Moved exit_on_close_request to window settings. This now controls whether each INDIVIDUAL window should close on CloseRequested events.
This commit is contained in:
parent
d53ccc857d
commit
83c7870c56
8 changed files with 130 additions and 85 deletions
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@ -46,7 +46,14 @@ pub enum Event<Message> {
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/// An internal event for closing a window.
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CloseWindow(window::Id),
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/// An internal event for when the window has finished being created.
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WindowCreated(window::Id, winit::window::Window),
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WindowCreated {
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/// The internal ID of the window.
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id: window::Id,
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/// The raw window.
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window: winit::window::Window,
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/// Whether or not the window should close when a user requests it does.
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exit_on_close_request: bool,
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},
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}
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#[allow(unsafe_code)]
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@ -161,6 +168,8 @@ where
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};
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let should_main_be_visible = settings.window.visible;
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let exit_on_close_request = settings.window.exit_on_close_request;
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let builder = window_builder(
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settings.window,
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&application.title(window::Id::MAIN),
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@ -208,8 +217,13 @@ where
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let (mut compositor, renderer) =
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C::new(compositor_settings, Some(&main_window))?;
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let windows =
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Windows::new(&application, &mut compositor, renderer, main_window);
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let windows = Windows::new(
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&application,
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&mut compositor,
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renderer,
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main_window,
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exit_on_close_request,
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);
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let (mut event_sender, event_receiver) = mpsc::unbounded();
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let (control_sender, mut control_receiver) = mpsc::unbounded();
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@ -225,7 +239,6 @@ where
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init_command,
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windows,
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should_main_be_visible,
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settings.exit_on_close_request,
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));
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let mut context = task::Context::from_waker(task::noop_waker_ref());
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@ -255,14 +268,18 @@ where
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title,
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monitor,
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}) => {
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let exit_on_close_request = settings.exit_on_close_request;
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let window =
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settings::window_builder(settings, &title, monitor, None)
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.build(window_target)
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.expect("Failed to build window");
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Some(winit::event::Event::UserEvent(Event::WindowCreated(
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id, window,
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)))
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Some(winit::event::Event::UserEvent(Event::WindowCreated {
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id,
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window,
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exit_on_close_request,
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}))
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}
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_ => event.to_static(),
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};
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@ -299,7 +316,6 @@ async fn run_instance<A, E, C>(
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init_command: Command<A::Message>,
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mut windows: Windows<A, C>,
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should_main_window_be_visible: bool,
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exit_on_main_closed: bool,
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) where
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A: Application + 'static,
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E: Executor + 'static,
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@ -548,11 +564,20 @@ async fn run_instance<A, E, C>(
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Event::Application(message) => {
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messages.push(message);
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}
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Event::WindowCreated(id, window) => {
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Event::WindowCreated {
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id,
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window,
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exit_on_close_request,
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} => {
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let bounds = logical_bounds_of(&window);
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let (inner_size, i) =
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windows.add(&application, &mut compositor, id, window);
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let (inner_size, i) = windows.add(
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&application,
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&mut compositor,
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id,
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window,
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exit_on_close_request,
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);
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user_interfaces.push(build_user_interface(
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&application,
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@ -680,50 +705,61 @@ async fn run_instance<A, E, C>(
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event: window_event,
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window_id,
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} => {
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let window_deleted = windows
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.pending_destroy
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.iter()
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.any(|(_, w_id)| window_id == *w_id);
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let window_index =
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windows.raw.iter().position(|w| w.id() == window_id);
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if matches!(window_event, winit::event::WindowEvent::Destroyed)
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{
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// This is the only special case, since in order trigger the Destroyed event the
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// window reference from winit must be dropped, but we still want to inform the
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// user that the window was destroyed so they can clean up any specific window
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// code for this window
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let id = windows.get_pending_destroy(window_id);
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match window_index {
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Some(i) => {
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let id = windows.ids[i];
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let raw = &windows.raw[i];
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let exit_on_close_request =
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windows.exit_on_close_requested[i];
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events.push((
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None,
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core::Event::Window(id, window::Event::Destroyed),
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));
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} else if !window_deleted {
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let i = windows.index_from_raw(window_id);
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let id = windows.ids[i];
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let raw = &windows.raw[i];
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let state = &mut windows.states[i];
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if matches!(
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window_event,
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winit::event::WindowEvent::CloseRequested
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) && exit_on_close_request
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{
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let i = windows.delete(id);
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let _ = user_interfaces.remove(i);
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let _ = ui_caches.remove(i);
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// first check if we need to just break the entire application
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// e.g. a user does a force quit on MacOS, or if a user has set "exit on main closed"
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// as an option in window settings and wants to close the main window
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if requests_exit(
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i,
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exit_on_main_closed,
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&window_event,
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state.modifiers(),
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) {
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break 'main;
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if windows.is_empty() {
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break 'main;
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}
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} else {
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let state = &mut windows.states[i];
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state.update(raw, &window_event, &mut debug);
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if let Some(event) = conversion::window_event(
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id,
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&window_event,
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state.scale_factor(),
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state.modifiers(),
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) {
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events.push((Some(id), event));
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}
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}
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}
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None => {
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// This is the only special case, since in order to trigger the Destroyed event the
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// window reference from winit must be dropped, but we still want to inform the
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// user that the window was destroyed so they can clean up any specific window
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// code for this window
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if matches!(
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window_event,
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winit::event::WindowEvent::Destroyed
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) {
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let id = windows.get_pending_destroy(window_id);
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state.update(raw, &window_event, &mut debug);
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if let Some(event) = conversion::window_event(
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id,
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&window_event,
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state.scale_factor(),
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state.modifiers(),
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) {
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events.push((Some(id), event));
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events.push((
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None,
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core::Event::Window(
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id,
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window::Event::Destroyed,
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),
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));
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}
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}
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}
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}
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@ -1068,17 +1104,13 @@ where
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/// Returns true if the provided event should cause an [`Application`] to
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/// exit.
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pub fn requests_exit(
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window: usize,
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exit_on_main_closed: bool,
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pub fn user_force_quit(
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event: &winit::event::WindowEvent<'_>,
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_modifiers: winit::event::ModifiersState,
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) -> bool {
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use winit::event::WindowEvent;
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//TODO alt f4..?
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match event {
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WindowEvent::CloseRequested => exit_on_main_closed && window == 0,
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#[cfg(target_os = "macos")]
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WindowEvent::KeyboardInput {
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input:
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