Fixed texture bleeding

This commit is contained in:
Malte Veerman 2020-01-12 02:37:46 +01:00 committed by Héctor Ramón Jiménez
parent 82e0675c07
commit 8562a4c986

View file

@ -356,10 +356,10 @@ impl Pipeline {
#[cfg(any(feature = "image", feature = "svg"))]
for (index, image) in instances.iter().enumerate() {
if let Some(rec) = recs.get(&index) {
let x = rec.min.x as f32 / atlas_width;
let y = rec.min.y as f32 / atlas_height;
let w = (rec.size().width - 1) as f32 / atlas_width;
let h = (rec.size().height - 1) as f32 / atlas_height;
let x = (rec.min.x as f32 + 0.5) / atlas_width;
let y = (rec.min.y as f32 + 0.5) / atlas_height;
let w = (rec.size().width as f32 - 0.5) / atlas_width;
let h = (rec.size().height as f32 - 0.5) / atlas_height;
let instance_buffer = device
.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)