Draw radio buttons in iced_wgpu
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a444819799
commit
8c3dabb5a1
1 changed files with 99 additions and 7 deletions
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@ -1,17 +1,109 @@
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use crate::{Primitive, Renderer};
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use crate::{Primitive, Renderer};
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use iced_native::{radio, Layout, MouseCursor, Node, Point, Radio, Style};
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use iced_native::{
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radio, text, Align, Background, Color, Column, Layout, Length, MouseCursor,
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Node, Point, Radio, Rectangle, Row, Text, Widget,
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};
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const SIZE: f32 = 28.0;
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const DOT_SIZE: f32 = SIZE / 2.0;
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impl radio::Renderer for Renderer {
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impl radio::Renderer for Renderer {
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fn node<Message>(&self, _checkbox: &Radio<Message>) -> Node {
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fn node<Message>(&self, radio: &Radio<Message>) -> Node {
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Node::new(Style::default())
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Row::<(), Self>::new()
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.spacing(15)
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.align_items(Align::Center)
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.push(
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Column::new()
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.width(Length::Units(SIZE as u16))
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.height(Length::Units(SIZE as u16)),
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)
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.push(Text::new(&radio.label))
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.node(self)
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}
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}
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fn draw<Message>(
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fn draw<Message>(
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&mut self,
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&mut self,
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_radio: &Radio<Message>,
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radio: &Radio<Message>,
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_layout: Layout<'_>,
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layout: Layout<'_>,
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_cursor_position: Point,
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cursor_position: Point,
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) -> Self::Output {
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) -> Self::Output {
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(Primitive::None, MouseCursor::OutOfBounds)
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let bounds = layout.bounds();
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let mut children = layout.children();
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let radio_bounds = children.next().unwrap().bounds();
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let label_layout = children.next().unwrap();
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let (label, _) =
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text::Renderer::draw(self, &Text::new(&radio.label), label_layout);
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let is_mouse_over = bounds.contains(cursor_position);
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let (radio_border, radio_box) = (
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Primitive::Quad {
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bounds: radio_bounds,
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background: Background::Color(Color {
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r: 0.6,
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g: 0.6,
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b: 0.6,
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a: 1.0,
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}),
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border_radius: (SIZE / 2.0) as u16,
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},
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Primitive::Quad {
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bounds: Rectangle {
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x: radio_bounds.x + 1.0,
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y: radio_bounds.y + 1.0,
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width: radio_bounds.width - 2.0,
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height: radio_bounds.height - 2.0,
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},
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background: Background::Color(if is_mouse_over {
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Color {
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r: 0.90,
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g: 0.90,
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b: 0.90,
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a: 1.0,
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}
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} else {
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Color {
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r: 0.95,
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g: 0.95,
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b: 0.95,
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a: 1.0,
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}
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}),
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border_radius: (SIZE / 2.0 - 1.0) as u16,
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},
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);
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(
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Primitive::Group {
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primitives: if radio.is_selected {
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let radio_circle = Primitive::Quad {
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bounds: Rectangle {
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x: radio_bounds.x + DOT_SIZE / 2.0,
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y: radio_bounds.y + DOT_SIZE / 2.0,
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width: radio_bounds.width - DOT_SIZE,
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height: radio_bounds.height - DOT_SIZE,
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},
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background: Background::Color(Color {
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r: 0.30,
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g: 0.30,
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b: 0.30,
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a: 1.0,
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}),
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border_radius: (DOT_SIZE / 2.0) as u16,
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};
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vec![radio_border, radio_box, radio_circle, label]
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} else {
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vec![radio_border, radio_box, label]
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},
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},
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if is_mouse_over {
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MouseCursor::Pointer
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} else {
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MouseCursor::OutOfBounds
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},
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)
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}
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}
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}
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}
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