Add ContentFit support to Svg widget

This commit is contained in:
Héctor Ramón Jiménez 2022-02-16 17:59:39 +07:00
parent c910e23919
commit 83c0e0f7a8
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GPG key ID: 140CC052C94F138E
2 changed files with 64 additions and 14 deletions

View file

@ -120,7 +120,6 @@ where
_cursor_position: Point, _cursor_position: Point,
_viewport: &Rectangle, _viewport: &Rectangle,
) { ) {
// The raw w/h of the underlying image
let (width, height) = renderer.dimensions(&self.handle); let (width, height) = renderer.dimensions(&self.handle);
let image_size = Size::new(width as f32, height as f32); let image_size = Size::new(width as f32, height as f32);

View file

@ -2,7 +2,10 @@
use crate::layout; use crate::layout;
use crate::renderer; use crate::renderer;
use crate::svg::{self, Handle}; use crate::svg::{self, Handle};
use crate::{Element, Hasher, Layout, Length, Point, Rectangle, Size, Widget}; use crate::{
ContentFit, Element, Hasher, Layout, Length, Point, Rectangle, Size,
Vector, Widget,
};
use std::hash::Hash; use std::hash::Hash;
use std::path::PathBuf; use std::path::PathBuf;
@ -18,6 +21,7 @@ pub struct Svg {
handle: Handle, handle: Handle,
width: Length, width: Length,
height: Length, height: Length,
content_fit: ContentFit,
} }
impl Svg { impl Svg {
@ -27,6 +31,7 @@ impl Svg {
handle: handle.into(), handle: handle.into(),
width: Length::Fill, width: Length::Fill,
height: Length::Shrink, height: Length::Shrink,
content_fit: ContentFit::Contain,
} }
} }
@ -47,6 +52,16 @@ impl Svg {
self.height = height; self.height = height;
self self
} }
/// Sets the [`ContentFit`] of the [`Svg`].
///
/// Defaults to [`ContentFit::Contain`]
pub fn content_fit(self, content_fit: ContentFit) -> Self {
Self {
content_fit,
..self
}
}
} }
impl<Message, Renderer> Widget<Message, Renderer> for Svg impl<Message, Renderer> Widget<Message, Renderer> for Svg
@ -66,24 +81,32 @@ where
renderer: &Renderer, renderer: &Renderer,
limits: &layout::Limits, limits: &layout::Limits,
) -> layout::Node { ) -> layout::Node {
// The raw w/h of the underlying image
let (width, height) = renderer.dimensions(&self.handle); let (width, height) = renderer.dimensions(&self.handle);
let image_size = Size::new(width as f32, height as f32);
let aspect_ratio = width as f32 / height as f32; // The size to be available to the widget prior to `Shrink`ing
let raw_size = limits
let mut size = limits
.width(self.width) .width(self.width)
.height(self.height) .height(self.height)
.resolve(Size::new(width as f32, height as f32)); .resolve(image_size);
let viewport_aspect_ratio = size.width / size.height; // The uncropped size of the image when fit to the bounds above
let full_size = self.content_fit.fit(image_size, raw_size);
if viewport_aspect_ratio > aspect_ratio { // Shrink the widget to fit the resized image, if requested
size.width = width as f32 * size.height / height as f32; let final_size = Size {
} else { width: match self.width {
size.height = height as f32 * size.width / width as f32; Length::Shrink => f32::min(raw_size.width, full_size.width),
} _ => raw_size.width,
},
height: match self.height {
Length::Shrink => f32::min(raw_size.height, full_size.height),
_ => raw_size.height,
},
};
layout::Node::new(size) layout::Node::new(final_size)
} }
fn draw( fn draw(
@ -94,7 +117,35 @@ where
_cursor_position: Point, _cursor_position: Point,
_viewport: &Rectangle, _viewport: &Rectangle,
) { ) {
renderer.draw(self.handle.clone(), layout.bounds()) let (width, height) = renderer.dimensions(&self.handle);
let image_size = Size::new(width as f32, height as f32);
let adjusted_fit =
self.content_fit.fit(image_size, layout.bounds().size());
let bounds = layout.bounds();
let render = |renderer: &mut Renderer| {
let offset = Vector::new(
(bounds.width - adjusted_fit.width).max(0.0) / 2.0,
(bounds.height - adjusted_fit.height).max(0.0) / 2.0,
);
let bounds = Rectangle {
width: adjusted_fit.width,
height: adjusted_fit.height,
..layout.bounds()
};
renderer.draw(self.handle.clone(), bounds + offset)
};
if adjusted_fit.width > bounds.width
|| adjusted_fit.height > bounds.height
{
renderer.with_layer(layout.bounds(), render);
} else {
render(renderer)
}
} }
fn hash_layout(&self, state: &mut Hasher) { fn hash_layout(&self, state: &mut Hasher) {