diff --git a/examples/custom_shader/src/scene/pipeline.rs b/examples/custom_shader/src/scene/pipeline.rs index 0967e139..3956c12e 100644 --- a/examples/custom_shader/src/scene/pipeline.rs +++ b/examples/custom_shader/src/scene/pipeline.rs @@ -582,12 +582,12 @@ impl DepthPipeline { } fn load_skybox_data() -> Vec { - let pos_x: &[u8] = include_bytes!("../textures/skybox/pos_x.jpg"); - let neg_x: &[u8] = include_bytes!("../textures/skybox/neg_x.jpg"); - let pos_y: &[u8] = include_bytes!("../textures/skybox/pos_y.jpg"); - let neg_y: &[u8] = include_bytes!("../textures/skybox/neg_y.jpg"); - let pos_z: &[u8] = include_bytes!("../textures/skybox/pos_z.jpg"); - let neg_z: &[u8] = include_bytes!("../textures/skybox/neg_z.jpg"); + let pos_x: &[u8] = include_bytes!("../../textures/skybox/pos_x.jpg"); + let neg_x: &[u8] = include_bytes!("../../textures/skybox/neg_x.jpg"); + let pos_y: &[u8] = include_bytes!("../../textures/skybox/pos_y.jpg"); + let neg_y: &[u8] = include_bytes!("../../textures/skybox/neg_y.jpg"); + let pos_z: &[u8] = include_bytes!("../../textures/skybox/pos_z.jpg"); + let neg_z: &[u8] = include_bytes!("../../textures/skybox/neg_z.jpg"); let data: [&[u8]; 6] = [pos_x, neg_x, pos_y, neg_y, pos_z, neg_z]; @@ -606,7 +606,7 @@ fn load_skybox_data() -> Vec { } fn load_normal_map_data() -> Vec { - let bytes: &[u8] = include_bytes!("../textures/ice_cube_normal_map.png"); + let bytes: &[u8] = include_bytes!("../../textures/ice_cube_normal_map.png"); image::load_from_memory_with_format(bytes, image::ImageFormat::Png) .unwrap() diff --git a/examples/custom_shader/src/textures/ice_cube_normal_map.png b/examples/custom_shader/textures/ice_cube_normal_map.png similarity index 100% rename from examples/custom_shader/src/textures/ice_cube_normal_map.png rename to examples/custom_shader/textures/ice_cube_normal_map.png diff --git a/examples/custom_shader/src/textures/skybox/neg_x.jpg b/examples/custom_shader/textures/skybox/neg_x.jpg similarity index 100% rename from examples/custom_shader/src/textures/skybox/neg_x.jpg rename to examples/custom_shader/textures/skybox/neg_x.jpg diff --git a/examples/custom_shader/src/textures/skybox/neg_y.jpg b/examples/custom_shader/textures/skybox/neg_y.jpg similarity index 100% rename from examples/custom_shader/src/textures/skybox/neg_y.jpg rename to examples/custom_shader/textures/skybox/neg_y.jpg diff --git a/examples/custom_shader/src/textures/skybox/neg_z.jpg b/examples/custom_shader/textures/skybox/neg_z.jpg similarity index 100% rename from examples/custom_shader/src/textures/skybox/neg_z.jpg rename to examples/custom_shader/textures/skybox/neg_z.jpg diff --git a/examples/custom_shader/src/textures/skybox/pos_x.jpg b/examples/custom_shader/textures/skybox/pos_x.jpg similarity index 100% rename from examples/custom_shader/src/textures/skybox/pos_x.jpg rename to examples/custom_shader/textures/skybox/pos_x.jpg diff --git a/examples/custom_shader/src/textures/skybox/pos_y.jpg b/examples/custom_shader/textures/skybox/pos_y.jpg similarity index 100% rename from examples/custom_shader/src/textures/skybox/pos_y.jpg rename to examples/custom_shader/textures/skybox/pos_y.jpg diff --git a/examples/custom_shader/src/textures/skybox/pos_z.jpg b/examples/custom_shader/textures/skybox/pos_z.jpg similarity index 100% rename from examples/custom_shader/src/textures/skybox/pos_z.jpg rename to examples/custom_shader/textures/skybox/pos_z.jpg