Update resvg to 0.12
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86361f003c
commit
81f37123ad
2 changed files with 36 additions and 20 deletions
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@ -3,7 +3,7 @@ use iced_native::svg;
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use std::collections::{HashMap, HashSet};
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pub enum Svg {
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Loaded(resvg::usvg::Tree),
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Loaded(usvg::Tree),
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NotFound,
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}
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@ -43,17 +43,15 @@ impl Cache {
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return self.svgs.get(&handle.id()).unwrap();
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}
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let opt = resvg::Options::default();
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let svg = match handle.data() {
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svg::Data::Path(path) => {
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match resvg::usvg::Tree::from_file(path, &opt.usvg) {
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match usvg::Tree::from_file(path, &Default::default()) {
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Ok(tree) => Svg::Loaded(tree),
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Err(_) => Svg::NotFound,
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}
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}
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svg::Data::Bytes(bytes) => {
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match resvg::usvg::Tree::from_data(&bytes, &opt.usvg) {
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match usvg::Tree::from_data(&bytes, &Default::default()) {
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Ok(tree) => Svg::Loaded(tree),
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Err(_) => Svg::NotFound,
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}
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@ -101,23 +99,38 @@ impl Cache {
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// We currently rerasterize the SVG when its size changes. This is slow
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// as heck. A GPU rasterizer like `pathfinder` may perform better.
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// It would be cool to be able to smooth resize the `svg` example.
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let screen_size =
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resvg::ScreenSize::new(width, height).unwrap();
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let mut canvas =
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resvg::raqote::DrawTarget::new(width as i32, height as i32);
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resvg::backend_raqote::render_to_canvas(
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let img = resvg::render(
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tree,
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&resvg::Options::default(),
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screen_size,
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&mut canvas,
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);
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if width > height {
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usvg::FitTo::Width(width)
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} else {
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usvg::FitTo::Height(height)
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},
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None,
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)?;
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let width = img.width();
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let height = img.height();
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let mut rgba = img.take().into_iter();
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// TODO: Perform conversion in the GPU
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let bgra: Vec<u8> = std::iter::from_fn(move || {
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use std::iter::once;
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let r = rgba.next()?;
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let g = rgba.next()?;
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let b = rgba.next()?;
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let a = rgba.next()?;
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Some(once(b).chain(once(g)).chain(once(r)).chain(once(a)))
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})
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.flatten()
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.collect();
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let allocation = texture_atlas.upload(
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width,
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height,
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bytemuck::cast_slice(canvas.get_data()),
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bytemuck::cast_slice(bgra.as_slice()),
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device,
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encoder,
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)?;
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