gradient: gradient::Packed,
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}
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}
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#[allow(unsafe_code)]
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#[allow(unsafe_code)]
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@ -7,6 +7,7 @@ use crate::graphics::geometry::{
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use crate::graphics::primitive::{self, Primitive};
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use crate::graphics::primitive::{self, Primitive};
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use crate::graphics::Gradient;
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use crate::graphics::Gradient;
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use iced_graphics::gradient;
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use lyon::geom::euclid;
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use lyon::geom::euclid;
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use lyon::tessellation;
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use lyon::tessellation;
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use std::borrow::Cow;
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use std::borrow::Cow;
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@ -74,7 +75,7 @@ impl BufferStack {
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Box::new(tessellation::BuffersBuilder::new(
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Box::new(tessellation::BuffersBuilder::new(
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buffer,
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buffer,
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GradientVertex2DBuilder {
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GradientVertex2DBuilder {
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gradient: pack_gradient(gradient),
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gradient: gradient.pack(),
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},
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},
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))
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))
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}
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}
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@ -97,7 +98,7 @@ impl BufferStack {
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Box::new(tessellation::BuffersBuilder::new(
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Box::new(tessellation::BuffersBuilder::new(
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buffer,
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buffer,
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GradientVertex2DBuilder {
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GradientVertex2DBuilder {
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gradient: pack_gradient(gradient),
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gradient: gradient.pack(),
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},
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},
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))
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))
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}
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}
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@ -490,7 +491,7 @@ impl Frame {
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}
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}
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struct GradientVertex2DBuilder {
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struct GradientVertex2DBuilder {
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gradient: [f32; 44],
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gradient: gradient::Packed,
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}
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}
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impl tessellation::FillVertexConstructor<primitive::GradientVertex2D>
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impl tessellation::FillVertexConstructor<primitive::GradientVertex2D>
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@ -623,42 +624,3 @@ pub(super) fn dashed(path: &Path, line_dash: LineDash<'_>) -> Path {
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);
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);
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})
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})
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}
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}
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/// Packs the [`Gradient`] for use in shader code.
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fn pack_gradient(gradient: &Gradient) -> [f32; 44] {
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match gradient {
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Gradient::Linear(linear) => {
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let mut pack: [f32; 44] = [0.0; 44];
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let mut offsets: [f32; 8] = [2.0; 8];
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for (index, stop) in linear.stops.iter().enumerate() {
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let [r, g, b, a] = stop
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.map_or(crate::core::Color::default(), |s| s.color)
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.into_linear();
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pack[index * 4] = r;
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pack[(index * 4) + 1] = g;
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pack[(index * 4) + 2] = b;
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pack[(index * 4) + 3] = a;
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offsets[index] = stop.map_or(2.0, |s| s.offset);
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}
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pack[32] = offsets[0];
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pack[33] = offsets[1];
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pack[34] = offsets[2];
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pack[35] = offsets[3];
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pack[36] = offsets[4];
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pack[37] = offsets[5];
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pack[38] = offsets[6];
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pack[39] = offsets[7];
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pack[40] = linear.start.x;
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pack[41] = linear.start.y;
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pack[42] = linear.end.x;
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pack[43] = linear.end.y;
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pack
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}
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}
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}
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@ -13,6 +13,7 @@ pub use text::Text;
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use crate::core;
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use crate::core;
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use crate::core::alignment;
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use crate::core::alignment;
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use crate::core::{Background, Color, Font, Point, Rectangle, Size, Vector};
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use crate::core::{Background, Color, Font, Point, Rectangle, Size, Vector};
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use crate::graphics::gradient;
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use crate::graphics::{Primitive, Viewport};
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use crate::graphics::{Primitive, Viewport};
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/// A group of primitives that should be clipped together.
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/// A group of primitives that should be clipped together.
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@ -182,7 +183,7 @@ impl<'a> Layer<'a> {
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}
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}
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Background::Gradient(gradient) => {
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Background::Gradient(gradient) => {
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let quad = quad::Gradient {
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let quad = quad::Gradient {
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gradient: pack_gradient(
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gradient: gradient::pack(
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gradient,
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gradient,
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Rectangle::new(
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Rectangle::new(
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quad.position.into(),
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quad.position.into(),
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@ -310,32 +311,3 @@ impl<'a> Layer<'a> {
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}
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}
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}
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}
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}
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}
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/// Packs the [`Gradient`] for use in shader code.
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fn pack_gradient(gradient: &core::Gradient, bounds: Rectangle) -> [f32; 44] {
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match gradient {
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core::Gradient::Linear(linear) => {
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let mut pack: [f32; 44] = [0.0; 44];
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for (index, stop) in linear.stops.iter().enumerate() {
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let [r, g, b, a] =
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stop.map_or(Color::default(), |s| s.color).into_linear();
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pack[index * 4] = r;
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pack[(index * 4) + 1] = g;
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pack[(index * 4) + 2] = b;
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pack[(index * 4) + 3] = a;
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pack[32 + index] = stop.map_or(2.0, |s| s.offset);
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}
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let (start, end) = linear.angle.to_distance(&bounds);
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pack[40] = start.x;
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pack[41] = start.y;
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pack[42] = end.x;
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pack[43] = end.y;
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pack
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}
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}
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}
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@ -1,5 +1,5 @@
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//! A rectangle with certain styled properties.
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//! A rectangle with certain styled properties.
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use crate::graphics::gradient;
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use bytemuck::{Pod, Zeroable};
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use bytemuck::{Pod, Zeroable};
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/// The properties of a quad.
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/// The properties of a quad.
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@ -38,7 +38,7 @@ pub struct Solid {
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#[repr(C)]
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#[repr(C)]
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pub struct Gradient {
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pub struct Gradient {
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/// The background gradient data of the quad.
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/// The background gradient data of the quad.
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pub gradient: [f32; 44],
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pub gradient: gradient::Packed,
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/// The [`Quad`] data of the [`Gradient`].
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/// The [`Quad`] data of the [`Gradient`].
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pub quad: Quad,
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pub quad: Quad,
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