Added support for custom shader widget for iced_wgpu backend.
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817f728687
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37 changed files with 2139 additions and 6 deletions
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@ -1,6 +1,10 @@
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//! Draw using different graphical primitives.
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use crate::core::Rectangle;
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use crate::custom;
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use crate::graphics::{Damage, Mesh};
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use std::any::Any;
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use std::fmt::Debug;
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use std::sync::Arc;
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/// The graphical primitives supported by `iced_wgpu`.
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pub type Primitive = crate::graphics::Primitive<Custom>;
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@ -10,12 +14,44 @@ pub type Primitive = crate::graphics::Primitive<Custom>;
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pub enum Custom {
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/// A mesh primitive.
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Mesh(Mesh),
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/// A custom shader primitive
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Shader(Shader),
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}
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impl Custom {
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/// Create a custom [`Shader`] primitive.
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pub fn shader<P: custom::Primitive>(
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bounds: Rectangle,
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primitive: P,
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) -> Self {
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Self::Shader(Shader {
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bounds,
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primitive: Arc::new(primitive),
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})
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}
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}
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impl Damage for Custom {
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fn bounds(&self) -> Rectangle {
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match self {
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Self::Mesh(mesh) => mesh.bounds(),
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Self::Shader(shader) => shader.bounds,
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}
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}
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}
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#[derive(Clone, Debug)]
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/// A custom primitive which can be used to render primitives associated with a custom pipeline.
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pub struct Shader {
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/// The bounds of the [`Shader`].
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pub bounds: Rectangle,
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/// The [`custom::Primitive`] to render.
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pub primitive: Arc<dyn custom::Primitive>,
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}
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impl PartialEq for Shader {
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fn eq(&self, other: &Self) -> bool {
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self.primitive.type_id() == other.primitive.type_id()
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}
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}
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