Update image pipeline in iced_wgpu

This commit is contained in:
Héctor Ramón Jiménez 2020-08-27 13:41:00 +02:00
parent 67d90e3946
commit 83e037829c
3 changed files with 146 additions and 87 deletions

View file

@ -42,6 +42,8 @@ pub struct Pipeline {
impl Pipeline {
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
use wgpu::util::DeviceExt;
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
@ -49,24 +51,29 @@ impl Pipeline {
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::FilterMode::Linear,
lod_min_clamp: -100.0,
lod_max_clamp: 100.0,
compare: wgpu::CompareFunction::Always,
..Default::default()
});
let constant_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
bindings: &[
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX,
ty: wgpu::BindingType::UniformBuffer { dynamic: false },
ty: wgpu::BindingType::UniformBuffer {
dynamic: false,
min_binding_size: wgpu::BufferSize::new(
mem::size_of::<Uniforms>() as u64,
),
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler { comparison: false },
count: None,
},
],
});
@ -75,24 +82,25 @@ impl Pipeline {
transform: Transformation::identity().into(),
};
let uniforms_buffer = device.create_buffer_with_data(
uniforms.as_bytes(),
wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
);
let uniforms_buffer =
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: uniforms.as_bytes(),
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
});
let constant_bind_group =
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &constant_layout,
bindings: &[
wgpu::Binding {
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer {
buffer: &uniforms_buffer,
range: 0..std::mem::size_of::<Uniforms>() as u64,
},
resource: wgpu::BindingResource::Buffer(
uniforms_buffer.slice(..),
),
},
wgpu::Binding {
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&sampler),
},
@ -102,7 +110,7 @@ impl Pipeline {
let texture_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
bindings: &[wgpu::BindGroupLayoutEntry {
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::SampledTexture {
@ -110,29 +118,29 @@ impl Pipeline {
component_type: wgpu::TextureComponentType::Float,
multisampled: false,
},
count: None,
}],
});
let layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
push_constant_ranges: &[],
bind_group_layouts: &[&constant_layout, &texture_layout],
});
let vs = include_bytes!("shader/image.vert.spv");
let vs_module = device.create_shader_module(
&wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
.expect("Read image vertex shader as SPIR-V"),
);
let vs_module = device.create_shader_module(wgpu::include_spirv!(
"shader/image.vert.spv"
));
let fs = include_bytes!("shader/image.frag.spv");
let fs_module = device.create_shader_module(
&wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
.expect("Read image fragment shader as SPIR-V"),
);
let fs_module = device.create_shader_module(wgpu::include_spirv!(
"shader/image.frag.spv"
));
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
layout: &layout,
label: None,
layout: Some(&layout),
vertex_stage: wgpu::ProgrammableStageDescriptor {
module: &vs_module,
entry_point: "main",
@ -147,6 +155,7 @@ impl Pipeline {
depth_bias: 0,
depth_bias_slope_scale: 0.0,
depth_bias_clamp: 0.0,
..Default::default()
}),
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
color_states: &[wgpu::ColorStateDescriptor {
@ -214,20 +223,25 @@ impl Pipeline {
alpha_to_coverage_enabled: false,
});
let vertices = device.create_buffer_with_data(
QUAD_VERTS.as_bytes(),
wgpu::BufferUsage::VERTEX,
);
let vertices =
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: QUAD_VERTS.as_bytes(),
usage: wgpu::BufferUsage::VERTEX,
});
let indices = device.create_buffer_with_data(
QUAD_INDICES.as_bytes(),
wgpu::BufferUsage::INDEX,
);
let indices =
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: QUAD_INDICES.as_bytes(),
usage: wgpu::BufferUsage::INDEX,
});
let instances = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: mem::size_of::<Instance>() as u64 * Instance::MAX as u64,
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
mapped_at_creation: false,
});
let texture_atlas = Atlas::new(device);
@ -235,7 +249,7 @@ impl Pipeline {
let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &texture_layout,
bindings: &[wgpu::Binding {
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(
&texture_atlas.view(),
@ -282,6 +296,7 @@ impl Pipeline {
pub fn draw(
&mut self,
device: &wgpu::Device,
staging_belt: &mut wgpu::util::StagingBelt,
encoder: &mut wgpu::CommandEncoder,
images: &[layer::Image],
transformation: Transformation,
@ -356,7 +371,7 @@ impl Pipeline {
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &self.texture_layout,
bindings: &[wgpu::Binding {
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(
&self.texture_atlas.view(),
@ -367,26 +382,23 @@ impl Pipeline {
self.texture_version = texture_version;
}
let uniforms_buffer = device.create_buffer_with_data(
Uniforms {
transform: transformation.into(),
}
.as_bytes(),
wgpu::BufferUsage::COPY_SRC,
);
{
let mut uniforms_buffer = staging_belt.write_buffer(
encoder,
&self.uniforms,
0,
wgpu::BufferSize::new(mem::size_of::<Uniforms>() as u64)
.unwrap(),
device,
);
encoder.copy_buffer_to_buffer(
&uniforms_buffer,
0,
&self.uniforms,
0,
std::mem::size_of::<Uniforms>() as u64,
);
let instances_buffer = device.create_buffer_with_data(
instances.as_bytes(),
wgpu::BufferUsage::COPY_SRC,
);
uniforms_buffer.copy_from_slice(
Uniforms {
transform: transformation.into(),
}
.as_bytes(),
);
}
let mut i = 0;
let total = instances.len();
@ -395,27 +407,29 @@ impl Pipeline {
let end = (i + Instance::MAX).min(total);
let amount = end - i;
encoder.copy_buffer_to_buffer(
&instances_buffer,
(i * std::mem::size_of::<Instance>()) as u64,
let mut instances_buffer = staging_belt.write_buffer(
encoder,
&self.instances,
0,
(amount * std::mem::size_of::<Instance>()) as u64,
wgpu::BufferSize::new(
(amount * std::mem::size_of::<Instance>()) as u64,
)
.unwrap(),
device,
);
instances_buffer
.copy_from_slice(instances[i..i + amount].as_bytes());
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor {
attachment: target,
resolve_target: None,
load_op: wgpu::LoadOp::Load,
store_op: wgpu::StoreOp::Store,
clear_color: wgpu::Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 0.0,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: true,
},
},
],
@ -425,9 +439,9 @@ impl Pipeline {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.constants, &[]);
render_pass.set_bind_group(1, &self.texture, &[]);
render_pass.set_index_buffer(&self.indices, 0, 0);
render_pass.set_vertex_buffer(0, &self.vertices, 0, 0);
render_pass.set_vertex_buffer(1, &self.instances, 0, 0);
render_pass.set_index_buffer(self.indices.slice(..));
render_pass.set_vertex_buffer(0, self.vertices.slice(..));
render_pass.set_vertex_buffer(1, self.instances.slice(..));
render_pass.set_scissor_rect(
bounds.x,