New iced changes
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70d487ba20
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4 changed files with 6 additions and 5 deletions
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@ -70,7 +70,7 @@ where
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events.filter_map(move |(event, status)| {
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events.filter_map(move |(event, status)| {
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future::ready(match event {
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future::ready(match event {
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Event::Window(window::Event::RedrawRequested(_)) => None,
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Event::Window(_, window::Event::RedrawRequested(_)) => None,
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_ => f(event, status),
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_ => f(event, status),
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})
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})
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})
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})
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@ -782,7 +782,7 @@ where
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state.keyboard_modifiers = modifiers;
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state.keyboard_modifiers = modifiers;
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}
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}
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Event::Window(window::Event::RedrawRequested(now)) => {
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Event::Window(_, window::Event::RedrawRequested(now)) => {
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let state = state();
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let state = state();
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if let Some(focus) = &mut state.is_focused {
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if let Some(focus) = &mut state.is_focused {
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@ -5,8 +5,8 @@ mod icon;
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mod id;
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mod id;
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mod mode;
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mod mode;
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mod position;
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mod position;
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mod settings;
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mod redraw_request;
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mod redraw_request;
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mod settings;
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mod user_attention;
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mod user_attention;
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pub use action::Action;
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pub use action::Action;
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@ -15,8 +15,8 @@ pub use icon::Icon;
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pub use id::Id;
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pub use id::Id;
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pub use mode::Mode;
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pub use mode::Mode;
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pub use position::Position;
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pub use position::Position;
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pub use settings::Settings;
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pub use redraw_request::RedrawRequest;
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pub use redraw_request::RedrawRequest;
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pub use settings::Settings;
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pub use user_attention::UserAttention;
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pub use user_attention::UserAttention;
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use crate::subscription::{self, Subscription};
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use crate::subscription::{self, Subscription};
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@ -32,7 +32,7 @@ use crate::time::Instant;
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/// animations without missing any frames.
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/// animations without missing any frames.
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pub fn frames() -> Subscription<Instant> {
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pub fn frames() -> Subscription<Instant> {
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subscription::raw_events(|event, _status| match event {
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subscription::raw_events(|event, _status| match event {
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crate::Event::Window(Event::RedrawRequested(at)) => Some(at),
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crate::Event::Window(_, Event::RedrawRequested(at)) => Some(at),
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_ => None,
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_ => None,
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})
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})
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}
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}
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@ -402,6 +402,7 @@ async fn run_instance<A, E, C>(
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// Then, we can use the `interface_state` here to decide if a redraw
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// Then, we can use the `interface_state` here to decide if a redraw
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// is needed right away, or simply wait until a specific time.
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// is needed right away, or simply wait until a specific time.
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let redraw_event = Event::Window(
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let redraw_event = Event::Window(
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crate::window::Id::MAIN,
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crate::window::Event::RedrawRequested(Instant::now()),
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crate::window::Event::RedrawRequested(Instant::now()),
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);
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);
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