Converge Command types from iced_futures and iced_native
This commit is contained in:
parent
43414bbdfb
commit
8af69be47e
9 changed files with 161 additions and 266 deletions
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@ -11,6 +11,7 @@ use crate::widget::Id;
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use std::any::Any;
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use std::fmt;
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use std::rc::Rc;
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/// A piece of logic that can traverse the widget tree of an application in
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/// order to query or update some widget state.
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@ -68,9 +69,122 @@ where
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}
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}
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/// Maps the output of an [`Operation`] using the given function.
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pub fn map<A, B>(
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operation: Box<dyn Operation<A>>,
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f: impl Fn(A) -> B + 'static,
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) -> impl Operation<B>
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where
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A: 'static,
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B: 'static,
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{
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#[allow(missing_debug_implementations)]
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struct Map<A, B> {
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operation: Box<dyn Operation<A>>,
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f: Rc<dyn Fn(A) -> B>,
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}
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impl<A, B> Operation<B> for Map<A, B>
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where
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A: 'static,
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B: 'static,
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{
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fn container(
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&mut self,
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id: Option<&Id>,
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operate_on_children: &mut dyn FnMut(&mut dyn Operation<B>),
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) {
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struct MapRef<'a, A> {
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operation: &'a mut dyn Operation<A>,
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}
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impl<'a, A, B> Operation<B> for MapRef<'a, A> {
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fn container(
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&mut self,
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id: Option<&Id>,
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operate_on_children: &mut dyn FnMut(&mut dyn Operation<B>),
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) {
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let Self { operation, .. } = self;
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operation.container(id, &mut |operation| {
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operate_on_children(&mut MapRef { operation });
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});
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}
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fn scrollable(
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&mut self,
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state: &mut dyn Scrollable,
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id: Option<&Id>,
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) {
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self.operation.scrollable(state, id);
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}
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fn focusable(
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&mut self,
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state: &mut dyn Focusable,
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id: Option<&Id>,
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) {
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self.operation.focusable(state, id);
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}
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fn text_input(
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&mut self,
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state: &mut dyn TextInput,
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id: Option<&Id>,
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) {
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self.operation.text_input(state, id);
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}
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fn custom(&mut self, state: &mut dyn Any, id: Option<&Id>) {
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self.operation.custom(state, id);
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}
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}
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let Self { operation, .. } = self;
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MapRef {
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operation: operation.as_mut(),
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}
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.container(id, operate_on_children);
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}
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fn focusable(&mut self, state: &mut dyn Focusable, id: Option<&Id>) {
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self.operation.focusable(state, id);
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}
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fn scrollable(&mut self, state: &mut dyn Scrollable, id: Option<&Id>) {
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self.operation.scrollable(state, id);
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}
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fn text_input(&mut self, state: &mut dyn TextInput, id: Option<&Id>) {
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self.operation.text_input(state, id);
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}
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fn custom(&mut self, state: &mut dyn Any, id: Option<&Id>) {
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self.operation.custom(state, id);
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}
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fn finish(&self) -> Outcome<B> {
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match self.operation.finish() {
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Outcome::None => Outcome::None,
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Outcome::Some(output) => Outcome::Some((self.f)(output)),
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Outcome::Chain(next) => Outcome::Chain(Box::new(Map {
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operation: next,
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f: self.f.clone(),
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})),
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}
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}
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}
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Map {
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operation,
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f: Rc::new(f),
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}
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}
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/// Produces an [`Operation`] that applies the given [`Operation`] to the
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/// children of a container with the given [`Id`].
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pub fn scoped<T: 'static>(
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pub fn scope<T: 'static>(
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target: Id,
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operation: impl Operation<T> + 'static,
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) -> impl Operation<T> {
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@ -1,70 +0,0 @@
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/// A set of asynchronous actions to be performed by some runtime.
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#[must_use = "`Command` must be returned to runtime to take effect"]
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#[derive(Debug)]
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pub struct Command<T>(Internal<T>);
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#[derive(Debug)]
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enum Internal<T> {
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None,
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Single(T),
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Batch(Vec<T>),
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}
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impl<T> Command<T> {
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/// Creates an empty [`Command`].
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///
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/// In other words, a [`Command`] that does nothing.
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pub const fn none() -> Self {
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Self(Internal::None)
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}
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/// Creates a [`Command`] that performs a single action.
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pub const fn single(action: T) -> Self {
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Self(Internal::Single(action))
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}
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/// Creates a [`Command`] that performs the actions of all the given
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/// commands.
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///
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/// Once this command is run, all the commands will be executed at once.
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pub fn batch(commands: impl IntoIterator<Item = Command<T>>) -> Self {
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let mut batch = Vec::new();
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for Command(command) in commands {
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match command {
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Internal::None => {}
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Internal::Single(command) => batch.push(command),
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Internal::Batch(commands) => batch.extend(commands),
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}
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}
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Self(Internal::Batch(batch))
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}
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/// Applies a transformation to the result of a [`Command`].
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pub fn map<A>(self, f: impl Fn(T) -> A) -> Command<A>
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where
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T: 'static,
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{
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let Command(command) = self;
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match command {
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Internal::None => Command::none(),
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Internal::Single(action) => Command::single(f(action)),
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Internal::Batch(batch) => {
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Command(Internal::Batch(batch.into_iter().map(f).collect()))
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}
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}
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}
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/// Returns all of the actions of the [`Command`].
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pub fn actions(self) -> Vec<T> {
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let Command(command) = self;
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match command {
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Internal::None => Vec::new(),
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Internal::Single(action) => vec![action],
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Internal::Batch(batch) => batch,
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}
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}
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}
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@ -20,7 +20,6 @@
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pub use futures;
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pub use iced_core as core;
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mod command;
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mod maybe_send;
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mod runtime;
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@ -28,7 +27,6 @@ pub mod backend;
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pub mod executor;
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pub mod subscription;
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pub use command::Command;
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pub use executor::Executor;
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pub use maybe_send::MaybeSend;
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pub use platform::*;
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@ -3,37 +3,39 @@ mod action;
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pub use action::Action;
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use crate::widget;
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use iced_futures::MaybeSend;
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use crate::core::widget;
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use crate::futures::MaybeSend;
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use std::fmt;
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use std::future::Future;
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/// A set of asynchronous actions to be performed by some runtime.
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#[must_use = "`Command` must be returned to runtime to take effect"]
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pub struct Command<T>(iced_futures::Command<Action<T>>);
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pub struct Command<T>(Internal<Action<T>>);
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#[derive(Debug)]
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enum Internal<T> {
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None,
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Single(T),
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Batch(Vec<T>),
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}
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impl<T> Command<T> {
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/// Creates an empty [`Command`].
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///
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/// In other words, a [`Command`] that does nothing.
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pub const fn none() -> Self {
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Self(iced_futures::Command::none())
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Self(Internal::None)
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}
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/// Creates a [`Command`] that performs a single [`Action`].
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pub const fn single(action: Action<T>) -> Self {
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Self(iced_futures::Command::single(action))
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Self(Internal::Single(action))
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}
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/// Creates a [`Command`] that performs a [`widget::Operation`].
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pub fn widget(
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operation: impl iced_core::widget::Operation<T> + 'static,
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) -> Self {
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Self(iced_futures::Command::single(Action::Widget(
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widget::Action::new(operation),
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)))
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pub fn widget(operation: impl widget::Operation<T> + 'static) -> Self {
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Self::single(Action::Widget(Box::new(operation)))
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}
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/// Creates a [`Command`] that performs the action of the given future.
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@ -51,9 +53,17 @@ impl<T> Command<T> {
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///
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/// Once this command is run, all the commands will be executed at once.
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pub fn batch(commands: impl IntoIterator<Item = Command<T>>) -> Self {
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Self(iced_futures::Command::batch(
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commands.into_iter().map(|Command(command)| command),
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))
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let mut batch = Vec::new();
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for Command(command) in commands {
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match command {
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Internal::None => {}
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Internal::Single(command) => batch.push(command),
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Internal::Batch(commands) => batch.extend(commands),
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}
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}
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Self(Internal::Batch(batch))
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}
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/// Applies a transformation to the result of a [`Command`].
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@ -65,16 +75,27 @@ impl<T> Command<T> {
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T: 'static,
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A: 'static,
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{
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let Command(command) = self;
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Command(command.map(move |action| action.map(f.clone())))
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match self.0 {
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Internal::None => Command::none(),
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Internal::Single(action) => Command::single(action.map(f)),
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Internal::Batch(batch) => Command(Internal::Batch(
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batch
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.into_iter()
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.map(|action| action.map(f.clone()))
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.collect(),
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)),
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}
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}
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/// Returns all of the actions of the [`Command`].
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pub fn actions(self) -> Vec<Action<T>> {
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let Command(command) = self;
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command.actions()
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match command {
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Internal::None => Vec::new(),
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Internal::Single(action) => vec![action],
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Internal::Batch(batch) => batch,
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}
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}
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}
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@ -1,7 +1,7 @@
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use crate::clipboard;
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use crate::core::widget;
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use crate::font;
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use crate::system;
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use crate::widget;
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use crate::window;
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use iced_futures::MaybeSend;
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@ -28,7 +28,7 @@ pub enum Action<T> {
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System(system::Action<T>),
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/// Run a widget action.
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Widget(widget::Action<T>),
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Widget(Box<dyn widget::Operation<T>>),
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/// Load a font from its bytes.
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LoadFont {
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@ -59,7 +59,9 @@ impl<T> Action<T> {
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Self::Clipboard(action) => Action::Clipboard(action.map(f)),
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Self::Window(window) => Action::Window(window.map(f)),
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Self::System(system) => Action::System(system.map(f)),
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Self::Widget(widget) => Action::Widget(widget.map(f)),
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Self::Widget(operation) => {
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Action::Widget(Box::new(widget::operation::map(operation, f)))
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}
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Self::LoadFont { bytes, tagger } => Action::LoadFont {
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bytes,
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tagger: Box::new(move |result| f(tagger(result))),
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@ -50,7 +50,6 @@ pub mod keyboard;
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pub mod program;
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pub mod system;
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pub mod user_interface;
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pub mod widget;
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pub mod window;
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// We disable debug capabilities on release builds unless the `debug` feature
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@ -1,16 +0,0 @@
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//! Use the built-in widgets or create your own.
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//!
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//! # Built-in widgets
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//! Every built-in drawable widget has its own module with a `Renderer` trait
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//! that must be implemented by a [renderer] before being able to use it as
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//! a [`Widget`].
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//!
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//! # Custom widgets
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//! If you want to implement a custom widget, you simply need to implement the
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//! [`Widget`] trait. You can use the API of the built-in widgets as a guide or
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//! source of inspiration.
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//!
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//! [renderer]: crate::renderer
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mod action;
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pub use action::Action;
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@ -1,153 +0,0 @@
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use iced_core::widget::operation::{
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self, Focusable, Operation, Scrollable, TextInput,
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};
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use iced_core::widget::Id;
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use iced_futures::MaybeSend;
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use std::any::Any;
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use std::rc::Rc;
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/// An operation to be performed on the widget tree.
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#[allow(missing_debug_implementations)]
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pub struct Action<T>(Box<dyn Operation<T>>);
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impl<T> Action<T> {
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/// Creates a new [`Action`] with the given [`Operation`].
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pub fn new(operation: impl Operation<T> + 'static) -> Self {
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Self(Box::new(operation))
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}
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/// Maps the output of an [`Action`] using the given function.
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pub fn map<A>(
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self,
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f: impl Fn(T) -> A + 'static + MaybeSend + Sync,
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) -> Action<A>
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where
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T: 'static,
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A: 'static,
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{
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Action(Box::new(Map {
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operation: self.0,
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f: Rc::new(f),
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}))
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}
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/// Consumes the [`Action`] and returns the internal [`Operation`].
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pub fn into_operation(self) -> Box<dyn Operation<T>> {
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self.0
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}
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}
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#[allow(missing_debug_implementations)]
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struct Map<A, B> {
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operation: Box<dyn Operation<A>>,
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f: Rc<dyn Fn(A) -> B>,
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}
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impl<A, B> Operation<B> for Map<A, B>
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where
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A: 'static,
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B: 'static,
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{
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fn container(
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&mut self,
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id: Option<&Id>,
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operate_on_children: &mut dyn FnMut(&mut dyn Operation<B>),
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) {
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struct MapRef<'a, A> {
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operation: &'a mut dyn Operation<A>,
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}
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impl<'a, A, B> Operation<B> for MapRef<'a, A> {
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fn container(
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&mut self,
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id: Option<&Id>,
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operate_on_children: &mut dyn FnMut(&mut dyn Operation<B>),
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) {
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let Self { operation, .. } = self;
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operation.container(id, &mut |operation| {
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operate_on_children(&mut MapRef { operation });
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});
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}
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fn scrollable(
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&mut self,
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state: &mut dyn Scrollable,
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id: Option<&Id>,
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) {
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self.operation.scrollable(state, id);
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}
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fn focusable(
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&mut self,
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state: &mut dyn Focusable,
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id: Option<&Id>,
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) {
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self.operation.focusable(state, id);
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}
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fn text_input(
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&mut self,
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state: &mut dyn TextInput,
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id: Option<&Id>,
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) {
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self.operation.text_input(state, id);
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}
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fn custom(&mut self, state: &mut dyn Any, id: Option<&Id>) {
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self.operation.custom(state, id);
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}
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}
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let Self { operation, .. } = self;
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MapRef {
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operation: operation.as_mut(),
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}
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.container(id, operate_on_children);
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}
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fn focusable(
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&mut self,
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state: &mut dyn operation::Focusable,
|
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id: Option<&Id>,
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) {
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self.operation.focusable(state, id);
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}
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fn scrollable(
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&mut self,
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state: &mut dyn operation::Scrollable,
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id: Option<&Id>,
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) {
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self.operation.scrollable(state, id);
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}
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fn text_input(
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&mut self,
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state: &mut dyn operation::TextInput,
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id: Option<&Id>,
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) {
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self.operation.text_input(state, id);
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}
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fn custom(&mut self, state: &mut dyn Any, id: Option<&Id>) {
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self.operation.custom(state, id);
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}
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fn finish(&self) -> operation::Outcome<B> {
|
||||
match self.operation.finish() {
|
||||
operation::Outcome::None => operation::Outcome::None,
|
||||
operation::Outcome::Some(output) => {
|
||||
operation::Outcome::Some((self.f)(output))
|
||||
}
|
||||
operation::Outcome::Chain(next) => {
|
||||
operation::Outcome::Chain(Box::new(Map {
|
||||
operation: next,
|
||||
f: self.f.clone(),
|
||||
}))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -818,7 +818,7 @@ pub fn run_command<A, E>(
|
|||
},
|
||||
command::Action::Widget(action) => {
|
||||
let mut current_cache = std::mem::take(cache);
|
||||
let mut current_operation = Some(action.into_operation());
|
||||
let mut current_operation = Some(action);
|
||||
|
||||
let mut user_interface = build_user_interface(
|
||||
application,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue