Use a single source for amount of cubes in custom_shader example

This commit is contained in:
Héctor Ramón Jiménez 2023-11-14 14:36:38 +01:00
parent 63f36b0463
commit 78a06384b1
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@ -26,7 +26,6 @@ fn main() -> iced::Result {
struct IcedCubes {
start: Instant,
cubes: Cubes,
num_cubes_slider: u32,
}
impl Default for IcedCubes {
@ -34,7 +33,6 @@ impl Default for IcedCubes {
Self {
start: Instant::now(),
cubes: Cubes::new(),
num_cubes_slider: cubes::MAX,
}
}
}
@ -65,7 +63,6 @@ impl Application for IcedCubes {
fn update(&mut self, message: Self::Message) -> Command<Self::Message> {
match message {
Message::CubeAmountChanged(num) => {
self.num_cubes_slider = num;
self.cubes.adjust_num_cubes(num);
}
Message::CubeSizeChanged(size) => {
@ -91,7 +88,7 @@ impl Application for IcedCubes {
"Amount",
slider(
1..=cubes::MAX,
self.num_cubes_slider,
self.cubes.cubes.len() as u32,
Message::CubeAmountChanged
)
.width(100)