Use f32 in Length::Units and rename it to Fixed
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f75e020257
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43 changed files with 269 additions and 262 deletions
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@ -7,12 +7,10 @@ use crate::overlay;
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use crate::renderer;
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use crate::widget::{self, Operation, Tree};
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use crate::{
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Background, Clipboard, Color, Element, Layout, Length, Padding, Point,
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Rectangle, Shell, Widget,
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Background, Clipboard, Color, Element, Layout, Length, Padding, Pixels,
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Point, Rectangle, Shell, Widget,
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};
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use std::u32;
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pub use iced_style::container::{Appearance, StyleSheet};
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/// An element decorating some content.
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@ -28,8 +26,8 @@ where
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padding: Padding,
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width: Length,
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height: Length,
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max_width: u32,
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max_height: u32,
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max_width: f32,
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max_height: f32,
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horizontal_alignment: alignment::Horizontal,
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vertical_alignment: alignment::Vertical,
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style: <Renderer::Theme as StyleSheet>::Style,
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@ -51,8 +49,8 @@ where
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padding: Padding::ZERO,
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width: Length::Shrink,
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height: Length::Shrink,
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max_width: u32::MAX,
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max_height: u32::MAX,
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max_width: f32::INFINITY,
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max_height: f32::INFINITY,
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horizontal_alignment: alignment::Horizontal::Left,
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vertical_alignment: alignment::Vertical::Top,
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style: Default::default(),
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@ -73,26 +71,26 @@ where
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}
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/// Sets the width of the [`Container`].
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pub fn width(mut self, width: Length) -> Self {
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self.width = width;
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pub fn width(mut self, width: impl Into<Length>) -> Self {
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self.width = width.into();
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self
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}
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/// Sets the height of the [`Container`].
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pub fn height(mut self, height: Length) -> Self {
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self.height = height;
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pub fn height(mut self, height: impl Into<Length>) -> Self {
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self.height = height.into();
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self
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}
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/// Sets the maximum width of the [`Container`].
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pub fn max_width(mut self, max_width: u32) -> Self {
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self.max_width = max_width;
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pub fn max_width(mut self, max_width: impl Into<Pixels>) -> Self {
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self.max_width = max_width.into().0;
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self
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}
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/// Sets the maximum height of the [`Container`] in pixels.
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pub fn max_height(mut self, max_height: u32) -> Self {
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self.max_height = max_height;
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/// Sets the maximum height of the [`Container`].
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pub fn max_height(mut self, max_height: impl Into<Pixels>) -> Self {
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self.max_height = max_height.into().0;
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self
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}
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@ -294,8 +292,8 @@ pub fn layout<Renderer>(
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limits: &layout::Limits,
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width: Length,
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height: Length,
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max_width: u32,
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max_height: u32,
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max_width: f32,
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max_height: f32,
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padding: Padding,
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horizontal_alignment: alignment::Horizontal,
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vertical_alignment: alignment::Vertical,
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