Avoid reallocating tessellators in Frame methods
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parent
d0fe7b57ea
commit
82d967c04f
1 changed files with 36 additions and 27 deletions
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@ -5,15 +5,19 @@ use crate::{
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triangle, Primitive,
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};
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use lyon::tessellation;
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/// The frame of a [`Canvas`].
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///
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/// [`Canvas`]: crate::widget::Canvas
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#[derive(Debug)]
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#[allow(missing_debug_implementations)]
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pub struct Frame {
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size: Size,
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buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
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primitives: Vec<Primitive>,
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transforms: Transforms,
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fill_tessellator: tessellation::FillTessellator,
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stroke_tessellator: tessellation::StrokeTessellator,
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}
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#[derive(Debug)]
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@ -45,6 +49,8 @@ impl Frame {
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is_identity: true,
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},
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},
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fill_tessellator: tessellation::FillTessellator::new(),
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stroke_tessellator: tessellation::StrokeTessellator::new(),
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}
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}
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@ -75,26 +81,30 @@ impl Frame {
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/// Draws the given [`Path`] on the [`Frame`] by filling it with the
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/// provided style.
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pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
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use lyon::tessellation::{
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BuffersBuilder, FillOptions, FillTessellator,
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};
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let Fill { color, rule } = fill.into();
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let mut buffers = BuffersBuilder::new(
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let mut buffers = tessellation::BuffersBuilder::new(
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&mut self.buffers,
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FillVertex(color.into_linear()),
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);
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let mut tessellator = FillTessellator::new();
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let options = FillOptions::default().with_fill_rule(rule.into());
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let options =
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tessellation::FillOptions::default().with_fill_rule(rule.into());
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let result = if self.transforms.current.is_identity {
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tessellator.tessellate_path(path.raw(), &options, &mut buffers)
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self.fill_tessellator.tessellate_path(
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path.raw(),
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&options,
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&mut buffers,
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)
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} else {
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let path = path.transformed(&self.transforms.current.raw);
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tessellator.tessellate_path(path.raw(), &options, &mut buffers)
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self.fill_tessellator.tessellate_path(
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path.raw(),
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&options,
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&mut buffers,
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)
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};
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let _ = result.expect("Tessellate path");
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@ -109,13 +119,10 @@ impl Frame {
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fill: impl Into<Fill>,
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) {
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use lyon::path::builder::PathBuilder;
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use lyon::tessellation::{
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BuffersBuilder, FillOptions, FillTessellator,
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};
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let Fill { color, rule } = fill.into();
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let mut buffers = BuffersBuilder::new(
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let mut buffers = tessellation::BuffersBuilder::new(
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&mut self.buffers,
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FillVertex(color.into_linear()),
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);
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@ -130,10 +137,10 @@ impl Frame {
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lyon::math::Vector::new(size.width, size.height),
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);
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let mut tessellator = FillTessellator::new();
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let options = FillOptions::default().with_fill_rule(rule.into());
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let options =
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tessellation::FillOptions::default().with_fill_rule(rule.into());
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let mut builder = tessellator.builder(&options, &mut buffers);
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let mut builder = self.fill_tessellator.builder(&options, &mut buffers);
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builder.add_rectangle(
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&lyon::math::Rect::new(top_left, size.into()),
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@ -146,31 +153,33 @@ impl Frame {
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/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
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/// provided style.
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pub fn stroke(&mut self, path: &Path, stroke: impl Into<Stroke>) {
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use lyon::tessellation::{
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BuffersBuilder, StrokeOptions, StrokeTessellator,
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};
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let stroke = stroke.into();
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let mut buffers = BuffersBuilder::new(
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let mut buffers = tessellation::BuffersBuilder::new(
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&mut self.buffers,
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StrokeVertex(stroke.color.into_linear()),
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);
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let mut tessellator = StrokeTessellator::new();
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let mut options = StrokeOptions::default();
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let mut options = tessellation::StrokeOptions::default();
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options.line_width = stroke.width;
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options.start_cap = stroke.line_cap.into();
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options.end_cap = stroke.line_cap.into();
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options.line_join = stroke.line_join.into();
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let result = if self.transforms.current.is_identity {
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tessellator.tessellate_path(path.raw(), &options, &mut buffers)
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self.stroke_tessellator.tessellate_path(
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path.raw(),
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&options,
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&mut buffers,
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)
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} else {
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let path = path.transformed(&self.transforms.current.raw);
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tessellator.tessellate_path(path.raw(), &options, &mut buffers)
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self.stroke_tessellator.tessellate_path(
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path.raw(),
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&options,
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&mut buffers,
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)
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};
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let _ = result.expect("Stroke path");
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