Move mesh::Style to triangle and reuse it in fill and stroke
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parent
e0bb707f1e
commit
84d1b79fef
10 changed files with 72 additions and 98 deletions
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@ -4,7 +4,6 @@ use std::borrow::Cow;
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use iced_native::{Point, Rectangle, Size, Vector};
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use crate::gradient::Gradient;
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use crate::layer::mesh;
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use crate::triangle;
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use crate::triangle::Vertex2D;
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use crate::widget::canvas::{path, Fill, Geometry, Path, Stroke, Text};
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@ -26,7 +25,7 @@ pub struct Frame {
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}
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struct BufferStack {
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stack: Vec<(tessellation::VertexBuffers<Vertex2D, u32>, mesh::Style)>,
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stack: Vec<(tessellation::VertexBuffers<Vertex2D, u32>, triangle::Style)>,
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}
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impl BufferStack {
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@ -36,7 +35,7 @@ impl BufferStack {
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fn get(
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&mut self,
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mesh_style: mesh::Style,
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mesh_style: triangle::Style,
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) -> tessellation::BuffersBuilder<'_, Vertex2D, u32, Vertex2DBuilder> {
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match self.stack.last_mut() {
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Some((_, current_style)) if current_style == &mesh_style => {}
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@ -74,6 +73,15 @@ impl Transform {
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point.y = transformed.y;
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}
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fn transform_style(&self, style: triangle::Style) -> triangle::Style {
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match style {
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triangle::Style::Solid(color) => triangle::Style::Solid(color),
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triangle::Style::Gradient(gradient) => {
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triangle::Style::Gradient(self.transform_gradient(gradient))
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}
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}
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}
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pub(crate) fn transform_gradient(
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&self,
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mut gradient: Gradient,
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@ -135,12 +143,12 @@ impl Frame {
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/// Draws the given [`Path`] on the [`Frame`] by filling it with the
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/// provided style.
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pub fn fill<'a>(&mut self, path: &Path, fill: impl Into<Fill<'a>>) {
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pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
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let Fill { style, rule } = fill.into();
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let mut buffer = self
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.buffers
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.get(style.as_mesh_style(&self.transforms.current));
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.get(self.transforms.current.transform_style(style));
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let options =
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tessellation::FillOptions::default().with_fill_rule(rule.into());
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@ -165,17 +173,17 @@ impl Frame {
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/// Draws an axis-aligned rectangle given its top-left corner coordinate and
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/// its `Size` on the [`Frame`] by filling it with the provided style.
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pub fn fill_rectangle<'a>(
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pub fn fill_rectangle(
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&mut self,
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top_left: Point,
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size: Size,
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fill: impl Into<Fill<'a>>,
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fill: impl Into<Fill>,
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) {
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let Fill { style, rule } = fill.into();
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let mut buffer = self
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.buffers
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.get(style.as_mesh_style(&self.transforms.current));
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.get(self.transforms.current.transform_style(style));
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let top_left =
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self.transforms.current.raw.transform_point(
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@ -206,7 +214,7 @@ impl Frame {
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let mut buffer = self
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.buffers
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.get(stroke.style.as_mesh_style(&self.transforms.current));
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.get(self.transforms.current.transform_style(stroke.style));
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let mut options = tessellation::StrokeOptions::default();
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options.line_width = stroke.width;
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