Update image pipeline in iced_wgpu

This commit is contained in:
Héctor Ramón Jiménez 2020-08-27 13:41:00 +02:00
parent 67d90e3946
commit 83e037829c
3 changed files with 146 additions and 87 deletions

View file

@ -30,7 +30,6 @@ impl Atlas {
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: extent,
array_layer_count: 2,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
@ -40,7 +39,10 @@ impl Atlas {
| wgpu::TextureUsage::SAMPLED,
});
let texture_view = texture.create_default_view();
let texture_view = texture.create_view(&wgpu::TextureViewDescriptor {
dimension: Some(wgpu::TextureViewDimension::D2Array),
..Default::default()
});
Atlas {
texture,
@ -65,6 +67,8 @@ impl Atlas {
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
) -> Option<Entry> {
use wgpu::util::DeviceExt;
let entry = {
let current_size = self.layers.len();
let entry = self.allocate(width, height)?;
@ -78,8 +82,31 @@ impl Atlas {
log::info!("Allocated atlas entry: {:?}", entry);
// It is a webgpu requirement that:
// BufferCopyView.layout.bytes_per_row % wgpu::COPY_BYTES_PER_ROW_ALIGNMENT == 0
// So we calculate padded_width by rounding width up to the next
// multiple of wgpu::COPY_BYTES_PER_ROW_ALIGNMENT.
let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
let padding = (align - (4 * width) % align) % align;
let padded_width = (4 * width + padding) as usize;
let padded_data_size = padded_width * height as usize;
let mut padded_data = vec![0; padded_data_size];
for row in 0..height as usize {
let offset = row * padded_width;
padded_data[offset..offset + 4 * width as usize].copy_from_slice(
&data[row * 4 * width as usize..(row + 1) * 4 * width as usize],
)
}
let buffer =
device.create_buffer_with_data(data, wgpu::BufferUsage::COPY_SRC);
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: &padded_data,
usage: wgpu::BufferUsage::COPY_SRC,
});
match &entry {
Entry::Contiguous(allocation) => {
@ -87,6 +114,7 @@ impl Atlas {
&buffer,
width,
height,
padding,
0,
&allocation,
encoder,
@ -95,12 +123,13 @@ impl Atlas {
Entry::Fragmented { fragments, .. } => {
for fragment in fragments {
let (x, y) = fragment.position;
let offset = (y * width + x) as usize * 4;
let offset = (y * padded_width as u32 + x) as usize * 4;
self.upload_allocation(
&buffer,
width,
height,
padding,
offset,
&fragment.allocation,
encoder,
@ -253,6 +282,7 @@ impl Atlas {
buffer: &wgpu::Buffer,
image_width: u32,
image_height: u32,
padding: u32,
offset: usize,
allocation: &Allocation,
encoder: &mut wgpu::CommandEncoder,
@ -270,15 +300,20 @@ impl Atlas {
encoder.copy_buffer_to_texture(
wgpu::BufferCopyView {
buffer,
offset: offset as u64,
bytes_per_row: 4 * image_width,
rows_per_image: image_height,
layout: wgpu::TextureDataLayout {
offset: offset as u64,
bytes_per_row: 4 * image_width + padding,
rows_per_image: image_height,
},
},
wgpu::TextureCopyView {
texture: &self.texture,
array_layer: layer as u32,
mip_level: 0,
origin: wgpu::Origin3d { x, y, z: 0 },
origin: wgpu::Origin3d {
x,
y,
z: layer as u32,
},
},
extent,
);
@ -299,9 +334,8 @@ impl Atlas {
size: wgpu::Extent3d {
width: SIZE,
height: SIZE,
depth: 1,
depth: self.layers.len() as u32,
},
array_layer_count: self.layers.len() as u32,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
@ -323,15 +357,21 @@ impl Atlas {
encoder.copy_texture_to_texture(
wgpu::TextureCopyView {
texture: &self.texture,
array_layer: i as u32,
mip_level: 0,
origin: wgpu::Origin3d { x: 0, y: 0, z: 0 },
origin: wgpu::Origin3d {
x: 0,
y: 0,
z: i as u32,
},
},
wgpu::TextureCopyView {
texture: &new_texture,
array_layer: i as u32,
mip_level: 0,
origin: wgpu::Origin3d { x: 0, y: 0, z: 0 },
origin: wgpu::Origin3d {
x: 0,
y: 0,
z: i as u32,
},
},
wgpu::Extent3d {
width: SIZE,
@ -342,6 +382,10 @@ impl Atlas {
}
self.texture = new_texture;
self.texture_view = self.texture.create_default_view();
self.texture_view =
self.texture.create_view(&wgpu::TextureViewDescriptor {
dimension: Some(wgpu::TextureViewDimension::D2Array),
..Default::default()
});
}
}