Move mesh::Style to triangle and reuse it in fill and stroke
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10 changed files with 72 additions and 98 deletions
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@ -1,6 +1,6 @@
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//! A collection of triangle primitives.
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use crate::gradient::Gradient;
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use crate::{triangle, Color, Point, Rectangle};
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use crate::triangle;
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use crate::{Point, Rectangle};
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/// A mesh of triangles.
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#[derive(Debug, Clone, Copy)]
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@ -15,22 +15,7 @@ pub struct Mesh<'a> {
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pub clip_bounds: Rectangle<f32>,
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/// The shader of the [`Mesh`].
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pub style: &'a Style,
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}
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#[derive(Debug, Clone, PartialEq)]
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/// Supported shaders for primitives.
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pub enum Style {
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/// Fill a primitive with a solid color.
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Solid(Color),
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/// Fill a primitive with an interpolated color.
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Gradient(Gradient),
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}
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impl From<Gradient> for Style {
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fn from(gradient: Gradient) -> Self {
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Self::Gradient(gradient)
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}
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pub style: &'a triangle::Style,
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}
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/// Returns the number of total vertices & total indices of all [`Mesh`]es.
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