Introduce window::Id to timing::Stage in iced_sentinel
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caecbf20ef
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8591e5a148
8 changed files with 97 additions and 62 deletions
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@ -1,6 +1,35 @@
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//! A multi-window application.
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pub mod program;
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pub mod state;
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use crate::core::text;
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use crate::core::window;
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use crate::core::{Element, Renderer};
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use crate::Command;
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pub use program::Program;
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pub use state::State;
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/// The core of a user interface for a multi-window application following The Elm Architecture.
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pub trait Program: Sized {
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/// The graphics backend to use to draw the [`Program`].
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type Renderer: Renderer + text::Renderer;
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/// The type of __messages__ your [`Program`] will produce.
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type Message: std::fmt::Debug + Send;
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/// The theme used to draw the [`Program`].
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type Theme;
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/// Handles a __message__ and updates the state of the [`Program`].
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///
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/// This is where you define your __update logic__. All the __messages__,
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/// produced by either user interactions or commands, will be handled by
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/// this method.
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///
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/// Any [`Command`] returned will be executed immediately in the
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/// background by shells.
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fn update(&mut self, message: Self::Message) -> Command<Self::Message>;
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/// Returns the widgets to display in the [`Program`] for the `window`.
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///
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/// These widgets can produce __messages__ based on user interaction.
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fn view(
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&self,
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window: window::Id,
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) -> Element<'_, Self::Message, Self::Theme, Self::Renderer>;
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}
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@ -98,12 +98,12 @@ where
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bounds,
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);
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let interact_timer = debug::interact_time();
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let mut messages = Vec::new();
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let uncaptured_events = user_interfaces.iter_mut().fold(
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vec![],
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|mut uncaptured_events, ui| {
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let interact_timer = debug::interact_time();
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let (_, event_statuses) = ui.update(
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&self.queued_events,
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cursor,
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@ -111,6 +111,7 @@ where
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clipboard,
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&mut messages,
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);
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interact_timer.finish();
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uncaptured_events.extend(
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self.queued_events
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@ -128,7 +129,6 @@ where
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self.queued_events.clear();
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messages.append(&mut self.queued_messages);
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drop(interact_timer);
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let commands = if messages.is_empty() {
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let draw_timer = debug::draw_time();
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@ -2,6 +2,7 @@ use crate::core::event::{self, Event};
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use crate::core::mouse;
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use crate::core::renderer;
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use crate::core::widget::operation::{self, Operation};
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use crate::core::window;
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use crate::core::{Clipboard, Size};
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use crate::debug;
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use crate::user_interface::{self, UserInterface};
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@ -101,7 +102,7 @@ where
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bounds,
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);
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let interact_timer = debug::interact_time();
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let interact_timer = debug::interact_time(window::Id::MAIN);
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let mut messages = Vec::new();
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let (_, event_statuses) = user_interface.update(
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@ -127,7 +128,7 @@ where
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drop(interact_timer);
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let command = if messages.is_empty() {
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let draw_timer = debug::draw_time();
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let draw_timer = debug::draw_time(window::Id::MAIN);
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self.mouse_interaction =
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user_interface.draw(renderer, theme, style, cursor);
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drop(draw_timer);
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@ -158,7 +159,7 @@ where
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bounds,
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);
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let draw_timer = debug::draw_time();
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let draw_timer = debug::draw_time(window::Id::MAIN);
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self.mouse_interaction =
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user_interface.draw(renderer, theme, style, cursor);
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drop(draw_timer);
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@ -213,11 +214,11 @@ fn build_user_interface<'a, P: Program>(
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renderer: &mut P::Renderer,
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size: Size,
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) -> UserInterface<'a, P::Message, P::Theme, P::Renderer> {
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let view_timer = debug::view_time();
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let view_timer = debug::view_time(window::Id::MAIN);
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let view = program.view();
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drop(view_timer);
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let layout_timer = debug::layout_time();
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let layout_timer = debug::layout_time(window::Id::MAIN);
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let user_interface = UserInterface::build(view, size, cache, renderer);
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drop(layout_timer);
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