Fix lints by clippy

This commit is contained in:
Héctor Ramón Jiménez 2022-11-03 04:53:27 +01:00
parent edce457365
commit 7e22e2d452
No known key found for this signature in database
GPG key ID: 140CC052C94F138E
9 changed files with 20 additions and 28 deletions

View file

@ -57,8 +57,7 @@ impl<T: Pod + Zeroable> StaticBuffer<T> {
/// Returns whether or not the buffer needs to be recreated. This can happen whenever mesh data
/// changes & a redraw is requested.
pub fn resize(&mut self, device: &wgpu::Device, new_count: usize) -> bool {
let size =
wgpu::BufferAddress::from((mem::size_of::<T>() * new_count) as u64);
let size = (mem::size_of::<T>() * new_count) as u64;
if self.size < size {
self.offsets.clear();

View file

@ -180,8 +180,8 @@ impl<T: ShaderType + WriteInto> Buffer<T> {
let offset = self
.offsets
.get(index)
.expect("Index not found in offsets.")
.clone();
.copied()
.expect("Index not found in offsets.");
offset
}

View file

@ -134,8 +134,8 @@ impl Pipeline {
&mesh.buffers.indices,
);
vertex_offset = vertex_offset + new_vertex_offset;
index_offset = index_offset + new_index_offset;
vertex_offset += new_vertex_offset;
index_offset += new_index_offset;
self.index_strides.push(mesh.buffers.indices.len() as u32);

View file

@ -57,7 +57,7 @@ impl Pipeline {
});
let bind_group =
Pipeline::bind_group(device, &buffer.raw(), &bind_group_layout);
Pipeline::bind_group(device, buffer.raw(), &bind_group_layout);
let layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {