Render text on top of images by default
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parent
e84070acef
commit
87a613edd1
3 changed files with 35 additions and 35 deletions
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@ -178,6 +178,16 @@ impl Renderer {
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engine::adjust_clip_mask(clip_mask, clip_bounds);
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}
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for image in &layer.images {
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self.engine.draw_image(
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image,
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Transformation::scale(scale_factor),
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pixels,
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clip_mask,
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clip_bounds,
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);
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}
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for group in &layer.text {
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for text in group.as_slice() {
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self.engine.draw_text(
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@ -190,16 +200,6 @@ impl Renderer {
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);
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}
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}
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for image in &layer.images {
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self.engine.draw_image(
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image,
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Transformation::scale(scale_factor),
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pixels,
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clip_mask,
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clip_bounds,
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);
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}
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}
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if !overlay.is_empty() {
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@ -20,8 +20,8 @@ pub struct Layer {
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pub quads: quad::Batch,
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pub triangles: triangle::Batch,
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pub primitives: primitive::Batch,
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pub text: text::Batch,
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pub images: image::Batch,
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pub text: text::Batch,
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pending_meshes: Vec<Mesh>,
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pending_text: Vec<Text>,
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}
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@ -182,19 +182,6 @@ impl Renderer {
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}
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}
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if !layer.text.is_empty() {
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engine.text_pipeline.prepare(
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device,
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queue,
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&self.text_viewport,
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encoder,
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&mut self.text_storage,
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&layer.text,
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layer.bounds,
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Transformation::scale(scale_factor),
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);
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}
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#[cfg(any(feature = "svg", feature = "image"))]
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if !layer.images.is_empty() {
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engine.image_pipeline.prepare(
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@ -207,6 +194,19 @@ impl Renderer {
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scale_factor,
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);
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}
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if !layer.text.is_empty() {
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engine.text_pipeline.prepare(
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device,
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queue,
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&self.text_viewport,
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encoder,
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&mut self.text_storage,
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&layer.text,
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layer.bounds,
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Transformation::scale(scale_factor),
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);
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}
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}
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}
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@ -359,17 +359,6 @@ impl Renderer {
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));
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}
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if !layer.text.is_empty() {
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text_layer += engine.text_pipeline.render(
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&self.text_viewport,
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&self.text_storage,
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text_layer,
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&layer.text,
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scissor_rect,
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&mut render_pass,
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);
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}
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#[cfg(any(feature = "svg", feature = "image"))]
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if !layer.images.is_empty() {
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engine.image_pipeline.render(
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@ -381,6 +370,17 @@ impl Renderer {
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image_layer += 1;
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}
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if !layer.text.is_empty() {
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text_layer += engine.text_pipeline.render(
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&self.text_viewport,
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&self.text_storage,
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text_layer,
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&layer.text,
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scissor_rect,
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&mut render_pass,
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);
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}
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}
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let _ = ManuallyDrop::into_inner(render_pass);
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