Rename iced_virtual to iced_pure
`virtual` is a reserved keyword in Rust 😬
This commit is contained in:
parent
e03de01988
commit
897188317b
15 changed files with 16 additions and 15 deletions
272
pure/src/widget/button.rs
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272
pure/src/widget/button.rs
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use crate::widget::{Element, Tree, Widget};
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use iced_native::event::{self, Event};
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use iced_native::layout;
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use iced_native::mouse;
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use iced_native::renderer;
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use iced_native::touch;
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use iced_native::{
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Background, Clipboard, Color, Hasher, Layout, Length, Padding, Point,
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Rectangle, Shell, Vector,
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};
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use iced_style::button::StyleSheet;
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use std::any::Any;
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pub struct Button<Message, Renderer> {
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content: Element<Message, Renderer>,
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on_press: Option<Message>,
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style_sheet: Box<dyn StyleSheet>,
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width: Length,
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height: Length,
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padding: Padding,
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}
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impl<Message, Renderer> Button<Message, Renderer> {
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pub fn new(content: impl Into<Element<Message, Renderer>>) -> Self {
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Button {
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content: content.into(),
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on_press: None,
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style_sheet: Default::default(),
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width: Length::Shrink,
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height: Length::Shrink,
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padding: Padding::new(5),
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}
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}
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pub fn on_press(mut self, on_press: Message) -> Self {
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self.on_press = Some(on_press);
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self
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}
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}
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impl<Message, Renderer> Widget<Message, Renderer> for Button<Message, Renderer>
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where
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Message: 'static + Clone,
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Renderer: 'static + iced_native::Renderer,
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{
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fn tag(&self) -> std::any::TypeId {
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std::any::TypeId::of::<State>()
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}
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fn state(&self) -> Box<dyn Any> {
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Box::new(State { is_pressed: false })
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}
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fn children(&self) -> &[Element<Message, Renderer>] {
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std::slice::from_ref(&self.content)
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}
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fn width(&self) -> Length {
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self.width
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}
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fn height(&self) -> Length {
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self.height
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}
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fn hash_layout(&self, state: &mut Hasher) {
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use std::hash::Hash;
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self.tag().hash(state);
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self.width.hash(state);
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self.content.as_widget().hash_layout(state);
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}
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fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let limits = limits
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.width(self.width)
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.height(self.height)
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.pad(self.padding);
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let mut content = self.content.as_widget().layout(renderer, &limits);
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content.move_to(Point::new(
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self.padding.left.into(),
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self.padding.top.into(),
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));
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let size = limits.resolve(content.size()).pad(self.padding);
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layout::Node::with_children(size, vec![content])
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}
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fn on_event(
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&mut self,
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tree: &mut Tree<Message, Renderer>,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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) -> event::Status {
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let state = if let Some(state) = tree.state.downcast_mut::<State>() {
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state
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} else {
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return event::Status::Ignored;
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};
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if let event::Status::Captured = self.content.as_widget_mut().on_event(
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&mut tree.children[0],
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event.clone(),
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layout.children().next().unwrap(),
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cursor_position,
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renderer,
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clipboard,
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shell,
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) {
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return event::Status::Captured;
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}
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match event {
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Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
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| Event::Touch(touch::Event::FingerPressed { .. }) => {
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if self.on_press.is_some() {
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let bounds = layout.bounds();
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if bounds.contains(cursor_position) {
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state.is_pressed = true;
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return event::Status::Captured;
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}
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}
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}
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Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
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| Event::Touch(touch::Event::FingerLifted { .. }) => {
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if let Some(on_press) = self.on_press.clone() {
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let bounds = layout.bounds();
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if state.is_pressed {
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state.is_pressed = false;
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if bounds.contains(cursor_position) {
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shell.publish(on_press);
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}
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return event::Status::Captured;
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}
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}
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}
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Event::Touch(touch::Event::FingerLost { .. }) => {
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state.is_pressed = false;
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}
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_ => {}
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}
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event::Status::Ignored
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}
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fn draw(
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&self,
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tree: &Tree<Message, Renderer>,
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renderer: &mut Renderer,
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_style: &renderer::Style,
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layout: Layout<'_>,
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cursor_position: Point,
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_viewport: &Rectangle,
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) {
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let state = if let Some(state) = tree.state.downcast_ref::<State>() {
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state
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} else {
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return;
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};
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let bounds = layout.bounds();
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let content_layout = layout.children().next().unwrap();
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let is_mouse_over = bounds.contains(cursor_position);
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let is_disabled = self.on_press.is_none();
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let styling = if is_disabled {
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self.style_sheet.disabled()
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} else if is_mouse_over {
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if state.is_pressed {
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self.style_sheet.pressed()
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} else {
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self.style_sheet.hovered()
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}
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} else {
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self.style_sheet.active()
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};
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if styling.background.is_some() || styling.border_width > 0.0 {
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if styling.shadow_offset != Vector::default() {
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// TODO: Implement proper shadow support
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renderer.fill_quad(
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renderer::Quad {
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bounds: Rectangle {
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x: bounds.x + styling.shadow_offset.x,
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y: bounds.y + styling.shadow_offset.y,
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..bounds
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},
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border_radius: styling.border_radius,
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border_width: 0.0,
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border_color: Color::TRANSPARENT,
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},
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Background::Color([0.0, 0.0, 0.0, 0.5].into()),
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);
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}
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renderer.fill_quad(
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renderer::Quad {
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bounds,
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border_radius: styling.border_radius,
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border_width: styling.border_width,
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border_color: styling.border_color,
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},
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styling
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.background
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.unwrap_or(Background::Color(Color::TRANSPARENT)),
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);
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}
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self.content.as_widget().draw(
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&tree.children[0],
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renderer,
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&renderer::Style {
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text_color: styling.text_color,
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},
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content_layout,
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cursor_position,
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&bounds,
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);
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}
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fn mouse_interaction(
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&self,
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_tree: &Tree<Message, Renderer>,
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layout: Layout<'_>,
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cursor_position: Point,
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_viewport: &Rectangle,
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_renderer: &Renderer,
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) -> mouse::Interaction {
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let is_mouse_over = layout.bounds().contains(cursor_position);
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let is_disabled = self.on_press.is_none();
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if is_mouse_over && !is_disabled {
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mouse::Interaction::Pointer
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} else {
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mouse::Interaction::default()
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}
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}
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}
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#[derive(Debug, Clone)]
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struct State {
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is_pressed: bool,
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}
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impl<Message, Renderer> Into<Element<Message, Renderer>>
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for Button<Message, Renderer>
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where
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Message: Clone + 'static,
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Renderer: iced_native::Renderer + 'static,
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{
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fn into(self) -> Element<Message, Renderer> {
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Element::new(self)
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}
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}
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220
pure/src/widget/column.rs
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220
pure/src/widget/column.rs
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use crate::flex;
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use crate::widget::{Element, Tree, Widget};
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use iced_native::event::{self, Event};
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use iced_native::layout::{self, Layout};
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use iced_native::mouse;
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use iced_native::renderer;
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use iced_native::{
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Alignment, Clipboard, Hasher, Length, Padding, Point, Rectangle, Shell,
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};
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use std::any::{self, Any};
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pub struct Column<Message, Renderer> {
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spacing: u16,
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padding: Padding,
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width: Length,
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height: Length,
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align_items: Alignment,
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children: Vec<Element<Message, Renderer>>,
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}
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impl<'a, Message, Renderer> Column<Message, Renderer> {
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pub fn new() -> Self {
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Self::with_children(Vec::new())
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}
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pub fn with_children(children: Vec<Element<Message, Renderer>>) -> Self {
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Column {
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spacing: 0,
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padding: Padding::ZERO,
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width: Length::Shrink,
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height: Length::Shrink,
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align_items: Alignment::Start,
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children,
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}
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}
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pub fn spacing(mut self, units: u16) -> Self {
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self.spacing = units;
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self
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}
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pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
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self.padding = padding.into();
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self
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}
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pub fn width(mut self, width: Length) -> Self {
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self.width = width;
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self
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}
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pub fn height(mut self, height: Length) -> Self {
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self.height = height;
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self
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}
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pub fn align_items(mut self, align: Alignment) -> Self {
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self.align_items = align;
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self
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}
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pub fn push(
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mut self,
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child: impl Into<Element<Message, Renderer>>,
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) -> Self {
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self.children.push(child.into());
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self
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}
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}
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impl<Message, Renderer> Widget<Message, Renderer> for Column<Message, Renderer>
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where
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Renderer: iced_native::Renderer,
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{
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fn tag(&self) -> any::TypeId {
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struct Marker;
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any::TypeId::of::<Marker>()
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}
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fn state(&self) -> Box<dyn Any> {
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Box::new(())
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}
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fn children(&self) -> &[Element<Message, Renderer>] {
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&self.children
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}
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fn width(&self) -> Length {
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self.width
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}
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fn height(&self) -> Length {
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self.height
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}
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fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let limits = limits.width(self.width).height(self.height);
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flex::resolve(
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flex::Axis::Vertical,
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renderer,
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&limits,
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self.padding,
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self.spacing as f32,
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self.align_items,
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&self.children,
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)
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}
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fn on_event(
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&mut self,
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tree: &mut Tree<Message, Renderer>,
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event: Event,
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layout: Layout<'_>,
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cursor_position: Point,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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) -> event::Status {
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self.children
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.iter_mut()
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.zip(&mut tree.children)
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.zip(layout.children())
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.map(|((child, state), layout)| {
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child.as_widget_mut().on_event(
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state,
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event.clone(),
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layout,
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cursor_position,
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renderer,
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clipboard,
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shell,
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)
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})
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.fold(event::Status::Ignored, event::Status::merge)
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}
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fn mouse_interaction(
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&self,
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tree: &Tree<Message, Renderer>,
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layout: Layout<'_>,
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cursor_position: Point,
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viewport: &Rectangle,
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renderer: &Renderer,
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) -> mouse::Interaction {
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self.children
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.iter()
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.zip(&tree.children)
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.zip(layout.children())
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.map(|((child, state), layout)| {
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child.as_widget().mouse_interaction(
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state,
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layout,
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cursor_position,
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viewport,
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renderer,
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)
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})
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.max()
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.unwrap_or_default()
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}
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fn draw(
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&self,
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tree: &Tree<Message, Renderer>,
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renderer: &mut Renderer,
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style: &renderer::Style,
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layout: Layout<'_>,
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cursor_position: Point,
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viewport: &Rectangle,
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) {
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for ((child, state), layout) in self
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.children
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.iter()
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.zip(&tree.children)
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.zip(layout.children())
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{
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child.as_widget().draw(
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state,
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renderer,
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style,
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layout,
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cursor_position,
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viewport,
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);
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}
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}
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fn hash_layout(&self, state: &mut Hasher) {
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use std::hash::Hash;
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self.tag().hash(state);
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self.width.hash(state);
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self.height.hash(state);
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self.align_items.hash(state);
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self.spacing.hash(state);
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self.padding.hash(state);
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for child in &self.children {
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child.as_widget().hash_layout(state);
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}
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}
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}
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impl<Message, Renderer> Into<Element<Message, Renderer>>
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for Column<Message, Renderer>
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where
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Message: 'static,
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Renderer: iced_native::Renderer + 'static,
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{
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fn into(self) -> Element<Message, Renderer> {
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Element::new(self)
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}
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}
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21
pure/src/widget/element.rs
Normal file
21
pure/src/widget/element.rs
Normal file
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@ -0,0 +1,21 @@
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use crate::Widget;
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pub struct Element<Message, Renderer> {
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widget: Box<dyn Widget<Message, Renderer>>,
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}
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impl<Message, Renderer> Element<Message, Renderer> {
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pub fn new(widget: impl Widget<Message, Renderer> + 'static) -> Self {
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Self {
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widget: Box::new(widget),
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}
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}
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pub fn as_widget(&self) -> &dyn Widget<Message, Renderer> {
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self.widget.as_ref()
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}
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pub fn as_widget_mut(&mut self) -> &mut dyn Widget<Message, Renderer> {
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self.widget.as_mut()
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}
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}
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185
pure/src/widget/text.rs
Normal file
185
pure/src/widget/text.rs
Normal file
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@ -0,0 +1,185 @@
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use crate::{Element, Tree, Widget};
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use iced_native::alignment;
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use iced_native::layout::{self, Layout};
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use iced_native::renderer;
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use iced_native::text;
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use iced_native::{Color, Hasher, Length, Point, Rectangle, Size};
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use std::any::{self, Any};
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pub struct Text<Renderer>
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where
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Renderer: text::Renderer,
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{
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content: String,
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size: Option<u16>,
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color: Option<Color>,
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font: Renderer::Font,
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width: Length,
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height: Length,
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horizontal_alignment: alignment::Horizontal,
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vertical_alignment: alignment::Vertical,
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}
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impl<Renderer: text::Renderer> Text<Renderer> {
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/// Create a new fragment of [`Text`] with the given contents.
|
||||
pub fn new<T: Into<String>>(label: T) -> Self {
|
||||
Text {
|
||||
content: label.into(),
|
||||
size: None,
|
||||
color: None,
|
||||
font: Default::default(),
|
||||
width: Length::Shrink,
|
||||
height: Length::Shrink,
|
||||
horizontal_alignment: alignment::Horizontal::Left,
|
||||
vertical_alignment: alignment::Vertical::Top,
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the size of the [`Text`].
|
||||
pub fn size(mut self, size: u16) -> Self {
|
||||
self.size = Some(size);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the [`Color`] of the [`Text`].
|
||||
pub fn color<C: Into<Color>>(mut self, color: C) -> Self {
|
||||
self.color = Some(color.into());
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the [`Font`] of the [`Text`].
|
||||
///
|
||||
/// [`Font`]: Renderer::Font
|
||||
pub fn font(mut self, font: impl Into<Renderer::Font>) -> Self {
|
||||
self.font = font.into();
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the width of the [`Text`] boundaries.
|
||||
pub fn width(mut self, width: Length) -> Self {
|
||||
self.width = width;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the height of the [`Text`] boundaries.
|
||||
pub fn height(mut self, height: Length) -> Self {
|
||||
self.height = height;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the [`HorizontalAlignment`] of the [`Text`].
|
||||
pub fn horizontal_alignment(
|
||||
mut self,
|
||||
alignment: alignment::Horizontal,
|
||||
) -> Self {
|
||||
self.horizontal_alignment = alignment;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the [`VerticalAlignment`] of the [`Text`].
|
||||
pub fn vertical_alignment(
|
||||
mut self,
|
||||
alignment: alignment::Vertical,
|
||||
) -> Self {
|
||||
self.vertical_alignment = alignment;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message, Renderer> Widget<Message, Renderer> for Text<Renderer>
|
||||
where
|
||||
Renderer: text::Renderer,
|
||||
{
|
||||
fn tag(&self) -> any::TypeId {
|
||||
any::TypeId::of::<()>()
|
||||
}
|
||||
|
||||
fn state(&self) -> Box<dyn Any> {
|
||||
Box::new(())
|
||||
}
|
||||
|
||||
fn children(&self) -> &[Element<Message, Renderer>] {
|
||||
&[]
|
||||
}
|
||||
|
||||
fn width(&self) -> Length {
|
||||
self.width
|
||||
}
|
||||
|
||||
fn height(&self) -> Length {
|
||||
self.height
|
||||
}
|
||||
|
||||
fn layout(
|
||||
&self,
|
||||
renderer: &Renderer,
|
||||
limits: &layout::Limits,
|
||||
) -> layout::Node {
|
||||
let limits = limits.width(self.width).height(self.height);
|
||||
|
||||
let size = self.size.unwrap_or(renderer.default_size());
|
||||
|
||||
let bounds = limits.max();
|
||||
|
||||
let (width, height) =
|
||||
renderer.measure(&self.content, size, self.font.clone(), bounds);
|
||||
|
||||
let size = limits.resolve(Size::new(width, height));
|
||||
|
||||
layout::Node::new(size)
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
_tree: &Tree<Message, Renderer>,
|
||||
renderer: &mut Renderer,
|
||||
style: &renderer::Style,
|
||||
layout: Layout<'_>,
|
||||
_cursor_position: Point,
|
||||
_viewport: &Rectangle,
|
||||
) {
|
||||
iced_native::widget::text::draw(
|
||||
renderer,
|
||||
style,
|
||||
layout,
|
||||
&self.content,
|
||||
self.font.clone(),
|
||||
self.size,
|
||||
self.color,
|
||||
self.horizontal_alignment,
|
||||
self.vertical_alignment,
|
||||
);
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
use std::hash::Hash;
|
||||
|
||||
struct Marker;
|
||||
std::any::TypeId::of::<Marker>().hash(state);
|
||||
|
||||
self.content.hash(state);
|
||||
self.size.hash(state);
|
||||
self.width.hash(state);
|
||||
self.height.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message, Renderer> Into<Element<Message, Renderer>> for Text<Renderer>
|
||||
where
|
||||
Renderer: text::Renderer + 'static,
|
||||
{
|
||||
fn into(self) -> Element<Message, Renderer> {
|
||||
Element::new(self)
|
||||
}
|
||||
}
|
||||
|
||||
impl<Message, Renderer> Into<Element<Message, Renderer>> for &'static str
|
||||
where
|
||||
Renderer: text::Renderer + 'static,
|
||||
{
|
||||
fn into(self) -> Element<Message, Renderer> {
|
||||
Text::new(self).into()
|
||||
}
|
||||
}
|
||||
58
pure/src/widget/tree.rs
Normal file
58
pure/src/widget/tree.rs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
use crate::widget::Element;
|
||||
|
||||
use std::any::Any;
|
||||
use std::marker::PhantomData;
|
||||
|
||||
pub struct Tree<Message, Renderer> {
|
||||
pub state: Box<dyn Any>,
|
||||
pub children: Vec<Tree<Message, Renderer>>,
|
||||
types_: PhantomData<(Message, Renderer)>,
|
||||
}
|
||||
|
||||
impl<Message, Renderer> Tree<Message, Renderer> {
|
||||
pub fn new(element: &Element<Message, Renderer>) -> Self {
|
||||
Self {
|
||||
state: element.as_widget().state(),
|
||||
children: element
|
||||
.as_widget()
|
||||
.children()
|
||||
.iter()
|
||||
.map(Self::new)
|
||||
.collect(),
|
||||
types_: PhantomData,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn diff(
|
||||
&mut self,
|
||||
current: &Element<Message, Renderer>,
|
||||
new: &Element<Message, Renderer>,
|
||||
) {
|
||||
if current.as_widget().tag() == new.as_widget().tag() {
|
||||
let current_children = current.as_widget().children();
|
||||
let new_children = new.as_widget().children();
|
||||
|
||||
if current_children.len() > new_children.len() {
|
||||
self.children.truncate(new_children.len());
|
||||
}
|
||||
|
||||
for (child_state, (current, new)) in self
|
||||
.children
|
||||
.iter_mut()
|
||||
.zip(current_children.iter().zip(new_children.iter()))
|
||||
{
|
||||
child_state.diff(current, new);
|
||||
}
|
||||
|
||||
if current_children.len() < new_children.len() {
|
||||
self.children.extend(
|
||||
new_children[current_children.len()..]
|
||||
.iter()
|
||||
.map(Self::new),
|
||||
);
|
||||
}
|
||||
} else {
|
||||
*self = Self::new(new);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue