Merged svg pipeline into image
This commit is contained in:
parent
f737c6da24
commit
895eaef99b
8 changed files with 92 additions and 656 deletions
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@ -1,6 +1,6 @@
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//! Display an icon.
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use crate::{
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layout, Element, Hasher, Layout, Length, Point, Rectangle, Widget,
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image, layout, Element, Hasher, Layout, Length, Point, Rectangle, Widget,
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};
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use std::{
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@ -11,7 +11,7 @@ use std::{
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/// A simple icon_loader widget.
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#[derive(Debug, Clone)]
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pub struct Icon {
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path: PathBuf,
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handle: image::Handle,
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size: Length,
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}
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@ -21,7 +21,7 @@ impl Icon {
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/// [`Icon`]: struct.Icon.html
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pub fn new(path: impl Into<PathBuf>) -> Self {
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Icon {
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path: path.into(),
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handle: image::Handle::from_path(path),
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size: Length::Fill,
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}
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}
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@ -37,7 +37,7 @@ impl Icon {
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impl<Message, Renderer> Widget<Message, Renderer> for Icon
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where
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Renderer: self::Renderer,
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Renderer: image::Renderer,
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{
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fn width(&self) -> Length {
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self.size
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@ -65,9 +65,7 @@ where
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layout: Layout<'_>,
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_cursor_position: Point,
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) -> Renderer::Output {
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let bounds = layout.bounds();
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renderer.draw(bounds, self.path.as_path())
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renderer.draw(self.handle.clone(), layout)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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@ -75,24 +73,9 @@ where
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}
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}
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/// The renderer of an [`Icon`].
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///
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/// Your [renderer] will need to implement this trait before being
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/// able to use [`Icon`] in your [`UserInterface`].
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///
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/// [`Icon`]: struct.Icon.html
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/// [renderer]: ../../renderer/index.html
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/// [`UserInterface`]: ../../struct.UserInterface.html
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pub trait Renderer: crate::Renderer {
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/// Draws an [`Icon`].
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///
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/// [`Icon`]: struct.Icon.html
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fn draw(&mut self, bounds: Rectangle, path: &Path) -> Self::Output;
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}
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impl<'a, Message, Renderer> From<Icon> for Element<'a, Message, Renderer>
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where
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Renderer: self::Renderer,
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Renderer: image::Renderer,
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{
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fn from(icon: Icon) -> Element<'a, Message, Renderer> {
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Element::new(icon)
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@ -7,6 +7,7 @@ use iced_native::{
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use std::{
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cell::RefCell,
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collections::{HashMap, HashSet},
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fmt,
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mem,
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rc::Rc,
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};
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@ -215,19 +216,27 @@ impl Pipeline {
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if !self.cache.borrow().contains(&handle) {
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let memory = match handle.data() {
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Data::Path(path) => {
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if let Ok(image) = image::open(path) {
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Memory::Host {
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image: image.to_bgra(),
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if let Some(ext) = path.extension() {
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if ext == "svg" || ext == "svgz" || ext == "SVG" || ext == "SVGZ" {
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let opt = resvg::Options::default();
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match resvg::usvg::Tree::from_file(path, &opt.usvg) {
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Ok(tree) => Memory::Host(HostMemory::Svg(tree)),
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Err(_) => Memory::Invalid,
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}
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} else if let Ok(image) = image::open(path) {
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Memory::Host(HostMemory::Image(image.to_bgra()))
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} else {
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Memory::NotFound
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}
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} else if let Ok(image) = image::open(path) {
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Memory::Host(HostMemory::Image(image.to_bgra()))
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} else {
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Memory::NotFound
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}
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}
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Data::Bytes(bytes) => {
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if let Ok(image) = image::load_from_memory(&bytes) {
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Memory::Host {
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image: image.to_bgra(),
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}
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Memory::Host(HostMemory::Image(image.to_bgra()))
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} else {
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Memory::Invalid
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}
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@ -246,6 +255,7 @@ impl Pipeline {
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transformation: Transformation,
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bounds: Rectangle<u32>,
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target: &wgpu::TextureView,
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dpi: f32,
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) {
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let uniforms_buffer = device
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.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
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@ -273,7 +283,13 @@ impl Pipeline {
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.borrow_mut()
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.get(&image.handle)
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.unwrap()
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.upload(device, encoder, &self.texture_layout)
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.upload(
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device,
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encoder,
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&self.texture_layout,
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(image.scale[0] * dpi) as u32,
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(image.scale[1] * dpi) as u32,
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)
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{
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let instance_buffer = device
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.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
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@ -341,11 +357,26 @@ impl Pipeline {
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}
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}
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enum HostMemory {
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Image(image::ImageBuffer<image::Bgra<u8>, Vec<u8>>),
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Svg(resvg::usvg::Tree),
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}
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impl fmt::Debug for HostMemory {
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fn fmt(
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&self,
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f: &mut fmt::Formatter<'_>,
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) -> Result<(), fmt::Error> {
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match self {
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HostMemory::Image(_) => write!(f, "HostMemory::Image"),
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HostMemory::Svg(_) => write!(f, "HostMemory::Svg"),
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}
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}
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}
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#[derive(Debug)]
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enum Memory {
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Host {
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image: image::ImageBuffer<image::Bgra<u8>, Vec<u8>>,
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},
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Host(HostMemory),
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Device {
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bind_group: Rc<wgpu::BindGroup>,
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width: u32,
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@ -358,7 +389,13 @@ enum Memory {
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impl Memory {
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fn dimensions(&self) -> (u32, u32) {
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match self {
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Memory::Host { image } => image.dimensions(),
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Memory::Host(host_memory) => match host_memory {
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HostMemory::Image(image) => image.dimensions(),
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HostMemory::Svg(tree) => {
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let size = tree.svg_node().size;
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(size.width() as u32, size.height() as u32)
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}
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}
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Memory::Device { width, height, .. } => (*width, *height),
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Memory::NotFound => (1, 1),
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Memory::Invalid => (1, 1),
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@ -370,10 +407,15 @@ impl Memory {
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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texture_layout: &wgpu::BindGroupLayout,
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svg_width: u32,
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svg_height: u32,
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) -> Option<Rc<wgpu::BindGroup>> {
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match self {
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Memory::Host { image } => {
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let (width, height) = image.dimensions();
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Memory::Host(host_memory) => {
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let (width, height) = match host_memory {
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HostMemory::Image(image) => image.dimensions(),
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HostMemory::Svg(_) => (svg_width, svg_height),
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};
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let extent = wgpu::Extent3d {
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width,
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@ -392,14 +434,37 @@ impl Memory {
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| wgpu::TextureUsage::SAMPLED,
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});
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let slice = image.clone().into_raw();
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let temp_buf = match host_memory {
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HostMemory::Image(image) => {
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let flat_samples = image.as_flat_samples();
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let slice = flat_samples.as_slice();
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device.create_buffer_mapped(
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slice.len(),
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wgpu::BufferUsage::COPY_SRC,
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)
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.fill_from_slice(slice)
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},
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HostMemory::Svg(tree) => {
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let mut canvas =
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resvg::raqote::DrawTarget::new(width as i32, height as i32);
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let opt = resvg::Options::default();
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let screen_size =
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resvg::ScreenSize::new(width, height).unwrap();
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resvg::backend_raqote::render_to_canvas(
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tree,
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&opt,
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screen_size,
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&mut canvas,
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);
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let slice = canvas.get_data();
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let temp_buf = device
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.create_buffer_mapped(
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slice.len(),
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wgpu::BufferUsage::COPY_SRC,
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)
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.fill_from_slice(&slice[..]);
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device.create_buffer_mapped(
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slice.len(),
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wgpu::BufferUsage::COPY_SRC,
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)
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.fill_from_slice(slice)
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},
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};
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encoder.copy_buffer_to_texture(
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wgpu::BufferCopyView {
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@ -28,13 +28,11 @@ mod image;
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mod primitive;
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mod quad;
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mod renderer;
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mod svg;
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mod text;
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mod transformation;
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pub(crate) use crate::image::Image;
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pub(crate) use quad::Quad;
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pub(crate) use svg::Svg;
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pub(crate) use transformation::Transformation;
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pub use primitive::Primitive;
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@ -46,13 +46,6 @@ pub enum Primitive {
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/// The bounds of the image
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bounds: Rectangle,
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},
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/// A svg icon primitive
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Svg {
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/// The path of the icon
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handle: crate::svg::Handle,
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/// The bounds of the icon
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bounds: Rectangle,
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},
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/// A clip primitive
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Clip {
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/// The bounds of the clip
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@ -1,4 +1,4 @@
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use crate::{quad, text, Image, Primitive, Quad, Svg, Transformation};
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use crate::{quad, text, Image, Primitive, Quad, Transformation};
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use iced_native::{
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renderer::{Debugger, Windowed},
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Background, Color, Layout, MouseCursor, Point, Rectangle, Vector, Widget,
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@ -23,7 +23,6 @@ pub struct Renderer {
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queue: Queue,
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quad_pipeline: quad::Pipeline,
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image_pipeline: crate::image::Pipeline,
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svg_pipeline: crate::svg::Pipeline,
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text_pipeline: text::Pipeline,
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}
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@ -32,7 +31,6 @@ struct Layer<'a> {
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offset: Vector<u32>,
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quads: Vec<Quad>,
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images: Vec<Image>,
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svgs: Vec<Svg>,
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text: Vec<wgpu_glyph::Section<'a>>,
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}
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@ -43,7 +41,6 @@ impl<'a> Layer<'a> {
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offset,
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quads: Vec::new(),
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images: Vec::new(),
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svgs: Vec::new(),
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text: Vec::new(),
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}
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}
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@ -67,14 +64,12 @@ impl Renderer {
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let text_pipeline = text::Pipeline::new(&mut device);
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let quad_pipeline = quad::Pipeline::new(&mut device);
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let image_pipeline = crate::image::Pipeline::new(&mut device);
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let svg_pipeline = crate::svg::Pipeline::new(&mut device);
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Self {
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device,
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queue,
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quad_pipeline,
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image_pipeline,
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svg_pipeline,
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text_pipeline,
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}
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}
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@ -133,7 +128,6 @@ impl Renderer {
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self.queue.submit(&[encoder.finish()]);
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self.image_pipeline.trim_cache();
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self.svg_pipeline.trim_cache();
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*mouse_cursor
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}
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@ -243,11 +237,6 @@ impl Renderer {
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scale: [bounds.width, bounds.height],
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});
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}
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Primitive::Svg { handle, bounds } => layer.svgs.push(Svg {
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handle: handle.clone(),
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position: [bounds.x, bounds.y],
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scale: [bounds.width, bounds.height],
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}),
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Primitive::Clip {
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bounds,
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offset,
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@ -353,23 +342,6 @@ impl Renderer {
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translated_and_scaled,
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bounds,
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target,
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);
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}
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if layer.svgs.len() > 0 {
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let translated = transformation
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* Transformation::translate(
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-(layer.offset.x as f32),
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-(layer.offset.y as f32),
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);
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self.svg_pipeline.draw(
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&mut self.device,
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encoder,
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&layer.svgs,
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translated,
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bounds,
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target,
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dpi,
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);
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}
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@ -1,7 +1,6 @@
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mod button;
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mod checkbox;
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mod column;
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mod icon;
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mod image;
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mod radio;
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mod row;
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@ -1,15 +0,0 @@
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use crate::{svg::Handle, Primitive, Renderer};
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use iced_native::{icon, MouseCursor, Rectangle};
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use std::path::Path;
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impl icon::Renderer for Renderer {
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fn draw(&mut self, bounds: Rectangle, path: &Path) -> Self::Output {
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(
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Primitive::Svg {
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handle: Handle::from_path(path),
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bounds,
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},
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MouseCursor::OutOfBounds,
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)
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}
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}
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559
wgpu/src/svg.rs
559
wgpu/src/svg.rs
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@ -1,559 +0,0 @@
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use crate::Transformation;
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use iced_native::{Hasher, Rectangle};
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use std::{
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cell::RefCell,
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collections::{HashMap, HashSet},
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fmt::Debug,
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hash::{Hash, Hasher as _},
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mem,
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path::PathBuf,
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rc::Rc,
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u32,
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};
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#[derive(Debug)]
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pub struct Pipeline {
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cache: RefCell<Cache>,
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pipeline: wgpu::RenderPipeline,
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uniforms: wgpu::Buffer,
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vertices: wgpu::Buffer,
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indices: wgpu::Buffer,
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instances: wgpu::Buffer,
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constants: wgpu::BindGroup,
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texture_layout: wgpu::BindGroupLayout,
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}
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impl Pipeline {
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pub fn new(device: &wgpu::Device) -> Self {
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let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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mag_filter: wgpu::FilterMode::Linear,
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min_filter: wgpu::FilterMode::Linear,
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mipmap_filter: wgpu::FilterMode::Linear,
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lod_min_clamp: -100.0,
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lod_max_clamp: 100.0,
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compare_function: wgpu::CompareFunction::Always,
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});
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let constant_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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bindings: &[
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wgpu::BindGroupLayoutBinding {
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX,
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ty: wgpu::BindingType::UniformBuffer { dynamic: false },
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},
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wgpu::BindGroupLayoutBinding {
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binding: 1,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Sampler,
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},
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],
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});
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let uniforms = Uniforms {
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transform: Transformation::identity().into(),
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};
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let uniforms_buffer = device
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.create_buffer_mapped(
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1,
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wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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)
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.fill_from_slice(&[uniforms]);
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let constant_bind_group =
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &constant_layout,
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bindings: &[
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wgpu::Binding {
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binding: 0,
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resource: wgpu::BindingResource::Buffer {
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buffer: &uniforms_buffer,
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range: 0..std::mem::size_of::<Uniforms>() as u64,
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},
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},
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wgpu::Binding {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&sampler),
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},
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],
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});
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let texture_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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bindings: &[wgpu::BindGroupLayoutBinding {
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binding: 0,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::SampledTexture {
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multisampled: false,
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dimension: wgpu::TextureViewDimension::D2,
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},
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}],
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});
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let layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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bind_group_layouts: &[&constant_layout, &texture_layout],
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});
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let vs = include_bytes!("shader/image.vert.spv");
|
||||
let vs_module = device.create_shader_module(
|
||||
&wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
|
||||
.expect("Read image vertex shader as SPIR-V"),
|
||||
);
|
||||
|
||||
let fs = include_bytes!("shader/image.frag.spv");
|
||||
let fs_module = device.create_shader_module(
|
||||
&wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
|
||||
.expect("Read image fragment shader as SPIR-V"),
|
||||
);
|
||||
|
||||
let pipeline =
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
layout: &layout,
|
||||
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
||||
module: &vs_module,
|
||||
entry_point: "main",
|
||||
},
|
||||
fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
|
||||
module: &fs_module,
|
||||
entry_point: "main",
|
||||
}),
|
||||
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
cull_mode: wgpu::CullMode::None,
|
||||
depth_bias: 0,
|
||||
depth_bias_slope_scale: 0.0,
|
||||
depth_bias_clamp: 0.0,
|
||||
}),
|
||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
color_states: &[wgpu::ColorStateDescriptor {
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
color_blend: wgpu::BlendDescriptor {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
alpha_blend: wgpu::BlendDescriptor {
|
||||
src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
write_mask: wgpu::ColorWrite::ALL,
|
||||
}],
|
||||
depth_stencil_state: None,
|
||||
index_format: wgpu::IndexFormat::Uint16,
|
||||
vertex_buffers: &[
|
||||
wgpu::VertexBufferDescriptor {
|
||||
stride: mem::size_of::<Vertex>() as u64,
|
||||
step_mode: wgpu::InputStepMode::Vertex,
|
||||
attributes: &[wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 0,
|
||||
format: wgpu::VertexFormat::Float2,
|
||||
offset: 0,
|
||||
}],
|
||||
},
|
||||
wgpu::VertexBufferDescriptor {
|
||||
stride: mem::size_of::<Instance>() as u64,
|
||||
step_mode: wgpu::InputStepMode::Instance,
|
||||
attributes: &[
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 1,
|
||||
format: wgpu::VertexFormat::Float2,
|
||||
offset: 0,
|
||||
},
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 2,
|
||||
format: wgpu::VertexFormat::Float2,
|
||||
offset: 4 * 2,
|
||||
},
|
||||
],
|
||||
},
|
||||
],
|
||||
sample_count: 1,
|
||||
sample_mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
});
|
||||
|
||||
let vertices = device
|
||||
.create_buffer_mapped(QUAD_VERTS.len(), wgpu::BufferUsage::VERTEX)
|
||||
.fill_from_slice(&QUAD_VERTS);
|
||||
|
||||
let indices = device
|
||||
.create_buffer_mapped(QUAD_INDICES.len(), wgpu::BufferUsage::INDEX)
|
||||
.fill_from_slice(&QUAD_INDICES);
|
||||
|
||||
let instances = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
size: mem::size_of::<Instance>() as u64,
|
||||
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
|
||||
});
|
||||
|
||||
Pipeline {
|
||||
cache: RefCell::new(Cache::new()),
|
||||
|
||||
pipeline,
|
||||
uniforms: uniforms_buffer,
|
||||
vertices,
|
||||
indices,
|
||||
instances,
|
||||
constants: constant_bind_group,
|
||||
texture_layout,
|
||||
}
|
||||
}
|
||||
|
||||
fn load(&self, handle: &Handle) {
|
||||
if !self.cache.borrow().contains(&handle) {
|
||||
if !handle.path.is_file() {
|
||||
let mem = Memory::NotFound;
|
||||
|
||||
let _ = self.cache.borrow_mut().insert(&handle, mem);
|
||||
}
|
||||
|
||||
let mut opt = resvg::Options::default();
|
||||
opt.usvg.path = Some(handle.path.clone());
|
||||
|
||||
let mem =
|
||||
match resvg::usvg::Tree::from_file(&handle.path, &opt.usvg) {
|
||||
Ok(tree) => Memory::Host { tree },
|
||||
Err(_) => Memory::Invalid,
|
||||
};
|
||||
|
||||
let _ = self.cache.borrow_mut().insert(&handle, mem);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw(
|
||||
&mut self,
|
||||
device: &mut wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
svgs: &[Svg],
|
||||
transformation: Transformation,
|
||||
bounds: Rectangle<u32>,
|
||||
target: &wgpu::TextureView,
|
||||
dpi: f32,
|
||||
) {
|
||||
let uniforms_buffer = device
|
||||
.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
|
||||
.fill_from_slice(&[Uniforms {
|
||||
transform: transformation.into(),
|
||||
}]);
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&uniforms_buffer,
|
||||
0,
|
||||
&self.uniforms,
|
||||
0,
|
||||
std::mem::size_of::<Uniforms>() as u64,
|
||||
);
|
||||
|
||||
// TODO: Batch draw calls using a texture atlas
|
||||
// Guillotière[1] by @nical can help us a lot here.
|
||||
//
|
||||
// [1]: https://github.com/nical/guillotiere
|
||||
for svg in svgs {
|
||||
self.load(&svg.handle);
|
||||
|
||||
if let Some(texture) =
|
||||
self.cache.borrow_mut().get(&svg.handle).unwrap().upload(
|
||||
device,
|
||||
encoder,
|
||||
&self.texture_layout,
|
||||
(svg.scale[0] * dpi) as u32,
|
||||
(svg.scale[1] * dpi) as u32,
|
||||
)
|
||||
{
|
||||
let instance_buffer = device
|
||||
.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
|
||||
.fill_from_slice(&[Instance {
|
||||
_position: svg.position,
|
||||
_scale: svg.scale,
|
||||
}]);
|
||||
|
||||
encoder.copy_buffer_to_buffer(
|
||||
&instance_buffer,
|
||||
0,
|
||||
&self.instances,
|
||||
0,
|
||||
mem::size_of::<Instance>() as u64,
|
||||
);
|
||||
|
||||
{
|
||||
let mut render_pass = encoder.begin_render_pass(
|
||||
&wgpu::RenderPassDescriptor {
|
||||
color_attachments: &[
|
||||
wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: target,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Load,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color::TRANSPARENT,
|
||||
},
|
||||
],
|
||||
depth_stencil_attachment: None,
|
||||
},
|
||||
);
|
||||
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
render_pass.set_bind_group(0, &self.constants, &[]);
|
||||
render_pass.set_bind_group(1, &texture, &[]);
|
||||
render_pass.set_index_buffer(&self.indices, 0);
|
||||
render_pass.set_vertex_buffers(
|
||||
0,
|
||||
&[(&self.vertices, 0), (&self.instances, 0)],
|
||||
);
|
||||
render_pass.set_scissor_rect(
|
||||
bounds.x,
|
||||
bounds.y,
|
||||
bounds.width,
|
||||
bounds.height,
|
||||
);
|
||||
|
||||
render_pass.draw_indexed(
|
||||
0..QUAD_INDICES.len() as u32,
|
||||
0,
|
||||
0..1 as u32,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn trim_cache(&mut self) {
|
||||
self.cache.borrow_mut().trim();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
pub struct Handle {
|
||||
id: u64,
|
||||
path: PathBuf,
|
||||
}
|
||||
|
||||
impl Handle {
|
||||
/// Returns the unique id of this [`Handle`]
|
||||
///
|
||||
/// [`Handle`]: struct.Handle.html
|
||||
pub fn id(&self) -> u64 {
|
||||
self.id
|
||||
}
|
||||
|
||||
/// Creates a svg [`Handle`] pointing to the svg icon of the given path.
|
||||
///
|
||||
/// [`Handle`]: struct.Handle.html
|
||||
pub fn from_path<T: Into<PathBuf>>(path: T) -> Handle {
|
||||
let path = path.into();
|
||||
let mut hasher = Hasher::default();
|
||||
path.hash(&mut hasher);
|
||||
|
||||
Self {
|
||||
id: hasher.finish(),
|
||||
path,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Hash for Handle {
|
||||
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
|
||||
self.id.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
enum Memory {
|
||||
Host { tree: resvg::usvg::Tree },
|
||||
Device { bind_group: Rc<wgpu::BindGroup> },
|
||||
NotFound,
|
||||
Invalid,
|
||||
}
|
||||
|
||||
impl Memory {
|
||||
fn upload(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
texture_layout: &wgpu::BindGroupLayout,
|
||||
width: u32,
|
||||
height: u32,
|
||||
) -> Option<Rc<wgpu::BindGroup>> {
|
||||
match self {
|
||||
Memory::Host { tree } => {
|
||||
println!("{} {}", width, height);
|
||||
|
||||
let extent = wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth: 1,
|
||||
};
|
||||
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
size: extent,
|
||||
array_layer_count: 1,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
usage: wgpu::TextureUsage::COPY_DST
|
||||
| wgpu::TextureUsage::SAMPLED,
|
||||
});
|
||||
|
||||
let mut canvas =
|
||||
resvg::raqote::DrawTarget::new(width as i32, height as i32);
|
||||
let opt = resvg::Options::default();
|
||||
let screen_size =
|
||||
resvg::ScreenSize::new(width, height).unwrap();
|
||||
resvg::backend_raqote::render_to_canvas(
|
||||
tree,
|
||||
&opt,
|
||||
screen_size,
|
||||
&mut canvas,
|
||||
);
|
||||
let slice = canvas.get_data();
|
||||
let temp_buf = device
|
||||
.create_buffer_mapped(
|
||||
slice.len(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
)
|
||||
.fill_from_slice(slice);
|
||||
|
||||
encoder.copy_buffer_to_texture(
|
||||
wgpu::BufferCopyView {
|
||||
buffer: &temp_buf,
|
||||
offset: 0,
|
||||
row_pitch: width * 4,
|
||||
image_height: height,
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: &texture,
|
||||
array_layer: 0,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
},
|
||||
},
|
||||
extent,
|
||||
);
|
||||
|
||||
let bind_group =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: texture_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(
|
||||
&texture.create_default_view(),
|
||||
),
|
||||
}],
|
||||
});
|
||||
|
||||
let bind_group = Rc::new(bind_group);
|
||||
|
||||
*self = Memory::Device {
|
||||
bind_group: bind_group.clone(),
|
||||
};
|
||||
|
||||
Some(bind_group)
|
||||
}
|
||||
Memory::Device { bind_group, .. } => Some(bind_group.clone()),
|
||||
Memory::NotFound => None,
|
||||
Memory::Invalid => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Debug for Memory {
|
||||
fn fmt(
|
||||
&self,
|
||||
f: &mut std::fmt::Formatter<'_>,
|
||||
) -> Result<(), std::fmt::Error> {
|
||||
match self {
|
||||
Memory::Host { .. } => write!(f, "Memory::Host"),
|
||||
Memory::Device { .. } => write!(f, "Memory::Device"),
|
||||
Memory::NotFound => write!(f, "Memory::NotFound"),
|
||||
Memory::Invalid => write!(f, "Memory::Invalid"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct Cache {
|
||||
map: HashMap<u64, Memory>,
|
||||
hits: HashSet<u64>,
|
||||
}
|
||||
|
||||
impl Cache {
|
||||
fn new() -> Self {
|
||||
Self {
|
||||
map: HashMap::new(),
|
||||
hits: HashSet::new(),
|
||||
}
|
||||
}
|
||||
|
||||
fn contains(&self, handle: &Handle) -> bool {
|
||||
self.map.contains_key(&handle.id())
|
||||
}
|
||||
|
||||
fn get(&mut self, handle: &Handle) -> Option<&mut Memory> {
|
||||
let _ = self.hits.insert(handle.id());
|
||||
|
||||
self.map.get_mut(&handle.id())
|
||||
}
|
||||
|
||||
fn insert(&mut self, handle: &Handle, memory: Memory) {
|
||||
let _ = self.map.insert(handle.id(), memory);
|
||||
}
|
||||
|
||||
fn trim(&mut self) {
|
||||
let hits = &self.hits;
|
||||
|
||||
self.map.retain(|k, _| hits.contains(k));
|
||||
self.hits.clear();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Svg {
|
||||
pub handle: Handle,
|
||||
pub position: [f32; 2],
|
||||
pub scale: [f32; 2],
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct Vertex {
|
||||
_position: [f32; 2],
|
||||
}
|
||||
|
||||
const QUAD_INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3];
|
||||
|
||||
const QUAD_VERTS: [Vertex; 4] = [
|
||||
Vertex {
|
||||
_position: [0.0, 0.0],
|
||||
},
|
||||
Vertex {
|
||||
_position: [1.0, 0.0],
|
||||
},
|
||||
Vertex {
|
||||
_position: [1.0, 1.0],
|
||||
},
|
||||
Vertex {
|
||||
_position: [0.0, 1.0],
|
||||
},
|
||||
];
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy)]
|
||||
struct Instance {
|
||||
_position: [f32; 2],
|
||||
_scale: [f32; 2],
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
struct Uniforms {
|
||||
transform: [f32; 16],
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue