Move mesh::Style to triangle and reuse it in fill and stroke
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e0bb707f1e
commit
84d1b79fef
10 changed files with 72 additions and 98 deletions
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@ -133,7 +133,7 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool {
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if solid {
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frame.fill_rectangle(top_left, size, random_color());
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} else {
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frame.fill_rectangle(top_left, size, &gradient(top_left, size));
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frame.fill_rectangle(top_left, size, gradient(top_left, size));
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};
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solid
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@ -213,7 +213,7 @@ impl<Message> canvas::Program<Message> for State {
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.build()
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.expect("Build Earth fill gradient");
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frame.fill(&earth, &earth_fill);
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frame.fill(&earth, earth_fill);
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frame.with_save(|frame| {
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frame.rotate(rotation * 10.0);
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@ -3,8 +3,11 @@ mod gradient;
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mod solid;
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use crate::{program, Transformation};
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use iced_graphics::layer::mesh::{self, Mesh};
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use iced_graphics::triangle;
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use glow::HasContext;
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use iced_graphics::layer::{mesh, Mesh};
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use std::marker::PhantomData;
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pub use iced_graphics::triangle::{Mesh2D, Vertex2D};
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@ -136,10 +139,10 @@ impl Pipeline {
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);
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match mesh.style {
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mesh::Style::Solid(color) => {
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triangle::Style::Solid(color) => {
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self.programs.solid.use_program(gl, color, &transform);
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}
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mesh::Style::Gradient(gradient) => {
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triangle::Style::Gradient(gradient) => {
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self.programs
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.gradient
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.use_program(gl, gradient, &transform);
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@ -1,6 +1,6 @@
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//! A collection of triangle primitives.
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use crate::gradient::Gradient;
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use crate::{triangle, Color, Point, Rectangle};
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use crate::triangle;
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use crate::{Point, Rectangle};
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/// A mesh of triangles.
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#[derive(Debug, Clone, Copy)]
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@ -15,22 +15,7 @@ pub struct Mesh<'a> {
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pub clip_bounds: Rectangle<f32>,
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/// The shader of the [`Mesh`].
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pub style: &'a Style,
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}
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#[derive(Debug, Clone, PartialEq)]
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/// Supported shaders for primitives.
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pub enum Style {
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/// Fill a primitive with a solid color.
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Solid(Color),
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/// Fill a primitive with an interpolated color.
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Gradient(Gradient),
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}
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impl From<Gradient> for Style {
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fn from(gradient: Gradient) -> Self {
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Self::Gradient(gradient)
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}
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pub style: &'a triangle::Style,
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}
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/// Returns the number of total vertices & total indices of all [`Mesh`]es.
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@ -2,8 +2,8 @@ use iced_native::image;
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use iced_native::svg;
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use iced_native::{Background, Color, Font, Rectangle, Size, Vector};
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use crate::alignment;
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use crate::triangle;
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use crate::{alignment, layer::mesh};
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use std::sync::Arc;
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@ -90,7 +90,7 @@ pub enum Primitive {
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size: Size,
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/// The shader of the mesh
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style: mesh::Style,
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style: triangle::Style,
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},
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/// A cached primitive.
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///
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@ -1,4 +1,6 @@
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//! Draw geometry using meshes of triangles.
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use crate::{Color, Gradient};
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use bytemuck::{Pod, Zeroable};
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/// A set of [`Vertex2D`] and indices representing a list of triangles.
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@ -19,3 +21,24 @@ pub struct Vertex2D {
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/// The vertex position in 2D space.
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pub position: [f32; 2],
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}
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#[derive(Debug, Clone, PartialEq)]
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/// Supported shaders for triangle primitives.
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pub enum Style {
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/// Fill a primitive with a solid color.
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Solid(Color),
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/// Fill a primitive with an interpolated color.
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Gradient(Gradient),
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}
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impl From<Color> for Style {
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fn from(color: Color) -> Self {
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Self::Solid(color)
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}
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}
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impl From<Gradient> for Style {
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fn from(gradient: Gradient) -> Self {
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Self::Gradient(gradient)
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}
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}
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@ -1,17 +1,15 @@
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//! Fill [crate::widget::canvas::Geometry] with a certain style.
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use crate::{Color, Gradient};
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use crate::gradient::Gradient;
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use crate::layer::mesh;
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use crate::widget::canvas::frame::Transform;
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use iced_native::Color;
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pub use crate::triangle::Style;
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/// The style used to fill geometry.
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#[derive(Debug, Clone)]
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pub struct Fill<'a> {
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pub struct Fill {
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/// The color or gradient of the fill.
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///
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/// By default, it is set to [`FillStyle::Solid`] `BLACK`.
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pub style: Style<'a>,
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pub style: Style,
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/// The fill rule defines how to determine what is inside and what is
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/// outside of a shape.
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@ -24,17 +22,17 @@ pub struct Fill<'a> {
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pub rule: FillRule,
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}
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impl<'a> Default for Fill<'a> {
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fn default() -> Fill<'a> {
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Fill {
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impl Default for Fill {
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fn default() -> Self {
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Self {
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style: Style::Solid(Color::BLACK),
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rule: FillRule::NonZero,
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}
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}
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}
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impl<'a> From<Color> for Fill<'a> {
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fn from(color: Color) -> Fill<'a> {
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impl From<Color> for Fill {
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fn from(color: Color) -> Fill {
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Fill {
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style: Style::Solid(color),
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..Fill::default()
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@ -42,8 +40,8 @@ impl<'a> From<Color> for Fill<'a> {
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}
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}
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impl<'a> From<&'a Gradient> for Fill<'a> {
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fn from(gradient: &'a Gradient) -> Self {
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impl From<Gradient> for Fill {
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fn from(gradient: Gradient) -> Self {
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Fill {
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style: Style::Gradient(gradient),
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..Default::default()
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@ -51,27 +49,6 @@ impl<'a> From<&'a Gradient> for Fill<'a> {
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}
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}
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/// The style of a [`Fill`].
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#[derive(Debug, Clone)]
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pub enum Style<'a> {
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/// A solid color
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Solid(Color),
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/// A color gradient
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Gradient(&'a Gradient),
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}
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impl<'a> Style<'a> {
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/// Converts a fill's [Style] to a [mesh::Style] for use in the renderer's shader.
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pub(crate) fn as_mesh_style(&self, transform: &Transform) -> mesh::Style {
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match self {
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Style::Solid(color) => mesh::Style::Solid(*color),
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Style::Gradient(gradient) => mesh::Style::Gradient(
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transform.transform_gradient((*gradient).clone()),
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),
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}
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}
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}
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/// The fill rule defines how to determine what is inside and what is outside of
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/// a shape.
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///
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@ -4,7 +4,6 @@ use std::borrow::Cow;
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use iced_native::{Point, Rectangle, Size, Vector};
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use crate::gradient::Gradient;
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use crate::layer::mesh;
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use crate::triangle;
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use crate::triangle::Vertex2D;
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use crate::widget::canvas::{path, Fill, Geometry, Path, Stroke, Text};
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@ -26,7 +25,7 @@ pub struct Frame {
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}
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struct BufferStack {
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stack: Vec<(tessellation::VertexBuffers<Vertex2D, u32>, mesh::Style)>,
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stack: Vec<(tessellation::VertexBuffers<Vertex2D, u32>, triangle::Style)>,
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}
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impl BufferStack {
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@ -36,7 +35,7 @@ impl BufferStack {
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fn get(
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&mut self,
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mesh_style: mesh::Style,
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mesh_style: triangle::Style,
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) -> tessellation::BuffersBuilder<'_, Vertex2D, u32, Vertex2DBuilder> {
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match self.stack.last_mut() {
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Some((_, current_style)) if current_style == &mesh_style => {}
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@ -74,6 +73,15 @@ impl Transform {
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point.y = transformed.y;
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}
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fn transform_style(&self, style: triangle::Style) -> triangle::Style {
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match style {
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triangle::Style::Solid(color) => triangle::Style::Solid(color),
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triangle::Style::Gradient(gradient) => {
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triangle::Style::Gradient(self.transform_gradient(gradient))
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}
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}
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}
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pub(crate) fn transform_gradient(
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&self,
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mut gradient: Gradient,
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@ -135,12 +143,12 @@ impl Frame {
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/// Draws the given [`Path`] on the [`Frame`] by filling it with the
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/// provided style.
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pub fn fill<'a>(&mut self, path: &Path, fill: impl Into<Fill<'a>>) {
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pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
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let Fill { style, rule } = fill.into();
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let mut buffer = self
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.buffers
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.get(style.as_mesh_style(&self.transforms.current));
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.get(self.transforms.current.transform_style(style));
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let options =
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tessellation::FillOptions::default().with_fill_rule(rule.into());
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@ -165,17 +173,17 @@ impl Frame {
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/// Draws an axis-aligned rectangle given its top-left corner coordinate and
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/// its `Size` on the [`Frame`] by filling it with the provided style.
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pub fn fill_rectangle<'a>(
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pub fn fill_rectangle(
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&mut self,
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top_left: Point,
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size: Size,
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fill: impl Into<Fill<'a>>,
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fill: impl Into<Fill>,
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) {
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let Fill { style, rule } = fill.into();
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let mut buffer = self
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.buffers
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.get(style.as_mesh_style(&self.transforms.current));
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.get(self.transforms.current.transform_style(style));
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let top_left =
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self.transforms.current.raw.transform_point(
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@ -206,7 +214,7 @@ impl Frame {
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let mut buffer = self
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.buffers
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.get(stroke.style.as_mesh_style(&self.transforms.current));
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.get(self.transforms.current.transform_style(stroke.style));
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let mut options = tessellation::StrokeOptions::default();
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options.line_width = stroke.width;
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@ -1,8 +1,6 @@
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//! Create lines from a [crate::widget::canvas::Path] and assigns them various attributes/styles.
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pub use crate::triangle::Style;
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use crate::gradient::Gradient;
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use crate::layer::mesh;
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use crate::widget::canvas::frame::Transform;
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use iced_native::Color;
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/// The style of a stroke.
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@ -11,7 +9,7 @@ pub struct Stroke<'a> {
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/// The color or gradient of the stroke.
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///
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/// By default, it is set to [`StrokeStyle::Solid`] `BLACK`.
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pub style: Style<'a>,
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pub style: Style,
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/// The distance between the two edges of the stroke.
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pub width: f32,
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/// The shape to be used at the end of open subpaths when they are stroked.
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@ -60,27 +58,6 @@ impl<'a> Default for Stroke<'a> {
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}
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}
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/// The style of a [`Stroke`].
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#[derive(Debug, Clone, Copy)]
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pub enum Style<'a> {
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/// A solid color
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Solid(Color),
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/// A color gradient
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Gradient(&'a Gradient),
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}
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impl<'a> Style<'a> {
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/// Converts a fill's [Style] to a [mesh::Style] for use in the renderer's shader.
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pub(crate) fn as_mesh_style(&self, transform: &Transform) -> mesh::Style {
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match self {
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Style::Solid(color) => mesh::Style::Solid(*color),
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Style::Gradient(gradient) => mesh::Style::Gradient(
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transform.transform_gradient((*gradient).clone()),
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),
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}
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}
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}
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/// The shape used at the end of open subpaths when they are stroked.
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#[derive(Debug, Clone, Copy)]
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pub enum LineCap {
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@ -3,7 +3,8 @@ use crate::{settings, Transformation};
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use core::fmt;
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use std::fmt::Formatter;
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use iced_graphics::layer::{mesh, Mesh};
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use iced_graphics::layer::mesh::{self, Mesh};
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use iced_graphics::triangle;
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use iced_graphics::Size;
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use crate::buffer::r#static::Buffer;
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@ -141,10 +142,10 @@ impl Pipeline {
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//push uniform data to CPU buffers
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match mesh.style {
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mesh::Style::Solid(color) => {
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triangle::Style::Solid(color) => {
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self.pipelines.solid.push(transform, color);
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}
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mesh::Style::Gradient(gradient) => {
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triangle::Style::Gradient(gradient) => {
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self.pipelines.gradient.push(transform, gradient);
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}
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}
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@ -199,7 +200,7 @@ impl Pipeline {
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);
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match mesh.style {
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mesh::Style::Solid(_) => {
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triangle::Style::Solid(_) => {
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if !last_is_solid.unwrap_or(false) {
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self.pipelines
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.solid
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@ -215,7 +216,7 @@ impl Pipeline {
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num_solids += 1;
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}
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mesh::Style::Gradient(_) => {
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triangle::Style::Gradient(_) => {
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if last_is_solid.unwrap_or(true) {
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self.pipelines
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.gradient
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