Fix rendering order for quad::Pipeline
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parent
a970f34cb4
commit
77b59496b0
2 changed files with 15 additions and 14 deletions
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@ -88,14 +88,13 @@ impl Backend {
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let mut layers = Layer::generate(primitives, viewport);
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layers.push(Layer::overlay(overlay_text, viewport));
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for (i, layer) in layers.iter().enumerate() {
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for layer in layers {
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self.flush(
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device,
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queue,
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scale_factor,
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transformation,
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&layer,
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i,
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staging_belt,
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encoder,
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frame,
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@ -117,7 +116,6 @@ impl Backend {
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scale_factor: f32,
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transformation: Transformation,
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layer: &Layer<'_>,
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layer_index: usize,
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staging_belt: &mut wgpu::util::StagingBelt,
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encoder: &mut wgpu::CommandEncoder,
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target: &wgpu::TextureView,
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@ -154,8 +152,7 @@ impl Backend {
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depth_stencil_attachment: None,
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});
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self.quad_pipeline
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.render(layer_index, bounds, &mut render_pass);
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self.quad_pipeline.render(bounds, &mut render_pass);
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}
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if !layer.meshes.is_empty() {
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@ -17,7 +17,8 @@ pub struct Pipeline {
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vertices: wgpu::Buffer,
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indices: wgpu::Buffer,
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layers: Vec<Layer>,
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current_layer: usize,
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prepare_layer: usize,
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render_layer: usize,
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}
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impl Pipeline {
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@ -139,7 +140,8 @@ impl Pipeline {
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vertices,
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indices,
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layers: Vec::new(),
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current_layer: 0,
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prepare_layer: 0,
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render_layer: 0,
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}
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}
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@ -151,23 +153,22 @@ impl Pipeline {
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transformation: Transformation,
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scale: f32,
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) {
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if self.layers.len() <= self.current_layer {
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if self.layers.len() <= self.prepare_layer {
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self.layers.push(Layer::new(device, &self.constant_layout));
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}
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let layer = &mut self.layers[self.current_layer];
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let layer = &mut self.layers[self.prepare_layer];
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layer.prepare(device, queue, instances, transformation, scale);
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self.current_layer += 1;
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self.prepare_layer += 1;
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}
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pub fn render<'a>(
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&'a self,
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layer: usize,
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&'a mut self,
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bounds: Rectangle<u32>,
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render_pass: &mut wgpu::RenderPass<'a>,
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) {
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if let Some(layer) = self.layers.get(layer) {
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if let Some(layer) = self.layers.get(self.render_layer) {
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_scissor_rect(
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@ -184,11 +185,14 @@ impl Pipeline {
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render_pass.set_vertex_buffer(0, self.vertices.slice(..));
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layer.draw(render_pass);
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self.render_layer += 1;
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}
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}
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pub fn end_frame(&mut self) {
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self.current_layer = 0;
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self.prepare_layer = 0;
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self.render_layer = 0;
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}
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}
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