Fix clippy lints

This commit is contained in:
Héctor Ramón Jiménez 2022-10-04 11:53:03 +02:00
parent ce2c795bda
commit 8c74464b0d
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GPG key ID: 140CC052C94F138E
2 changed files with 15 additions and 21 deletions

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@ -70,7 +70,7 @@ impl Application for Multitouch {
fn update(&mut self, message: Message) -> Command<Message> {
match message {
Message::FingerPressed { id, position } => {
self.state.fingers.insert(id, position.clone());
self.state.fingers.insert(id, position);
self.state.cache.clear();
}
Message::FingerLifted { id } => {
@ -94,7 +94,7 @@ impl Application for Multitouch {
}
}
impl<'a> canvas::Program<Message> for State {
impl canvas::Program<Message> for State {
type State = ();
fn update(
@ -134,11 +134,8 @@ impl<'a> canvas::Program<Message> for State {
}
// Collect tuples of (id, point);
let mut zones: Vec<(u64, Point)> = self
.fingers
.iter()
.map(|(id, pt)| (id.0, pt.clone()))
.collect();
let mut zones: Vec<(u64, Point)> =
self.fingers.iter().map(|(id, pt)| (id.0, *pt)).collect();
// Sort by ID
zones.sort_by(|a, b| a.0.partial_cmp(&b.0).unwrap());