Move mesh::Style to triangle and reuse it in fill and stroke

This commit is contained in:
Héctor Ramón Jiménez 2022-11-03 05:50:53 +01:00
parent e0bb707f1e
commit 84d1b79fef
No known key found for this signature in database
GPG key ID: 140CC052C94F138E
10 changed files with 72 additions and 98 deletions

View file

@ -1,17 +1,15 @@
//! Fill [crate::widget::canvas::Geometry] with a certain style.
use crate::{Color, Gradient};
use crate::gradient::Gradient;
use crate::layer::mesh;
use crate::widget::canvas::frame::Transform;
use iced_native::Color;
pub use crate::triangle::Style;
/// The style used to fill geometry.
#[derive(Debug, Clone)]
pub struct Fill<'a> {
pub struct Fill {
/// The color or gradient of the fill.
///
/// By default, it is set to [`FillStyle::Solid`] `BLACK`.
pub style: Style<'a>,
pub style: Style,
/// The fill rule defines how to determine what is inside and what is
/// outside of a shape.
@ -24,17 +22,17 @@ pub struct Fill<'a> {
pub rule: FillRule,
}
impl<'a> Default for Fill<'a> {
fn default() -> Fill<'a> {
Fill {
impl Default for Fill {
fn default() -> Self {
Self {
style: Style::Solid(Color::BLACK),
rule: FillRule::NonZero,
}
}
}
impl<'a> From<Color> for Fill<'a> {
fn from(color: Color) -> Fill<'a> {
impl From<Color> for Fill {
fn from(color: Color) -> Fill {
Fill {
style: Style::Solid(color),
..Fill::default()
@ -42,8 +40,8 @@ impl<'a> From<Color> for Fill<'a> {
}
}
impl<'a> From<&'a Gradient> for Fill<'a> {
fn from(gradient: &'a Gradient) -> Self {
impl From<Gradient> for Fill {
fn from(gradient: Gradient) -> Self {
Fill {
style: Style::Gradient(gradient),
..Default::default()
@ -51,27 +49,6 @@ impl<'a> From<&'a Gradient> for Fill<'a> {
}
}
/// The style of a [`Fill`].
#[derive(Debug, Clone)]
pub enum Style<'a> {
/// A solid color
Solid(Color),
/// A color gradient
Gradient(&'a Gradient),
}
impl<'a> Style<'a> {
/// Converts a fill's [Style] to a [mesh::Style] for use in the renderer's shader.
pub(crate) fn as_mesh_style(&self, transform: &Transform) -> mesh::Style {
match self {
Style::Solid(color) => mesh::Style::Solid(*color),
Style::Gradient(gradient) => mesh::Style::Gradient(
transform.transform_gradient((*gradient).clone()),
),
}
}
}
/// The fill rule defines how to determine what is inside and what is outside of
/// a shape.
///