Move mesh::Style to triangle and reuse it in fill and stroke

This commit is contained in:
Héctor Ramón Jiménez 2022-11-03 05:50:53 +01:00
parent e0bb707f1e
commit 84d1b79fef
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GPG key ID: 140CC052C94F138E
10 changed files with 72 additions and 98 deletions

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@ -133,7 +133,7 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool {
if solid { if solid {
frame.fill_rectangle(top_left, size, random_color()); frame.fill_rectangle(top_left, size, random_color());
} else { } else {
frame.fill_rectangle(top_left, size, &gradient(top_left, size)); frame.fill_rectangle(top_left, size, gradient(top_left, size));
}; };
solid solid

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@ -213,7 +213,7 @@ impl<Message> canvas::Program<Message> for State {
.build() .build()
.expect("Build Earth fill gradient"); .expect("Build Earth fill gradient");
frame.fill(&earth, &earth_fill); frame.fill(&earth, earth_fill);
frame.with_save(|frame| { frame.with_save(|frame| {
frame.rotate(rotation * 10.0); frame.rotate(rotation * 10.0);

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@ -3,8 +3,11 @@ mod gradient;
mod solid; mod solid;
use crate::{program, Transformation}; use crate::{program, Transformation};
use iced_graphics::layer::mesh::{self, Mesh};
use iced_graphics::triangle;
use glow::HasContext; use glow::HasContext;
use iced_graphics::layer::{mesh, Mesh};
use std::marker::PhantomData; use std::marker::PhantomData;
pub use iced_graphics::triangle::{Mesh2D, Vertex2D}; pub use iced_graphics::triangle::{Mesh2D, Vertex2D};
@ -136,10 +139,10 @@ impl Pipeline {
); );
match mesh.style { match mesh.style {
mesh::Style::Solid(color) => { triangle::Style::Solid(color) => {
self.programs.solid.use_program(gl, color, &transform); self.programs.solid.use_program(gl, color, &transform);
} }
mesh::Style::Gradient(gradient) => { triangle::Style::Gradient(gradient) => {
self.programs self.programs
.gradient .gradient
.use_program(gl, gradient, &transform); .use_program(gl, gradient, &transform);

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@ -1,6 +1,6 @@
//! A collection of triangle primitives. //! A collection of triangle primitives.
use crate::gradient::Gradient; use crate::triangle;
use crate::{triangle, Color, Point, Rectangle}; use crate::{Point, Rectangle};
/// A mesh of triangles. /// A mesh of triangles.
#[derive(Debug, Clone, Copy)] #[derive(Debug, Clone, Copy)]
@ -15,22 +15,7 @@ pub struct Mesh<'a> {
pub clip_bounds: Rectangle<f32>, pub clip_bounds: Rectangle<f32>,
/// The shader of the [`Mesh`]. /// The shader of the [`Mesh`].
pub style: &'a Style, pub style: &'a triangle::Style,
}
#[derive(Debug, Clone, PartialEq)]
/// Supported shaders for primitives.
pub enum Style {
/// Fill a primitive with a solid color.
Solid(Color),
/// Fill a primitive with an interpolated color.
Gradient(Gradient),
}
impl From<Gradient> for Style {
fn from(gradient: Gradient) -> Self {
Self::Gradient(gradient)
}
} }
/// Returns the number of total vertices & total indices of all [`Mesh`]es. /// Returns the number of total vertices & total indices of all [`Mesh`]es.

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@ -2,8 +2,8 @@ use iced_native::image;
use iced_native::svg; use iced_native::svg;
use iced_native::{Background, Color, Font, Rectangle, Size, Vector}; use iced_native::{Background, Color, Font, Rectangle, Size, Vector};
use crate::alignment;
use crate::triangle; use crate::triangle;
use crate::{alignment, layer::mesh};
use std::sync::Arc; use std::sync::Arc;
@ -90,7 +90,7 @@ pub enum Primitive {
size: Size, size: Size,
/// The shader of the mesh /// The shader of the mesh
style: mesh::Style, style: triangle::Style,
}, },
/// A cached primitive. /// A cached primitive.
/// ///

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@ -1,4 +1,6 @@
//! Draw geometry using meshes of triangles. //! Draw geometry using meshes of triangles.
use crate::{Color, Gradient};
use bytemuck::{Pod, Zeroable}; use bytemuck::{Pod, Zeroable};
/// A set of [`Vertex2D`] and indices representing a list of triangles. /// A set of [`Vertex2D`] and indices representing a list of triangles.
@ -19,3 +21,24 @@ pub struct Vertex2D {
/// The vertex position in 2D space. /// The vertex position in 2D space.
pub position: [f32; 2], pub position: [f32; 2],
} }
#[derive(Debug, Clone, PartialEq)]
/// Supported shaders for triangle primitives.
pub enum Style {
/// Fill a primitive with a solid color.
Solid(Color),
/// Fill a primitive with an interpolated color.
Gradient(Gradient),
}
impl From<Color> for Style {
fn from(color: Color) -> Self {
Self::Solid(color)
}
}
impl From<Gradient> for Style {
fn from(gradient: Gradient) -> Self {
Self::Gradient(gradient)
}
}

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@ -1,17 +1,15 @@
//! Fill [crate::widget::canvas::Geometry] with a certain style. //! Fill [crate::widget::canvas::Geometry] with a certain style.
use crate::{Color, Gradient};
use crate::gradient::Gradient; pub use crate::triangle::Style;
use crate::layer::mesh;
use crate::widget::canvas::frame::Transform;
use iced_native::Color;
/// The style used to fill geometry. /// The style used to fill geometry.
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
pub struct Fill<'a> { pub struct Fill {
/// The color or gradient of the fill. /// The color or gradient of the fill.
/// ///
/// By default, it is set to [`FillStyle::Solid`] `BLACK`. /// By default, it is set to [`FillStyle::Solid`] `BLACK`.
pub style: Style<'a>, pub style: Style,
/// The fill rule defines how to determine what is inside and what is /// The fill rule defines how to determine what is inside and what is
/// outside of a shape. /// outside of a shape.
@ -24,17 +22,17 @@ pub struct Fill<'a> {
pub rule: FillRule, pub rule: FillRule,
} }
impl<'a> Default for Fill<'a> { impl Default for Fill {
fn default() -> Fill<'a> { fn default() -> Self {
Fill { Self {
style: Style::Solid(Color::BLACK), style: Style::Solid(Color::BLACK),
rule: FillRule::NonZero, rule: FillRule::NonZero,
} }
} }
} }
impl<'a> From<Color> for Fill<'a> { impl From<Color> for Fill {
fn from(color: Color) -> Fill<'a> { fn from(color: Color) -> Fill {
Fill { Fill {
style: Style::Solid(color), style: Style::Solid(color),
..Fill::default() ..Fill::default()
@ -42,8 +40,8 @@ impl<'a> From<Color> for Fill<'a> {
} }
} }
impl<'a> From<&'a Gradient> for Fill<'a> { impl From<Gradient> for Fill {
fn from(gradient: &'a Gradient) -> Self { fn from(gradient: Gradient) -> Self {
Fill { Fill {
style: Style::Gradient(gradient), style: Style::Gradient(gradient),
..Default::default() ..Default::default()
@ -51,27 +49,6 @@ impl<'a> From<&'a Gradient> for Fill<'a> {
} }
} }
/// The style of a [`Fill`].
#[derive(Debug, Clone)]
pub enum Style<'a> {
/// A solid color
Solid(Color),
/// A color gradient
Gradient(&'a Gradient),
}
impl<'a> Style<'a> {
/// Converts a fill's [Style] to a [mesh::Style] for use in the renderer's shader.
pub(crate) fn as_mesh_style(&self, transform: &Transform) -> mesh::Style {
match self {
Style::Solid(color) => mesh::Style::Solid(*color),
Style::Gradient(gradient) => mesh::Style::Gradient(
transform.transform_gradient((*gradient).clone()),
),
}
}
}
/// The fill rule defines how to determine what is inside and what is outside of /// The fill rule defines how to determine what is inside and what is outside of
/// a shape. /// a shape.
/// ///

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@ -4,7 +4,6 @@ use std::borrow::Cow;
use iced_native::{Point, Rectangle, Size, Vector}; use iced_native::{Point, Rectangle, Size, Vector};
use crate::gradient::Gradient; use crate::gradient::Gradient;
use crate::layer::mesh;
use crate::triangle; use crate::triangle;
use crate::triangle::Vertex2D; use crate::triangle::Vertex2D;
use crate::widget::canvas::{path, Fill, Geometry, Path, Stroke, Text}; use crate::widget::canvas::{path, Fill, Geometry, Path, Stroke, Text};
@ -26,7 +25,7 @@ pub struct Frame {
} }
struct BufferStack { struct BufferStack {
stack: Vec<(tessellation::VertexBuffers<Vertex2D, u32>, mesh::Style)>, stack: Vec<(tessellation::VertexBuffers<Vertex2D, u32>, triangle::Style)>,
} }
impl BufferStack { impl BufferStack {
@ -36,7 +35,7 @@ impl BufferStack {
fn get( fn get(
&mut self, &mut self,
mesh_style: mesh::Style, mesh_style: triangle::Style,
) -> tessellation::BuffersBuilder<'_, Vertex2D, u32, Vertex2DBuilder> { ) -> tessellation::BuffersBuilder<'_, Vertex2D, u32, Vertex2DBuilder> {
match self.stack.last_mut() { match self.stack.last_mut() {
Some((_, current_style)) if current_style == &mesh_style => {} Some((_, current_style)) if current_style == &mesh_style => {}
@ -74,6 +73,15 @@ impl Transform {
point.y = transformed.y; point.y = transformed.y;
} }
fn transform_style(&self, style: triangle::Style) -> triangle::Style {
match style {
triangle::Style::Solid(color) => triangle::Style::Solid(color),
triangle::Style::Gradient(gradient) => {
triangle::Style::Gradient(self.transform_gradient(gradient))
}
}
}
pub(crate) fn transform_gradient( pub(crate) fn transform_gradient(
&self, &self,
mut gradient: Gradient, mut gradient: Gradient,
@ -135,12 +143,12 @@ impl Frame {
/// Draws the given [`Path`] on the [`Frame`] by filling it with the /// Draws the given [`Path`] on the [`Frame`] by filling it with the
/// provided style. /// provided style.
pub fn fill<'a>(&mut self, path: &Path, fill: impl Into<Fill<'a>>) { pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
let Fill { style, rule } = fill.into(); let Fill { style, rule } = fill.into();
let mut buffer = self let mut buffer = self
.buffers .buffers
.get(style.as_mesh_style(&self.transforms.current)); .get(self.transforms.current.transform_style(style));
let options = let options =
tessellation::FillOptions::default().with_fill_rule(rule.into()); tessellation::FillOptions::default().with_fill_rule(rule.into());
@ -165,17 +173,17 @@ impl Frame {
/// Draws an axis-aligned rectangle given its top-left corner coordinate and /// Draws an axis-aligned rectangle given its top-left corner coordinate and
/// its `Size` on the [`Frame`] by filling it with the provided style. /// its `Size` on the [`Frame`] by filling it with the provided style.
pub fn fill_rectangle<'a>( pub fn fill_rectangle(
&mut self, &mut self,
top_left: Point, top_left: Point,
size: Size, size: Size,
fill: impl Into<Fill<'a>>, fill: impl Into<Fill>,
) { ) {
let Fill { style, rule } = fill.into(); let Fill { style, rule } = fill.into();
let mut buffer = self let mut buffer = self
.buffers .buffers
.get(style.as_mesh_style(&self.transforms.current)); .get(self.transforms.current.transform_style(style));
let top_left = let top_left =
self.transforms.current.raw.transform_point( self.transforms.current.raw.transform_point(
@ -206,7 +214,7 @@ impl Frame {
let mut buffer = self let mut buffer = self
.buffers .buffers
.get(stroke.style.as_mesh_style(&self.transforms.current)); .get(self.transforms.current.transform_style(stroke.style));
let mut options = tessellation::StrokeOptions::default(); let mut options = tessellation::StrokeOptions::default();
options.line_width = stroke.width; options.line_width = stroke.width;

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@ -1,8 +1,6 @@
//! Create lines from a [crate::widget::canvas::Path] and assigns them various attributes/styles. //! Create lines from a [crate::widget::canvas::Path] and assigns them various attributes/styles.
pub use crate::triangle::Style;
use crate::gradient::Gradient;
use crate::layer::mesh;
use crate::widget::canvas::frame::Transform;
use iced_native::Color; use iced_native::Color;
/// The style of a stroke. /// The style of a stroke.
@ -11,7 +9,7 @@ pub struct Stroke<'a> {
/// The color or gradient of the stroke. /// The color or gradient of the stroke.
/// ///
/// By default, it is set to [`StrokeStyle::Solid`] `BLACK`. /// By default, it is set to [`StrokeStyle::Solid`] `BLACK`.
pub style: Style<'a>, pub style: Style,
/// The distance between the two edges of the stroke. /// The distance between the two edges of the stroke.
pub width: f32, pub width: f32,
/// The shape to be used at the end of open subpaths when they are stroked. /// The shape to be used at the end of open subpaths when they are stroked.
@ -60,27 +58,6 @@ impl<'a> Default for Stroke<'a> {
} }
} }
/// The style of a [`Stroke`].
#[derive(Debug, Clone, Copy)]
pub enum Style<'a> {
/// A solid color
Solid(Color),
/// A color gradient
Gradient(&'a Gradient),
}
impl<'a> Style<'a> {
/// Converts a fill's [Style] to a [mesh::Style] for use in the renderer's shader.
pub(crate) fn as_mesh_style(&self, transform: &Transform) -> mesh::Style {
match self {
Style::Solid(color) => mesh::Style::Solid(*color),
Style::Gradient(gradient) => mesh::Style::Gradient(
transform.transform_gradient((*gradient).clone()),
),
}
}
}
/// The shape used at the end of open subpaths when they are stroked. /// The shape used at the end of open subpaths when they are stroked.
#[derive(Debug, Clone, Copy)] #[derive(Debug, Clone, Copy)]
pub enum LineCap { pub enum LineCap {

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@ -3,7 +3,8 @@ use crate::{settings, Transformation};
use core::fmt; use core::fmt;
use std::fmt::Formatter; use std::fmt::Formatter;
use iced_graphics::layer::{mesh, Mesh}; use iced_graphics::layer::mesh::{self, Mesh};
use iced_graphics::triangle;
use iced_graphics::Size; use iced_graphics::Size;
use crate::buffer::r#static::Buffer; use crate::buffer::r#static::Buffer;
@ -141,10 +142,10 @@ impl Pipeline {
//push uniform data to CPU buffers //push uniform data to CPU buffers
match mesh.style { match mesh.style {
mesh::Style::Solid(color) => { triangle::Style::Solid(color) => {
self.pipelines.solid.push(transform, color); self.pipelines.solid.push(transform, color);
} }
mesh::Style::Gradient(gradient) => { triangle::Style::Gradient(gradient) => {
self.pipelines.gradient.push(transform, gradient); self.pipelines.gradient.push(transform, gradient);
} }
} }
@ -199,7 +200,7 @@ impl Pipeline {
); );
match mesh.style { match mesh.style {
mesh::Style::Solid(_) => { triangle::Style::Solid(_) => {
if !last_is_solid.unwrap_or(false) { if !last_is_solid.unwrap_or(false) {
self.pipelines self.pipelines
.solid .solid
@ -215,7 +216,7 @@ impl Pipeline {
num_solids += 1; num_solids += 1;
} }
mesh::Style::Gradient(_) => { triangle::Style::Gradient(_) => {
if last_is_solid.unwrap_or(true) { if last_is_solid.unwrap_or(true) {
self.pipelines self.pipelines
.gradient .gradient