Added support for custom shader widget for iced_wgpu backend.
This commit is contained in:
parent
817f728687
commit
781ef1f94c
37 changed files with 2139 additions and 6 deletions
66
wgpu/src/custom.rs
Normal file
66
wgpu/src/custom.rs
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
use crate::core::{Rectangle, Size};
|
||||
use crate::graphics::Transformation;
|
||||
use std::any::{Any, TypeId};
|
||||
use std::collections::HashMap;
|
||||
use std::fmt::Debug;
|
||||
|
||||
/// Stores custom, user-provided pipelines.
|
||||
#[derive(Default, Debug)]
|
||||
pub struct Storage {
|
||||
pipelines: HashMap<TypeId, Box<dyn Any>>,
|
||||
}
|
||||
|
||||
impl Storage {
|
||||
/// Returns `true` if `Storage` contains a pipeline with type `T`.
|
||||
pub fn has<T: 'static>(&self) -> bool {
|
||||
self.pipelines.get(&TypeId::of::<T>()).is_some()
|
||||
}
|
||||
|
||||
/// Inserts the pipeline `T` in to [`Storage`].
|
||||
pub fn store<T: 'static>(&mut self, pipeline: T) {
|
||||
let _ = self.pipelines.insert(TypeId::of::<T>(), Box::new(pipeline));
|
||||
}
|
||||
|
||||
/// Returns a reference to pipeline with type `T` if it exists in [`Storage`].
|
||||
pub fn get<T: 'static>(&self) -> Option<&T> {
|
||||
self.pipelines.get(&TypeId::of::<T>()).map(|pipeline| {
|
||||
pipeline
|
||||
.downcast_ref::<T>()
|
||||
.expect("Pipeline with this type does not exist in Storage.")
|
||||
})
|
||||
}
|
||||
|
||||
/// Returns a mutable reference to pipeline `T` if it exists in [`Storage`].
|
||||
pub fn get_mut<T: 'static>(&mut self) -> Option<&mut T> {
|
||||
self.pipelines.get_mut(&TypeId::of::<T>()).map(|pipeline| {
|
||||
pipeline
|
||||
.downcast_mut::<T>()
|
||||
.expect("Pipeline with this type does not exist in Storage.")
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/// A set of methods which allows a [`Primitive`] to be rendered.
|
||||
pub trait Primitive: Debug + Send + Sync + 'static {
|
||||
/// Processes the [`Primitive`], allowing for GPU buffer allocation.
|
||||
fn prepare(
|
||||
&self,
|
||||
format: wgpu::TextureFormat,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
target_size: Size<u32>,
|
||||
scale_factor: f32,
|
||||
transform: Transformation,
|
||||
storage: &mut Storage,
|
||||
);
|
||||
|
||||
/// Renders the [`Primitive`].
|
||||
fn render(
|
||||
&self,
|
||||
storage: &Storage,
|
||||
bounds: Rectangle<u32>,
|
||||
target: &wgpu::TextureView,
|
||||
target_size: Size<u32>,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue